Raging Wrecking Ball
twicky_kid
Quote:
Originally Posted by smurfhunter
question: what was the rating of the guild you fought with this? it really doesnt count if the build worked against a guild with an 800 rating... lol...
they where 200
smurfhunter
lol a rating of 200 means they lost consistantly. you probably meant rank, which isnt an indication of much right now.. its all about rating
twicky_kid
Quote:
Originally Posted by smurfhunter
lol a rating of 200 means they lost consistantly. you probably meant rank, which isnt an indication of much right now.. its all about rating
i ment rank not rating. if they where 200 rating then i would laugh at them repeatedly.
with reset rank doesn't mean much but 200 isn't too shabby.
with reset rank doesn't mean much but 200 isn't too shabby.
entropy
Quote:
Originally Posted by Everous
Because he already has 2 teammates with eviscerate? Thus the effect of the eviscerate/exe spike is starting to wear thin and in the current warrior-heavy setup of his team a more constant pressure is required on the enemy; thus forcing him to revert to cleave for a higher DPS?
edit: well...he isn't...forced to. Rather he might take a gamble and do so. That many warriors in a row is rare :S...oh well...you asked for a situation... Lol maybe if that were the hypothetical situation but overall i would take 3 axe warriors with eviscerate going for 3 seperate targets. The spike dmg of all three of them would be very hard to deal with.
edit: well...he isn't...forced to. Rather he might take a gamble and do so. That many warriors in a row is rare :S...oh well...you asked for a situation... Lol maybe if that were the hypothetical situation but overall i would take 3 axe warriors with eviscerate going for 3 seperate targets. The spike dmg of all three of them would be very hard to deal with.
Yukito Kunisaki
Quote:
Originally Posted by Eonwe
He's posting to let people know that the build is crap, which it is. Don't post anything if you're not willing to take criticism.
I posted one hell of a post to beef your build. I hope you at least read what I wrote...
However, I did say W/R is most inefficient so
However, I did say W/R is most inefficient so
twicky_kid
Quote:
Originally Posted by Yukito Kunisaki
I posted one hell of a post to beef your build. I hope you at least read what I wrote...
However, I did say W/R is most inefficient so yes i did read it and did comment on that later on too.
w/r is the worst pick i will admit. doing much better with w/mo.
However, I did say W/R is most inefficient so yes i did read it and did comment on that later on too.
w/r is the worst pick i will admit. doing much better with w/mo.
Man With No Name
When will the "Raging Wrecking Ball" build be posted..??
As it stands it's more like a docile, timid ball..... oO
How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.
Speed boost..?? Sprint usually works...
When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected
As it stands it's more like a docile, timid ball..... oO
How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.
Speed boost..?? Sprint usually works...
When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected
twicky_kid
Quote:
Originally Posted by Man With No Name
When will the "Raging Wrecking Ball" build be posted..??
As it stands it's more like a docile, timid ball..... oO
How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.
Speed boost..?? Sprint usually works...
When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected all of the IAS skills are stances (except IWAY) and so is BR. you can only have 1 stance at a time. since BR never wears off IAS isn't going to work. IAS gives you over 5 seconds a 33% adrenaline boost. while my BR gives me a 100% boost with 1 hit.
you can't keep sprint on forever. BR you can. killing many people mostly monks. get overwhelmed with the constant dmg flow. this is only one peice of your team (which most people seem to forget) but w/r isn't as good as the w/mo version of this. still working tweaks out on that before i post it.
As it stands it's more like a docile, timid ball..... oO
How can you be a "Raging Wrecking Ball" with no increased attack speed..?? Tiger's and Frenzy effectively give you faster adrenaline whilst bumping up your attack speed -- so I see no reason to not bring them.
Speed boost..?? Sprint usually works...
When I see someone who's competent that is actually killed by getting spammed with Dismember + Penetrating / Sever + Gash -- I'll stand corrected all of the IAS skills are stances (except IWAY) and so is BR. you can only have 1 stance at a time. since BR never wears off IAS isn't going to work. IAS gives you over 5 seconds a 33% adrenaline boost. while my BR gives me a 100% boost with 1 hit.
you can't keep sprint on forever. BR you can. killing many people mostly monks. get overwhelmed with the constant dmg flow. this is only one peice of your team (which most people seem to forget) but w/r isn't as good as the w/mo version of this. still working tweaks out on that before i post it.
