Beast Mastery

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

First off al i want to appoligize for my crappy english...plz forgive me, i aint good at english

First of all i want to explain my situation:
I have made a couple of characters before my current ranger/monk.
I never finished the game with any character at all...
but i wanna take this ranger to the end and start pvp with it..
but that's not my goal now.
Im only lvl 10 yet so i aint got many skills yet. and right now i use:

-Troll ungent = 5 en = regen +5
-Ignite arrows = 10 en = 24 sec. +8 fire damage
-Dual shot = 10 en = 2 arrows with 25% less damage
-Penetrating attack = 10 en = +8 damage it has 20% armor penetration
-Ferel lunge = 5 en = +10 damage and 10 seconds bleed
-Call of haste = 10 en = 30 sec. 25% faster movement and attack speed
-Comfort animal = 10 en = heal for 48 points and rivive with 26 % of health
-Charm animal = 10 en = to keep animal

I just changed my atribute points and putted them all in ranger attribs.
No my question is if i want to go with beastmaster do i need to take it really high to be effective???
*i have read almost all post about this subject but most opinions dont say the same thing ^^ leaving me even more insecure.
I love using my pet its pretty cool but if i have to go all the way to something like 16 i dont know....
and is it possible to use a second proffession with ranger and still be strong???

plz dont flame me down......i dont like the heat

*hoping for some good advise, thanks in advance*

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

A pet is just like a weapon, you need at least 12 to be effectively putting out good damage.

The reason that you see people running around with 16 in beast mastery is because an elder pet simply does a hell of a lot more damage than a bow.

The reason for people devoting their points to beast mastery is simple: I don't see anything like Brutal Strike or Scavenger's Strike in the marksman line, and I certainly don't see bows that do 18-31 damage.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by jesh
I certainly don't see bows that do 18-31 damage. 15-28 dmg +15% while X ----> 17.25-32.2 dmg while X

To the original post, it's possible to use secondary profession things with a ranger and be effective, so long as you don't spread your points too thin and keep in mind your half-way energy regeneration and half-way armor. You won't tank like a warrior or cast like an ele, but you can use bits of other classes to supplement what you do do best. For example, you probably don't want to try to use fire like an ele with Meteor Shower and everything, but bringing along a ward or something like Armor of Earth could work to your advantage.

I don't know what kind of attribute points you have to work with at lvl 10, but I can offer one piece of general advice. If you're currently using both Marksmanship and Beastmastery, try to limit yourself to one or the other and see how it works out. For a long time I ran with Marks and Beast both very high. However, I found that when I focused on only one I played much better. It's counter-intuitive: it would seem like having both high would mean very high damage all around. Usually you'll be using your points less effectively that way though. You're better off focusing on one thing and doing that one thing very well.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

That brings me to an even harder question....
What is better beastmastery of marksmanship.....
Now i know that neither is better......but what do you think is more fun ; easyer ; deadlyer....and last but certanly not least harder to counter...
So to make things short.....what do you prefer and why

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

My main character is a ranger, and he focuses on Expertise and Marksmanship. I just charmed a level 20 black widow from the Underworld but have yet to play around with him yet, so I cannot speak for the beast masters... but I really like being a marksman. I have a whole bag of tricks that I can use from the Marksmanship line... need someone crippled? Pin Down or Crippling Shot does the trick. Annoying caster giving you problems? Concussion Shot will daze them, really hampering their ability to do anything. Need to do some heavy damage? Penetrating Attack will pierce armor. I play a pure ranger build (only ranger skills), so combining Marksmanship bow attacks with Wilderness Survival preparations and Expertise stances and skills provides a nice combination and allows me great versatility on the battlefield. Beast Mastery always seemed like a real burden to me, as you are required to take up one skill slot for Charm Animal, and then you needed another one for your pet heal/res (Comfort Animal)... now your skill bar has 6 open slots, which, in my opinion, limits your versatility, which is one of my favorite things about rangers. Throw in your res skill (signet or otherwise), and you've got 5 skill slots for pet attacks, pet buffs, bow attacks, bow preparations, stances, nature rituals, and/or other ranger skills, not to mention skills from your second class. Yes, I know everyone needs to make choices and sacrifices in making their skill set, but beast masters have it especially hard since they start off 2 skill slots down. Plus, if your pet dies, your skills get disabled for 8 seconds, so you need to really protect him when out adventuring, otherwise you might find yourself pet-less and skill-less in the midst of battle. I prefer to live and die with my bow in hand, not an empty leash
Choose wisely, woesla.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

