R/ME build please tell me what u think!

Ickerus Complex

Pre-Searing Cadet

Join Date: Sep 2005

The Dudamis League

R/Me

Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....

Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this?

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Well, first of all, you have two different preparations... I'd usually only pack one. Secondly, they nerfed fragility pretty badly recently, I personally wouldn't even bother with it anymore.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

He has two preparations because both of them interrupt and have durations shorter than their cooldowns.

Since you aren't using TF, you may want to replace Fragility with Serpeant's Quickness to help recharge the two preparations.

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Quote:
Originally Posted by Slade xTekno
He has two preparations because both of them interrupt and have durations shorter than their cooldowns. Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently)

Ickerus Complex

Pre-Searing Cadet

Join Date: Sep 2005

The Dudamis League

R/Me

should i keep throw dirt?

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Vincent Ritz
Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently) Uhh, it's had it since before release.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Throw dirt is real nice for when a warrior decides you need to be taken out. So yes, I'd keep it. I keep it on my interrupt ranger. I would think to throw in some more long time mesmer interrupts or skills that screw with recharge time (i.e. Diversion. A nice combo could be Migraine {E} and Concussion Shot, which works real well on monks. Bahaha. I love keeping a monk out of business for 10-15 seconds with Concussion Shot.

I was thinking of changing my ranger's secondary to mesmer, so I'll check up on this thread for more info/tips.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

You can't go wrong with Backfire.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by SnipiousMax
You can't go wrong with Backfire. A 15 energy spell. For a guy with ~30 energy and 3 pips of regen. Which takes 3 seconds to cast and lasts for 10 seconds. AND the enemy can still cast through it?

Ickerus, don't take this skill.

I also don't like the idea of incendiary arrows/choking gas. Those skills are just too random, not aimable, you won't get the "critical" interrupts you need with them. Same idea as blackout really, except less reliable but you do damage, since you don't have Tiger's Fury either, theres a good chance the enemy can just cast in between shots.

I would rather take active interrupts, which means: punishing, savage, distracting...concussion for arenas. If you need a prep then use read the winds, if you need a stance then use serpent's quickness for more interrupts...damage output and thus speed of firing isn't your goal here. If you want that, make a Quickshot ranger. If you want more security in your distracts...especially if you're nervous about using a hefty cost distract like Concussion for the first time, take arcane conundrum. Oh btw, use Tiger's Fury if you're planning to take advantage of dazed.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

if you have enough in the domination attribute, you could try something like shame, which actually does stop the monk for casting during its duration. but with a shitty recharge and since it doesnt last long at all im not sure you want this on a ranger. i only pointed it out because its alot more effective than backfire if you want to stop him from casting.

more appropriate to a ranger might be somethnig like blackout, which again will stop him from casting but then im not sure you actually need it

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

Quote:
Originally Posted by traversc
Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.
OK, I was gonna say Lightning Reflexes, but I compared the recharge time between it and Tiger's Fury. Yeah, sure. So Tiger's Fury is the way to go.

Drognan

Drognan

Ascalonian Squire

Join Date: Jun 2005

Jackson, TN

The Hellplague

W/Mo

With large groups, and Incendiary Arrows, you might want to consider the Mesmer spell Epidemic also. Nothing like spreading the "Fire Joy" around to the surrounding enemy neighbors.

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

Epidemic is a 15 energy spell on a Ranger. It will also, when used with Incen arrows, transfer at most only 3 seconds of burning. It's range, IIRC, is sucktastic too.

marzabadjeh

Ascalonian Squire

Join Date: Dec 2005

The Netherlands

souls of melandru

R/Mo

first of all DON'T TAKE MESMER TO INTERRUPT!! thats what ur rangers skills are supposed to do...

first you set incedary arrows and than tigers fury...when you 8 seconds of pure pleasure are over.. u fill the time with savage shot and distract shot.. and when those horrible 24 seconds of non pwning interrupting are over... u start all over again..