Arathorn5000
What a surprise, a sub-par build coming from the guy who penned the awful "Beginner's guide to PvP" -_-
There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.
If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings.
There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.
If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings.
Eonwe
Quote:
Originally Posted by Yukito Kunisaki
I posted one hell of a post to beef your build. I hope you at least read what I wrote...
However, I did say W/R is most inefficient so I don't like yours either. Hehe .
However, I did say W/R is most inefficient so I don't like yours either. Hehe .
twicky_kid
Quote:
Originally Posted by Arathorn5000
What a surprise, a sub-par build coming from the guy who penned the awful "Beginner's guide to PvP" -_-
There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.
If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings. the guide was just basic stuff that i run into in pugs. organized groups are beyond beginners and don't need to read it in the first place.
i have done the math and yes it works better than most IAS builds (notice i said most there). its more well rounded for my groups.
b/c most people here only post that sux or this will counter this arguement on just about every post i see in here it gets annoying and don't care to hear it in mine. give me some digits to back it up and that's fine.
you might want to look above to see the math on the adrenaline skills compared to IAS. the double adrenaline lets you use your skills more often and don't have to choose between a running skill or IAS when your target decides to run.
this was acually a rough draft of this build. already admit that w/r is not the way to go. w/mo is much better. w/n sees great advantages of the adrenaline attacks with weaken armor. saying its completely usless is just dumb. game is mostly balanced so i wouldn't write off any build that has some kind of synergy.
There's nothing wrong with making a fun sub-par build. I enjoy making up weird stuff to mess around with too, a lot of the time they even work well in arenas. The problem is that you continue to argue that it's oh-so-badass, even when confronted with much better builds, facts about the math of the game, and even some basic common sense.
If you write off any criticism of your stuff immediately as "trolling", then you're never going to get any better at this game. Learn from the guys who know their stuff, even if they're meanies that hurt your feelings. the guide was just basic stuff that i run into in pugs. organized groups are beyond beginners and don't need to read it in the first place.
i have done the math and yes it works better than most IAS builds (notice i said most there). its more well rounded for my groups.
b/c most people here only post that sux or this will counter this arguement on just about every post i see in here it gets annoying and don't care to hear it in mine. give me some digits to back it up and that's fine.
you might want to look above to see the math on the adrenaline skills compared to IAS. the double adrenaline lets you use your skills more often and don't have to choose between a running skill or IAS when your target decides to run.
this was acually a rough draft of this build. already admit that w/r is not the way to go. w/mo is much better. w/n sees great advantages of the adrenaline attacks with weaken armor. saying its completely usless is just dumb. game is mostly balanced so i wouldn't write off any build that has some kind of synergy.
Yukito Kunisaki
Quote:
Originally Posted by Eonwe
I don't like yours either. Hehe .
I don't like mine. What's your point?
Slade xTekno
Eonwe: I now know how you felt in my R/W Axe thread. Please accept my humblest apologies.
To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it.
To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it.
twicky_kid
Quote:
Originally Posted by Slade xTekno
Eonwe: I now know how you felt in my R/W Axe thread. Please accept my humblest apologies.
To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it. ok here goes
normal attacks speed 1.33 seconds/attack
attack speed with 33% IAS 0.85 sec/attack
lets do this over a 5 attack span
normal 5*1.33 = 6.65 seconds
33% IAS 5*0.8 = 4.25 seconds
the adrenaline numbers will not reflect adrenaline gained from taking dmg.
while in BR i gain 200% adrenaline with a 1.33 sec/attack over 5 attacks gives 10 adrenaline. takes me 6.65 sec to gain 10 adrenaline.