Quote:
Originally Posted by Shwitz
My main character is a ranger, and he focuses on Expertise and Marksmanship. I just charmed a level 20 black widow from the Underworld but have yet to play around with him yet, so I cannot speak for the beast masters... but I really like being a marksman. I have a whole bag of tricks that I can use from the Marksmanship line... need someone crippled? Pin Down or Crippling Shot does the trick. Annoying caster giving you problems? Concussion Shot will daze them, really hampering their ability to do anything. Need to do some heavy damage? Penetrating Attack will pierce armor. I play a pure ranger build (only ranger skills), so combining Marksmanship bow attacks with Wilderness Survival preparations and Expertise stances and skills provides a nice combination and allows me great versatility on the battlefield. Beast Mastery always seemed like a real burden to me, as you are required to take up one skill slot for Charm Animal, and then you needed another one for your pet heal/res (Comfort Animal)... now your skill bar has 6 open slots, which, in my opinion, limits your versatility, which is one of my favorite things about rangers. Throw in your res skill (signet or otherwise), and you've got 5 skill slots for pet attacks, pet buffs, bow attacks, bow preparations, stances, nature rituals, and/or other ranger skills, not to mention skills from your second class. Yes, I know everyone needs to make choices and sacrifices in making their skill set, but beast masters have it especially hard since they start off 2 skill slots down. Plus, if your pet dies, your skills get disabled for 8 seconds, so you need to really protect him when out adventuring, otherwise you might find yourself pet-less and skill-less in the midst of battle. I prefer to live and die with my bow in hand, not an empty leash
Choose wisely, woesla. Wont ya get lonely without the 1 thing that makes us rangers unique in every game?? Having a meighty pet on our side to bite scratsh or watevah???
Btw how ya all think about using all ranger lines??? Will they still be affective??? of is that spreading to thin???

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Not only would you be spreading your attributes fairly thin among all the ranger attributes, but you don't have enough skill slots to utilize everything from all the lines. As Jenosavel mentioned earlier in this thread, you'd be much better off focusing on one thing and doing it well. If that thing is having a monstrously damaging and fearsome pet, then so be it. If that one thing is being an expert marksman, like myself that's also acceptable. However, you probably can't do both and expect to be highly effective in the later missions or in PvP.

On the uniqueness of ranger pets... anyone can take a ranger secondary and utilize beast mastery, which makes it a little less rare. I have a lot more fun tapping into the conditions that rangers have access to with bow attacks and preparations while most other classes do not.
The dazed condition is a mighty useful condition to inflict on casters, and only 2 skills in the game can inflict it. One is Skull Crack, an elite melee attack available to warriors. I have only ever met one warrior who uses it, and he was highly effective with it, but most warriors choose other elites over Skull Crack. The other skill that inflicts dazed is the ranger's Concussion Shot, available in the Marksmanship line of skills. Since it is not elite, its much easier to fit onto a skill bar.
Poison is the other condition that is rare among the classes. Necromancers have various skills that can inflict poison, but rangers have such easy access to it with Apply Poison or the elite Poison Arrow from Wilderness Survival. With a quick and easy 4 pips of health degen on your target and the ability to re-apply the poison at will to the target, I find coating my arrow tips with poison highly enjoyable.
Sure, another primary class could take ranger as a secondary, but the ranger skills I use primarily require the use of a bow. How many casters or warriors do you see running around with a bow as their primary weapon? Not many, I have observed. I contend that using a bow is what makes rangers unique

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

Thats true i never see a elem figtning with a bow.. wich is good
I still havent decided yet....but hey what are refunds points for if ya wont use them
Thnx for all the tips if ya have more dont hold back

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Tips you want? Then tips you shall get -
Play around with both beast mastery and marksmanship. Whichever you like better, that is what you should focus on. My advice would be if you go with beast mastery, get your beast mastery attribute to at least 12, possibly higher, and only put enough into marksmanship to use your bow of choice after rune/equipment bonuses. If you choose marksmanship as your focus, either drop beast mastery all together or only put enough into it to hit the 7 or 8 second breakpoint for Tiger's Fury, the stance of choice for many rangers. I personally do not use Tiger's Fury (I know, its sacrilegious), so I have my attributes set up in an 11-10-10 configuration using expertise, marksmanship, and wilderness survival. I prefer to use Lightning Reflexes or Whirling Defense as my main stance... my overall damage might not be as good as a ranger using Tiger's Fury, but it allows me to focus more as I don't have to refresh my stance every 10 seconds, my non-attack skills don't get disabled for 5 seconds, and my survivability is a little better since the stances I prefer provide a 75% chance to evade. Sure, the recharge on both are somewhat burdensome... but I'm a wily ranger, I pick my spots to turn the stance on.
The best thing you can do for yourself, woesla, is to pick some skills and attribute layouts that YOU think will go well together, test them out, and then keep trial-and-error'ing until you find a build you are comfortable with. Using a build that someone else came up with could work, but you'll ultimately be more suited to something you're familiar with and have developed yourself. Take everything I say with a grain of salt, and develop a build that works for you!

