Warrior/Monk KD/HS
damocles
Hey ya guys and girls I'm new here but was following the always heavy discussions here going on and decided to join 2.
But I want your thoughts about this w/mo kd/hs build which i play in TA with my guildm8s
Hammer 16
Strength 9
Smiting 10
Backbreaker
Crushing Blow
Holy Strike
Might Blow
Hammer Bash
Frenzy
Sprint
Resseruction Signet
I have some trouble with choosing my speed enhancers and hope u guys can help with it and please give some advice on what to change. I also played KD/AS, but it looks less effective than Holy Strike, since HS is ignoring.
So give me some critics on it :P
But I want your thoughts about this w/mo kd/hs build which i play in TA with my guildm8s
Hammer 16
Strength 9
Smiting 10
Backbreaker
Crushing Blow
Holy Strike
Might Blow
Hammer Bash
Frenzy
Sprint
Resseruction Signet
I have some trouble with choosing my speed enhancers and hope u guys can help with it and please give some advice on what to change. I also played KD/AS, but it looks less effective than Holy Strike, since HS is ignoring.
So give me some critics on it :P
Believe
I normally use Beserkers Stance instead of Frenzy and i dont bring Sprint Try to bring Bane Signet which auto knocks anyways for the attackers and then you can always HS afterwards.
Theus
If you're going to take bane signet to simply use for long range, it might as well be banish.With a small damage difference and a faster recharge time its usually better.
damocles
Quote:
Originally Posted by Believe
I normally use Beserkers Stance instead of Frenzy and i dont bring Sprint Try to bring Bane Signet which auto knocks anyways for the attackers and then you can always HS afterwards.
Well this is mainly designed to get rid of casters. So if they run they don't attack and I can't KD, then i'm pretty useless. With sprint I can catch up with them. I think I shouldn't take Bane Signet for that reason but swapping out Frenzy for BS might be a good idea but I have to take a look on it.
dont feel no pain
i seen a guy fo this on me in arena was that affective
Yukito Kunisaki
I too use berserker's for a hammer build.
I run a build similar to it using Smite hex as my offensive/defense measure...
Berserker's Stance is great in that it doesn't 'over shoot' your knocklock.
My results when testing Frenzy vs. Berserker's are as follows...
Berserker's. I do my Adrenaline attacks a tiny bit faster and when I start the combo, my attack speed is normalized and all my hits land...
Frenzy. I gain adrenaline faster [though not as fast as berserk], however, when I start my knocklock: Devastating, Crushing, Hammer Bash, I do the hammer bash too early and it don't register as another knockdown. When I wait for it a bit longer [doing an extra swing], by the time I try for Hammer Bash, I have to start chasing cause the enemy got away...
Berserk's is also good in that I don't eat 2x damage and not having a shield really hurts...
I run a build similar to it using Smite hex as my offensive/defense measure...
Berserker's Stance is great in that it doesn't 'over shoot' your knocklock.
My results when testing Frenzy vs. Berserker's are as follows...
Berserker's. I do my Adrenaline attacks a tiny bit faster and when I start the combo, my attack speed is normalized and all my hits land...
Frenzy. I gain adrenaline faster [though not as fast as berserk], however, when I start my knocklock: Devastating, Crushing, Hammer Bash, I do the hammer bash too early and it don't register as another knockdown. When I wait for it a bit longer [doing an extra swing], by the time I try for Hammer Bash, I have to start chasing cause the enemy got away...
Berserk's is also good in that I don't eat 2x damage and not having a shield really hurts...
Eonwe
Quote:
Originally Posted by Yukito Kunisaki
I do the hammer bash too early and it don't register as another knockdown. When I wait for it a bit longer [doing an extra swing], by the time I try for Hammer Bash, I have to start chasing cause the enemy got away...
I never have that problem. *shrugs*
damocles
Quote:
Originally Posted by Yukito Kunisaki
I too use berserker's for a hammer build.