33% IAS gains 100% adrenaline with 0.85 sec/attack over 5 attacks gives 5 adrenaline.
at 7 seconds (we can round 6.65 off to make it easier) IAS has gained 8 adrenaline while BR has gained 10. NOW, here is the main kicker. with IAS when you use an adrenaline skill you lose 1 point of adrenaline to all of your other attacks. i do not suffer this curve and keep on going. when i use an adrenaline skill i lose 1 adrenaline to all other skills then gain 2 when i hit. also noticed that it gives 1 charge to the skill i just used. while you fire of you first volley of adrenaline skills with IAS it takes you longer for your other adrenaline skills to charge. mine are charging even as i am using them.
To the OP: Please show use this math you mentioned in your last post, as I am certain that I'm not the only one who wants to see it. ok here goes
normal attacks speed 1.33 seconds/attack
attack speed with 33% IAS 0.85 sec/attack
lets do this over a 5 attack span
normal 5*1.33 = 6.65 seconds
33% IAS 5*0.8 = 4.25 seconds
the adrenaline numbers will not reflect adrenaline gained from taking dmg.
while in BR i gain 200% adrenaline with a 1.33 sec/attack over 5 attacks gives 10 adrenaline. takes me 6.65 sec to gain 10 adrenaline.
33% IAS gains 100% adrenaline with 0.85 sec/attack over 5 attacks gives 5 adrenaline.
at 7 seconds (we can round 6.65 off to make it easier) IAS has gained 8 adrenaline while BR has gained 10. NOW, here is the main kicker. with IAS when you use an adrenaline skill you lose 1 point of adrenaline to all of your other attacks. i do not suffer this curve and keep on going. when i use an adrenaline skill i lose 1 adrenaline to all other skills then gain 2 when i hit. also noticed that it gives 1 charge to the skill i just used. while you fire of you first volley of adrenaline skills with IAS it takes you longer for your other adrenaline skills to charge. mine are charging even as i am using them.
twicky_kid
well.....no comments?
Eonwe
I have a comment. Battle Rage is shit, stop using it please.
twicky_kid
Quote:
Originally Posted by Eonwe
I have a comment. Battle Rage is shit, stop using it please.
that's not a fact and nothing to support it but opinion
as said before if you don't have anything to say w/o numbers to back it up don't post here
enough said
as said before if you don't have anything to say w/o numbers to back it up don't post here
enough said
Eonwe
What it comes down to is this: why do I want to run Battle Rage over Eviscerate? Have you even played any good teams, ever? Or are you just basing your opinions off of what you've done in random arena. You're not going to kill anything with no attack speed buff and Apply Poision, which is terrible unless you're spreading poison amongst their entire team.
Zeru
With 10 in strength battle rage is...15 seconds I believe. It's around 14-16 for the average person.
Can your team spike every 14-16 seconds without flaw? If not, battle rage is trash. And very very few times can a team sustain a full spike that often. The extra adren gained is useless if you can't use it effectively.
Actually it's more like once every 7-8 seconds because if you're using an elite to charge adren in the normal amount of time it would for running just plain sprint, what the hell are you thinking? Teams simply cannot spike once every 7-8 seconds.
Losing all adren every quarter minute is a huge huge flaw that murders the viability.
Finally, you can't spike with it because you have no IAS. With the type of defenses people are using spiking is really the only way to break through: constant dps doesn't cut it anymore.
Can your team spike every 14-16 seconds without flaw? If not, battle rage is trash. And very very few times can a team sustain a full spike that often. The extra adren gained is useless if you can't use it effectively.
Actually it's more like once every 7-8 seconds because if you're using an elite to charge adren in the normal amount of time it would for running just plain sprint, what the hell are you thinking? Teams simply cannot spike once every 7-8 seconds.
Losing all adren every quarter minute is a huge huge flaw that murders the viability.
Finally, you can't spike with it because you have no IAS. With the type of defenses people are using spiking is really the only way to break through: constant dps doesn't cut it anymore.
twicky_kid
Quote:
Originally Posted by Eonwe
What it comes down to is this: why do I want to run Battle Rage over Eviscerate? Have you even played any good teams, ever? Or are you just basing your opinions off of what you've done in random arena. You're not going to kill anything with no attack speed buff and Apply Poision, which is terrible unless you're spreading poison amongst their entire team.
i run BR over evis b/c over teammates carry evis. after the deep wound from evis is applied its nothing more than i high costing dmg skill. conditions are removed quickly and cannot keep it on them long enough to be that effective.