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Or...you take Mesmer secondary because it's hands down the best set of shutdown skills in the game and either utilize Mesmer interrupt/spell-jammers or look at something like crhis-nin00's recent Choking Gas build. A similar setup with Savage Shot tossed in for skill-sacking kicks would probably fit the bill.

Marza, you DO know that Mesmers are custom designed for this sort of work, yes?

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

I have recently made a R/me build and this thread has been pretty helpfull. Thanks to all that have posted. I was thinking about unlocking Poison arrow as my elite, using pidown, Hunters shot, bestial pounce or feral lunge, charm animal, TF, conjure phantasm and a res. Am I too all over the place? I really the degen possibilties of, Poison+hunters+Conjure. Energy and attribute distribution may not allow for one super attribute though. Should I dump the pet and will TF still be effective at a lower level. Do I need a defense?
New to the ranger build so I;m not sure what works best. I would like to stick with the Poison+extra degen though. Any thoughts?

Sklouge Bouch

Pre-Searing Cadet

Join Date: Jun 2006

R/Me

Well I made up a R/Me degen build that uses pretty much all of what you said. Works like a Charm. A little bit of energy problems however.

Orange Milk

Orange Milk

Desert Nomad

Join Date: Mar 2006

Ganking, USA

Retired

R/

R/Me condition/degen is what I like to run in 12v12 AB.

I take Ether Feast as a heal though instead of the Ranger standards. It recharges faster and casts faster, gets interupted less.

As for the energy issue, have full druids and get a +5 energy bow. Rodwing Recurve is perfect for this build. 37 energy suits me fine.

Plus your a mesmer, take an energy sapping skill if you feel you will need more energy, I forget the names of a few of em, I don't really need em.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Ickerus Complex
Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....

Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this? Try This:

Res Signet
Troll Unguent
Distortion/Lightning Reflexes
Read The Wind
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot

Hope It helps.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Instead of Choking Gas and Incendiary Arrows, I would go with Practiced Stance and Choking Gas if you simply want spammable interupts. You won't do as much damage, but you'll interupt everything nearby your target as well. This is admittedly suited best for PvE since it relies greatly on mobs being packed close as well as your teammates to do damage.

If you want to use your mesmer secondary, I would suggest Arcane Conundrum. It's a simple non-elite 10 energy spell that can make interupts easy and make Concussion Shot a safer bet. Beyond this however, don't rely on your secondary too much. The primary ranger skills are very self sufficient and spreading your att. points can take away from their power.

angeleyes

Academy Page

Join Date: Mar 2006

R/Me

Expertise 10+1+3
Wilderness Survival 11+1
Marksmanship 10+1

Punishing Shot {E}
Savage Shot
Distracting Shot
Read the Wind
Whirling Defense
Troll Unguent
Storm Chaser
Resurrection Signet

*Tips*

Try to keep Read the Wind up at all times.
Whirling Defense if a warrior/ranger/assasin is attacking you.
Storm Chaser if the warrior/ranger/assasin is still attacking you after Whirling Defense.
When a warrior uses Healing Signet try to use Distracting Shot for a 20 secs disable.
Savage Shot is prefered versus spellcasters but Distracting Shot works fine to.
Spam as much as you can

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by SnipiousMax
You can't go wrong with Backfire. Backfire? On a Ranger? What a noob!

Old old thread.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Edit: 2005???? Where the hell did you find this.

Dyon Adell

Dyon Adell

Academy Page

Join Date: Jun 2006

Tyria

Gamer Edge(TRE)

R/Me

As pointed out, yours is more of a Fragility Shock ranger. True it's been nerfed, but Reika's webby pointed out it could make a comeback from some Factions Skills like Marauder's Shot and Focused Shot.

If you're looking at pure interruption, a generic build would be something like:

Expertise: 10+4
Marksmanship: 11+1
Wilderness Survival: 10+1

Ressurrection Signet
Dual Shot
Punishing Shot {Elite}
Savage Shot
Distracting Shot
Troll Ungeunt
Read the Wind
Whirling Defense/Lightning reflexes

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

Why dual shot? Rest I can understand (and use it myself).