I run a build similar to it using Smite hex as my offensive/defense measure...
Berserker's Stance is great in that it doesn't 'over shoot' your knocklock.
My results when testing Frenzy vs. Berserker's are as follows...
Berserker's. I do my Adrenaline attacks a tiny bit faster and when I start the combo, my attack speed is normalized and all my hits land...
Frenzy. I gain adrenaline faster [though not as fast as berserk], however, when I start my knocklock: Devastating, Crushing, Hammer Bash, I do the hammer bash too early and it don't register as another knockdown. When I wait for it a bit longer [doing an extra swing], by the time I try for Hammer Bash, I have to start chasing cause the enemy got away...
Berserk's is also good in that I don't eat 2x damage and not having a shield really hurts... There are 2 things BS worries me about. When I hit it on, the caster starts running, then i have to hit my walkspeedenhancer and wait for BS to be recharged (second thing that worries me). Maybe it's just a matter of timing when to hit BS. With Frenzy the only problem I have is gettin double damage which isn't really good, but with a monk in the team I shouldn't really worry too much about it.
Neither do I have a problem with missing Hammer Bash:
Backbreaker->Crushing Blow->HS->Mighty Blow/Hammer Bash (depends on if the target is almost dead or not).
I will test BS some more and hope I can get an advice when to hit it.
Thanks for the input so far
I run a build similar to it using Smite hex as my offensive/defense measure...
Berserker's Stance is great in that it doesn't 'over shoot' your knocklock.
My results when testing Frenzy vs. Berserker's are as follows...
Berserker's. I do my Adrenaline attacks a tiny bit faster and when I start the combo, my attack speed is normalized and all my hits land...
Frenzy. I gain adrenaline faster [though not as fast as berserk], however, when I start my knocklock: Devastating, Crushing, Hammer Bash, I do the hammer bash too early and it don't register as another knockdown. When I wait for it a bit longer [doing an extra swing], by the time I try for Hammer Bash, I have to start chasing cause the enemy got away...
Berserk's is also good in that I don't eat 2x damage and not having a shield really hurts... There are 2 things BS worries me about. When I hit it on, the caster starts running, then i have to hit my walkspeedenhancer and wait for BS to be recharged (second thing that worries me). Maybe it's just a matter of timing when to hit BS. With Frenzy the only problem I have is gettin double damage which isn't really good, but with a monk in the team I shouldn't really worry too much about it.
Neither do I have a problem with missing Hammer Bash:
Backbreaker->Crushing Blow->HS->Mighty Blow/Hammer Bash (depends on if the target is almost dead or not).
I will test BS some more and hope I can get an advice when to hit it.
Thanks for the input so far
mr_boo
Quote:
Originally Posted by Eonwe
I never have that problem. *shrugs*
It could be cause you're in Frenzy mode ... Frenzy > Beserker Stance
Believe
Normally when i run a W/M as a build i normally bring an axe
1) BS
2) Eviscerate
3) Excutioners
4) Pen
5) Bulls Charge
6) Banish
7) Holy Strike.
Sometimes ill Swap Pen for Rake to Disrupt But you have Massive Damage with an axe and you can still Knock Down, Disrupt, and Holystrike a down player. Ive found it to be a Useful build in my opinon.
1) BS
2) Eviscerate
3) Excutioners
4) Pen
5) Bulls Charge
6) Banish
7) Holy Strike.
Sometimes ill Swap Pen for Rake to Disrupt But you have Massive Damage with an axe and you can still Knock Down, Disrupt, and Holystrike a down player. Ive found it to be a Useful build in my opinon.
mr_boo
Quote:
Originally Posted by Believe
Normally when i run a W/M as a build i normally bring an axe
1) BS
2) Eviscerate
3) Excutioners
4) Pen
5) Bulls Charge
6) Banish
7) Holy Strike.