why have 3 wars with evis on when only 1 deep wound can apply at on time. its a wasted slot you could have used BR to spam adrenaline attacks while never losing the target or cleave with IAS.
i don't base results on random arena. that's just dumb.
i have faced many good guilds and teams in hoh. still took targets down in 3-4 hits with adrenaline skills. simply cannot take a constant stream of 80 dmg attacks.
as stated many many times over w/r is not the best pick for this. this was the first draft and have since made many changes.
why have 3 wars with evis on when only 1 deep wound can apply at on time. its a wasted slot you could have used BR to spam adrenaline attacks while never losing the target or cleave with IAS.
i don't base results on random arena. that's just dumb.
i have faced many good guilds and teams in hoh. still took targets down in 3-4 hits with adrenaline skills. simply cannot take a constant stream of 80 dmg attacks.
as stated many many times over w/r is not the best pick for this. this was the first draft and have since made many changes.
Eonwe
Running three warriors in the first place is sketchy, but I won't get into that. Also, if someone else has Eviscerate, why not bring something that's actually good... like a hammer warrior with devastating, or even a sword warrior with galrath/final and charge to help with the spike? Battle Rage, like I said before, is trash.
twicky_kid
Quote:
Originally Posted by Zeru
With 10 in strength battle rage is...15 seconds I believe. It's around 14-16 for the average person.
Can your team spike every 14-16 seconds without flaw? If not, battle rage is trash. And very very few times can a team sustain a full spike that often. The extra adren gained is useless if you can't use it effectively.
Actually it's more like once every 7-8 seconds because if you're using an elite to charge adren in the normal amount of time it would for running just plain sprint, what the hell are you thinking? Teams simply cannot spike once every 7-8 seconds.
Losing all adren every quarter minute is a huge huge flaw that murders the viability.
Finally, you can't spike with it because you have no IAS. With the type of defenses people are using spiking is really the only way to break through: constant dps doesn't cut it anymore.
first question...what does sprint have to do with adrenaline? you might want to rephase that. BR gives 25% faster run speed so don't know where you going with that one.
you can maintain BR which never loses the stream. you have 2-3 hits to recover from recasting BR. even though you lose all adrenaline you are gaining 2 every hit. while in BR it only takes 2 hits to recharge it again.
as the math above indicates you can have 10 adrenaline every 7 seconds. so your question of can i spike every 14-16 yes. not only after i spike i'm still going.
this build is for not wasting a good elite slot on evis when other teamates already have it.
Can your team spike every 14-16 seconds without flaw? If not, battle rage is trash. And very very few times can a team sustain a full spike that often. The extra adren gained is useless if you can't use it effectively.
Actually it's more like once every 7-8 seconds because if you're using an elite to charge adren in the normal amount of time it would for running just plain sprint, what the hell are you thinking? Teams simply cannot spike once every 7-8 seconds.
Losing all adren every quarter minute is a huge huge flaw that murders the viability.
Finally, you can't spike with it because you have no IAS. With the type of defenses people are using spiking is really the only way to break through: constant dps doesn't cut it anymore.
first question...what does sprint have to do with adrenaline? you might want to rephase that. BR gives 25% faster run speed so don't know where you going with that one.
you can maintain BR which never loses the stream. you have 2-3 hits to recover from recasting BR. even though you lose all adrenaline you are gaining 2 every hit. while in BR it only takes 2 hits to recharge it again.
as the math above indicates you can have 10 adrenaline every 7 seconds. so your question of can i spike every 14-16 yes. not only after i spike i'm still going.
this build is for not wasting a good elite slot on evis when other teamates already have it.
twicky_kid
Quote:
Originally Posted by Eonwe
Running three warriors in the first place is sketchy, but I won't get into that. Also, if someone else has Eviscerate, why not bring something that's actually good... like a hammer warrior with devastating, or even a sword warrior with galrath/final and charge to help with the spike? Battle Rage, like I said before, is trash.