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

If you're going for the pure ranger feel, splitting between marksmanship and beastmastery isn't such a bad idea. I usually take:

barrage with zealous flat bow(for both spammable damage and energy management)
4 pet attacks
call of haste
charm and comfort animal.

Triple sup. rune-ing is also very nice to do in this build, since your pet should be diverting some damage away from you, and you'll be attacking from the longest distance possible.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Shwitz really hit the nail on the head when he said that the pet can be a burden. It's my favorite build to play, but beastmastery does indeed have its drawbacks. As pointed out, you instantly lose 3 skill slots when you decide to be a beastmaster. Charm Animal, Comfort Animal/Revive Animal, and Call of Protection are staples of any beastmaster build. In addition to this, you now have to work all of your magic through the pet. If it dies you're crippled not only for how long your skills are blanked out, but also for the blanked duration that comes with reviving the pet. The pets aren't as smart as you are, so you're going to have to do a little extra work just trying to make it do what you want it to do and how.

However, to counteract what would be a no-brainer, for nearly every Marksmanship skill there's a far cheaper Beastmastery one. A beastmaster needs less expertise to remain effective, and since a beastmaster is given the option of wielding a staff rather than a bow, no beastmaster should ever run into energy problems. Ranger is a class that is already about as energy efficient as they come, and the beastmaster is the most energy efficient of all rangers.

As much as I love the beastmaster, I will admit that if you're playing PvP it's really not the wisest of choices. In the high end competetive stuff, the wasted skill slots really come back to bite you. On top of that, it works through AI. If you can learn to control the pet by manipulating its AI, so can other players. And lastly, your pet will rarely be targetted first, so one of the greatest advantages of the pet, its incredible defense, is useless in PvP. ...though if there were a whole team of beastmasters? I haven't had a chance to play with that, but I can dream. In the mean time, my kitty will stay at home when I decide to compete.

In PvE, however, the usefulness of the pet as a tank with 11+ absorbtion (12+ beast attribute) that doesn't take a death penalty is often an overlooked advantage. Not to mention that Comfort Animal is an extremely fast casting spell for a rez -I've only ever seen it interrupted once- and the pet comes back with a very large chunk of life.

My advice? Learn how to play both types of rangers. Learn when to use one and when to use the other.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

I've played both a Bow Ranger and Beast ranger extensively... [well, Beast now far longer]

For one reason...

Ferocious Strike {E}

I still run 9 expertise [8+1] because having a chunk of your pet skills costing 3 and 6e. is just WAAYYY too good for FS and synergy. My only giant skill is Balthasar's Aura...

Treat your pet like a remote control warrior. He can take hits, he can dish them out, [and holy crap maybe even better than most warriors] and if you use your secondary to buff him (monk is the best for this I think) your pet will chase down and devour any target you choose... [it seems you don't really have to hit your target with your arrows, aka through a wall, you just have to start shooting and after the first shot, pet starts going]

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Jenosavel
15-28 dmg +15% while X ----> 17.25-32.2 dmg while X Point made, but the simple fact is that beast mastery skills are cheaper and better than their marksman counterparts. There aren't any bow attacks that hit for +25 dmg, or attacks like brutal strike and melandru's assualt. I might be wrong, but an elder pet with 16 in bm, pull of either of those last two attacks.. you'd do more damage than a warrior with 16 axe and an executioner's strike. That's *big* damage.

I'm not saying every ranger should go 16 bm, by any means.. it's not for everyone. A pure beast master is more like a remote control warrior, if you ask me.


*edit* Forgot about warriors having strength, so they might eek out a little more damage.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

But if you go full beastmastery...can u handle stuff on your own then??
Because if me and my pet attack a large group of enemys normally they just run to me and ignore my pet completly.....

Ps. is there a way to make your pet charge towards an enemy without me attacking it first??? *meaning it wont come after your but after pet*

Btw. thnmx for al the postings keep uhm coming

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by jesh
Point made, but the simple fact is that beast mastery skills are cheaper and better than their marksman counterparts. There aren't any bow attacks that hit for +25 dmg, or attacks like brutal strike and melandru's assualt. I might be wrong, but an elder pet with 16 in bm, pull of either of those last two attacks.. you'd do more damage than a warrior with 16 axe and an executioner's strike. That's *big* damage.
Agreed, and that's why I play a Beastmaster myself. You can't forget, though, that the mere fact that you need your pet and your pet opperates through AI is quite a drawback. So you have wasted skill slots (Charm Animal, Comfort, and Call of Prot just to be useful) and more limited maneuverability (only really an issue in PvP) but more damaging, cheaper attacks. It's an interesting balance.