Sometimes ill Swap Pen for Rake to Disrupt But you have Massive Damage with an axe and you can still Knock Down, Disrupt, and Holystrike a down player. Ive found it to be a Useful build in my opinon. I haven't really a clue what the BS skill is...do you mean Bull's Strike? Also, unless they changed something when I was looking, your build may be impossible to run seeing that you carry 2 elites (Evis and Bull's Charge).
Edit: Nevermind the BS thing, figured out you meant Beserker Stance...
1) BS
2) Eviscerate
3) Excutioners
4) Pen
5) Bulls Charge
6) Banish
7) Holy Strike.
Sometimes ill Swap Pen for Rake to Disrupt But you have Massive Damage with an axe and you can still Knock Down, Disrupt, and Holystrike a down player. Ive found it to be a Useful build in my opinon. I haven't really a clue what the BS skill is...do you mean Bull's Strike? Also, unless they changed something when I was looking, your build may be impossible to run seeing that you carry 2 elites (Evis and Bull's Charge).
Edit: Nevermind the BS thing, figured out you meant Beserker Stance...
Batou of Nine
Berserkers Stance
I been using that skill for months, thrrew it out in debates like 10 times and always got flamed, bashed, ganged up on. so...FINALLY!! some people agree it is a vERY useful skill, despite the longer cooldown...
i feel all fuzzy inside! heh
I been using that skill for months, thrrew it out in debates like 10 times and always got flamed, bashed, ganged up on. so...FINALLY!! some people agree it is a vERY useful skill, despite the longer cooldown...
i feel all fuzzy inside! heh
Believe
I love Beserkers Stance. Specailly if you weild a hammer You need that Adrenline to build fast.
Barazur
Quote:
Originally Posted by Batou of Nine
Berserkers Stance
I been using that skill for months, thrrew it out in debates like 10 times and always got flamed, bashed, ganged up on. so...FINALLY!! some people agree it is a vERY useful skill, despite the longer cooldown...
i feel all fuzzy inside! heh Love it in pvp.
I use that and Sprint too so i cant miss to catch a running caster like someone said above.
I been using that skill for months, thrrew it out in debates like 10 times and always got flamed, bashed, ganged up on. so...FINALLY!! some people agree it is a vERY useful skill, despite the longer cooldown...
i feel all fuzzy inside! heh Love it in pvp.
I use that and Sprint too so i cant miss to catch a running caster like someone said above.
Yukito Kunisaki
I'm going to test a triple hit combo under frenzy one more time [I have stonefists damnit so shut up... ]
Frenzy...
Devastating Hammer
Crushing Blow
Mighty Blow
Hammer Bash
Maybe the people Eonwe's fighting just give up and let themselves get hit... My foes are trying to run their asses off during my combo...
Frenzy...
Devastating Hammer
Crushing Blow
Mighty Blow
Hammer Bash
Maybe the people Eonwe's fighting just give up and let themselves get hit... My foes are trying to run their asses off during my combo...
Eonwe
If you do it correctly he'll be knocked down as soon as he gets up.... *shrugs*.
Yukito Kunisaki
Ok...
Seems lag is my issue ;_;
BUT I KEEP RUNNING OUT OF ENERGY!!!
I think a Zealous Hammer will help fix that?
Seems lag is my issue ;_;
BUT I KEEP RUNNING OUT OF ENERGY!!!
I think a Zealous Hammer will help fix that?
Banebow
Quote:
Originally Posted by Yukito Kunisaki
I think a Zealous Hammer will help fix that?
Fixes my problems in most situations Still, I get that feeling that I could be using something better...
And I agree with Eonwe, I have never had a problem smashing them down again with hammer bash, probably something to do with that "can hit them after they start running if you have started the skill" thing. You are using the combo under a speed enhancer correct?
And I agree with Eonwe, I have never had a problem smashing them down again with hammer bash, probably something to do with that "can hit them after they start running if you have started the skill" thing. You are using the combo under a speed enhancer correct?