3 wars was an example. doesn't mean i accually run 3. then again the highest ranked guild (before reset) i fought which was ranked 31 did run 3 wars. we got massacred on that one.
devastating takes how long to charge up? lol
if we are bashing my thread b/c of no ias then why use a hammer at all. contradicting yourself.
still no numbers to back any of your opinions.
devastating takes how long to charge up? lol
if we are bashing my thread b/c of no ias then why use a hammer at all. contradicting yourself.
still no numbers to back any of your opinions.
Eonwe
Quote:
Originally Posted by twicky_kid
Quote:
Quote:
no number another opinion. i will keep running it b/c i works. if you don't want to use it that's fine then don't. not twisting your arm to keep coming here.
if we are bashing my thread b/c of no ias then why use a hammer at all. contradicting yourself.
I'm bashing it because there are a plethora of better options to run over Battle Rage. Why use hammer at all you say, where the hell is the logic behind that? A hammer warrior with an attack speed buff will still be hitting faster than a scrub with Battle Rage, and he'll actually be getting kills. *shrugs*
twicky_kid
Quote:
Originally Posted by Eonwe
7 Adrenaline, the same as eviscerate. Your point?
my point is that hammers are slow attack speed making it a longer charge time. 6 is even far streched for a hammer compared to sword and axe.
give me numbers opinions mean nothing. i guess that rank 31 guild before reset was pretty pathedic huh? you are just trolling now with dumb comments like that. if only there was an ignore button. Eonwe
Ok, I give up. If you want to keep running garbage, knock yourself out.
entropy
Twicky your build is shit. Thats about it. Your ignorance to this fact is not helping at all. No matter how much you argue shit=shit.
twicky_kid
Quote:
Originally Posted by Eonwe
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Quote:
Originally Posted by entropy
Twicky your build is shit. Thats about it. Your ignorance to this fact is not helping at all. No matter how much you argue shit=shit.
same as above.
thank you both for posting and have a nice day Zelc
You forgot one important thing in your "numbers": the amount of damage you actually do. Eviscerate + Executioner's Strike with an attack speed boost gives the game's best spike, while Battle Rage can maybe increase your dps a bit. Unless your team build is designed around shutting enemy Monks down or overloading them with AoE, you're not going to kill stuff with good DPS. BR gains more adrenaline, great. It doesn't deal more damage.
Oh well, at least he'll be easy to beat . twicky_kid
Quote:
Originally Posted by Zelc
You forgot one important thing in your "numbers": the amount of damage you actually do. Eviscerate + Executioner's Strike with an attack speed boost gives the game's best spike, while Battle Rage can maybe increase your dps a bit. Unless your team build is designed around shutting enemy Monks down or overloading them with AoE, you're not going to kill stuff with good DPS. BR gains more adrenaline, great. It doesn't deal more damage.
Oh well, at least he'll be easy to beat . sever artery 6 dmg per sec from hp degen basicly add 14 dmg to every 2 attacks. gotton 90 dmg gash before (critical of course) usually around 50-60 dmg while adding deep wound (100 dmg on avg). galrath slash 70 dmg avg. final thrust (target is now way below half life) 110 to 120 dmg avg. 1.33 sec for attack so bleeding over the course of the next 3 attacks will do 24 dmg. normal attack (30 dmg)+24+55+100+80+110= 399 so we have evis 80 dmg + deep wound 100 dmg + excutioner's 80 dmg = 260. now which one is better again? Man With No Name
Axe wins -- where are you pulling your numbers from..??
Originally Posted by Eonwe
At 16 Axe Mastery and with 12 Strength a critical Eviscerate and Executioner's Strike against 60AL consistantly do 115~ each ( often even higher ) + Deep Wound ( 80~ ) + Penetrating Blow ( 90~ ) == 115x2 + 90 + 80 == 400 damage spike -- and that's without buffs Once we add in all the DoT from IAS -- your Battle Rage is blown outta the water. I've also done more damage than your above example with one less skill -- gg Getting buffed up with JI, SoH, Order of Vamp, Order of Pain, Conjures, etc + Vampiric Mod's puts Battle Rage to an even greater amount of shame. I'll just quote this again: Quote: Ok, I give up. If you want to keep running garbage, knock yourself out.