Also, everyone thinks the Elder does the most damage, but the Dire actually does.

Quote:
Originally Posted by woesla
But if you go full beastmastery...can u handle stuff on your own then??
Because if me and my pet attack a large group of enemys normally they just run to me and ignore my pet completly.....

Ps. is there a way to make your pet charge towards an enemy without me attacking it first??? *meaning it wont come after your but after pet*

Btw. thnmx for al the postings keep uhm coming Unfortunatley, there's no way to send your pet into battle ahead of you at this point in time. However, there are some tricks you can utilize to better control the AI (enemy's and your pet's).

When I solo as a Beastmaster I always use a longbow so that I have the most distance between myself and my enemies. This gives my pet more time to get in and start fighting before the enemies can hit me. Generally, when the first of a group of enemies (which should be the one you attacked) gets to the edge of my aggro circle, I use Otyugh's Cry then start running away. While running I'm sure to use my pet attacks, which will generally get your pet to land an attack on the enemies which were chasing you. Most of the time, the combination of Otyugh's Cry and your pet attacking while you yourself are still well out of range of the enemies will force them to stop and go after your pet. Using the Cry seems to be important, though I can't particularly say way. It doesn't seem like there's any reason for it, but when I don't use it I have a much more difficult time getting the enemies to cooperate.

You do occassionaly run into enemies which don't like to group up on one target (griffons) but even then some fancy footwork can usually get them to change their mind. With groups of 5 griffins or less I can generally get them all to attack my pet rather than me, though it does usually require a self heal such as Troll Unguent. With more than 5 griffins it just becomes too hard to manage.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

Be4 some one said that a pet is like a remote warrior....
But with 16 in beast u cant really have much points to make use of your second proffesion *in my opinion*
Wile a warrior can stil have a second therby he is stronger then your pet....Ofcourse we aint holding the remote but a bow so we do damage them alittle....But if your compare those 2...... what you think can put more hurting on a enemy???
Whatever the answer is i will probably keep using my pet....but just to know what you think is "stronger"

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I'm guessing in general the warrior, for their higher attack speed.. and strength helps too, for armored targets. On casters though, maybe the crits on a beastmaster would win out. You'd have to ask someone who can do math, like Charles.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

I've run numbers for a beastmaster's damage, and compared that with the numbers Ensign's given in the Cleave/Eviscerate thread. I considered a Ranger with 16 points in Beast Mastery and 9 points in Expertise using Feral Lunge, Ferocious Strike, and Scavenger's Strike over the course of a minute. I thought that an appropriate measure, considering that a beastmaster needs to bring Charm Animal, Comfort Animal, and Call of Protection/Haste. Additionally, a rez is usually needed. That possibly leaves 1 slot open; in other words, there isn't going to be much other damage output to be considered.

Since I was lazy, I didn't calculate average damage like Ensign did, but damage as it would have been if every hit were a critical. The numbers for the Beastmaster still came out shy of a warrior's damage capabilities, and that's before you take into account that the warrior could also be doing some serious spiking and applying Deep Wounds as well.

While its convenient to think of the pet as a remote control warrior as far as strategizing goes, it's important to remember that it will not be putting out the damage that a player warrior is capable of. To even come close, you have to sacrifice your ability to do any other real damage. So while the comparison between the pet's damage output and a good axe warrior's is weak, the comparison between the pet's damage output and the bow's isn't. As stated in my earlier post, the Beast Mastery line has more bang for your buck, in terms of energy, than the Marksmanship line.

To compare the pet to a warrior in terms of damage absorbtion is an interesting thing as well. Via Otyugh's Cry, the pet can reach 100AL of the unconditional variety. Usually a warrior reaching 100AL is only versus a specific type of damage, such as the Gladiator's Armor against physical attacks. A warrior's sheild can up their defense further, but this too is conditional, being dependant on positioning. In regards to absorption, through Knight's Armor and a Sup. Absorbtion rune a warrior can reach a maximum of -5 recieved damage. There's a possible -2 from a shield (do -3 sheilds exist? I'm currently only aware of ones up through -2) but that's also conditional and based on positioning. Conversely, with 16 Beast Mastery, Call of Protection will give the pet a damage reduction of 15. Again in favor of the warrior, though, are stances. The pet has no defensive stances, while the warrior has several if he so chooses.

So, in regards to tanking ability, in specific cases the warrior will be a much better thank than a pet. However, in the majority of cases the pet will be better at absorbing damage. Unfortunately, getting the pet into proper tanking position is a tricky task. Soloing it can be done relatively painlessly, as my earlier post stated. However, in a team situation it becomes incredibly difficult.