twicky_kid
Quote:
Originally Posted by Man With No Name
At 16 Axe Mastery and with 12 Strength a critical Eviscerate and Executioner's Strike against 60AL consistantly do 115~ each ( often even higher ) + Deep Wound ( 80~ ) + Penetrating Blow ( 90~ ) == 115x2 + 90 + 80 == 400 damage spike -- and that's without buffs
Once we add in all the DoT from IAS -- your Battle Rage is blown outta the water. I've also done more damage than your above example with one less skill -- gg you are counting critical. every hit is NOT going to be a critical. my numbers are normal attack w/o criticals. if i added criticals to each of my attacks i would come out much more than evis + executioners. try it with normal dmg not critical. if my dmg beats your's w/o critical then the critical dmg calculation will be that much more. Hippie Crack
You missed out 1 HUGE factor in your calculation there. The evis + exec spike gets pulled off in less than 2 seconds time. I've allready dealt my 300 damage and the guy is dead by the time your swinging your second attack. When your second attack finally does come around, a monk has allready hit the target for a 5en, 100hp heal, completely nullifying your spike. Then by time your third attack crawls up, the monks 4pips energy regen allready regened the 5en and he's ready to hit him for another 100hp heal while your trying to "spike" with 60 damage attacks and no IAS.....LOL
PLEASE learn what a spike is. If an attack combo doesn't drop someone in under 2-3 seconds it isn't a spike IMO because i can heal it. Even from a DPS perspective, Cleave + IAS > BR pagansaint
You may gain your adrenaline faster using BR than a typical IAS build but unloading your chain takes a GOOD deal longer.
What results is the IAS doing MORE DPS due to faster attack speed, gaining the adrenaline slower BUT the end of their spike will come a bare fraction of time slower than your skill combo due to how long it takes you to do your 1.33s attacks. And their spike won't have a negating heal or two slipped in unless the healer is REALLY on top of his game. twicky_kid
still not getting the point that the dmg is very high and mantainable.
not trying to replace the evis + executioners. my point is after deep wound is applied all the other evis wars now have a very expensive dmg skill with 1 adren per second. this was built for my team. we have 2 wars. one is w/r with evis i use BR. have changed the build alot and final result is in another post. TheCrusader
IF you wont see reason that BR sucks, please at LEAST understand that Apply Poison sucks...
Zeru
Quote:
Originally Posted by twicky_kid
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I've rang for these guys, they have a powerful build with mediocre players for the most part.
first question...what does sprint have to do with adrenaline? you might want to rephase that. BR gives 25% faster run speed so don't know where you going with that one. you can maintain BR which never loses the stream. you have 2-3 hits to recover from recasting BR. even though you lose all adrenaline you are gaining 2 every hit. while in BR it only takes 2 hits to recharge it again. as the math above indicates you can have 10 adrenaline every 7 seconds. so your question of can i spike every 14-16 yes. not only after i spike i'm still going. this build is for not wasting a good elite slot on evis when other teamates already have it. You missed what I said completely. YOU can spike every 7 or so seconds. No reasonable character on your team can sustain a powerful spike that often for too long. Once every 10 seconds is pushing most teams spiking capabilities. Once every 15 seconds is going to be the most reasonable thing. Look at it this way: You're spending 7 seconds to gain adren you'll use 14 seconds later in a spike because there's no point in spiking without your teams support. Your elite is letting you charge your spike faster, but you still can't use it any faster than before. You also have a very slow spike. Running two axes also isn't the best idea usually. 1 sword will give you a powerful 2 hit spike with charge. Add sprint and that's almost a 100% speed boost. 1 Hammer will let you keep a target in place and stop him from effectively doing anything during the spike. Running two evisc is nice do just brute force through blocks/evades. Other than that running one of the former options would be far better than a Battle Rage person. Yukito Kunisaki
Just get one of your teammates to die, then use IWAY with BR after it. There, happy? ;p
That's probably the ONLY way BR will ever be seen as useful... smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
Just get one of your teammates to die, then use IWAY with BR after it. There, happy? ;p
That's probably the ONLY way BR will ever be seen as useful... i tried that on an r/w with a pet... didnt work too well Yukito Kunisaki
Quote:
Originally Posted by smurfhunter
i tried that on an r/w with a pet... didnt work too well
Dur, of course it won't work, you have no strength.
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