Its getting harder to fill parties with non runners.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

I am GW for several hours every day, usually with 2 or 3 others who, like me, want to play the PVE part of this game as it was meant to be, without running. But it is becoming frustratingly difficult to get a PUG group together which doesn't have at least one member that decides to run rather than play and fight.

Advertising for non-runners doesn't always help, consider these recent experiences:

1) We were 4 who wanted to get our new armour infused in the Mines mission, but we didn't want to run it. We advertised specifically for people who would not run. We found 4 more for our party and off we went. What happened? Right from the start one of the pick up elementalists started to run. When we messaged him to stop, that this wasn't the plan, his response was "I don't care, I am running, see you at the cut scene". Well, the 4 of us mapped back to the mission city to start again. I hope the remaining 4 weren't able to complete the infusion on their own.

2) Round 2. This time we really made it clear we were not going to run. We got as far as the entrance to the cave with the seerer, and while we were battling the azure shadow, boom, the cut scene starts. Someone ran. We were so angry, the 4 of us sat our characters down and refused to help get the spectral essence. This led to a very interesting confrontation which I don't care to describe here.

3) The day before, we wanted to go from Agury to Thirsty River without running. We advertised for this, got the group together, and off we went. And right in the middle of the first big battle, off runs our pick up warrior. We messaged him to stop or leave the group, and his reply was "I am in a hurry, I don't care about you, you don't know me, so I am running". Well, fortunately for us in this case he ran into a group he couldn't handle, and died. He had to map back to the city because we weren't going to help him. So we were able to continue our journey without him.

I don't mind runners anymore. As far as I am concerned, people can play the game as they like, as long as it doesn't interfere in how I want to play. What irks me is the lack of respect these people show for other players who don't want to run. One runner in the group spoils the entire journey.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

People are truly [edit] in this game. If you advertise a group a certain way and they dont care, they should be banned and punched in their face. Congrats, you have my support.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Actually, I am now playing ranger, and I think I will start to take stormchaser with me as skill for now on. If the situations I described above happen again, I think I will use stormchaser to let me aggro as many enemies as possible, and bring them over to our "runner", heh heh.

Slimcea

Lion's Arch Merchant

Join Date: Jul 2005

Quite frankly, it seems to me that you were the one negatively affecting people in the first 2 cases.

In the first case, only one Ele ran. 7 other players remained. Don't tell me that without that single Ele, you couldn't fight your way to the Seer and that at the first sight of any enemy, the entire PUG would fall apart. Giving up and leaving simply is immature and brattish behaviour, and the only people I feel pity for in this case are the other 3 who stayed behind.

In the second case, again totally immature behaviour. The difference is only one or two screens, its not as if someone ran half the mission. Throwing a tantrum simply because someone made a slight slip (and its not as if you can't go back to fight them) at that point (when half the job is done) doesn't reflect too well on you.

Basically, as far as I can see, you too are the same as a runner - trying to impose your playing style upon others. If you're not mature enough to accept that people have different opinions or simply too rigid to adapt to situations, then why play an MMORPG? Or why not simply stick to henchies?

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Slimcea
In the first case, only one Ele ran. 7 other players remained. Don't tell me that without that single Ele, you couldn't fight your way to the Seer and that at the first sight of any enemy, the entire PUG would fall apart. Giving up and leaving simply is immature and brattish behaviour, and the only people I feel pity for in this case are the other 3 who stayed behind.
Apparently you haven't played this game very much, have you? You cannot continue to play a quest or mission or journey out when one in the party decides to run. As soon as that runner reaches the next portal, cut scene or town, everyone gets transported there as a party. Hence, the one runner ruins the quest, mission or journey for all the rest of the team. So no, I am not being overly negative here at all. This runner has ruined it for everyone else.

Quote:
Originally Posted by Slimcea
In the second case, again totally immature behaviour. The difference is only one or two screens, its not as if someone ran half the mission. Throwing a tantrum simply because someone made a slight slip (and its not as if you can't go back to fight them) at that point (when half the job is done) doesn't reflect too well on you.
Huh? Running is running. The person does not want to play as the rest of the team wants to play, then the person should not have joined the team. Why should we go back to fight a group that we got "cut-scene" teleported past? Why should we tolerate to be "runner-teleported" ahead when we don't want to be?

Quote:
Originally Posted by Slimcea
Basically, as far as I can see, you too are the same as a runner - trying to impose your playing style upon others. If you're not mature enough to accept that people have different opinions or simply too rigid to adapt to situations, then why play an MMORPG? Or why not simply stick to henchies?
Huh? Impose my playing style on others? Read my post again more carefully. In all the instances I mentioned, we specifically advertised in forming the group that we did not want to run, and would not tolerate runners. If anyone here is forcing a playing style on others, it is the runner.

Slimcea, if you really mean what you wrote here, then you are very typical of a player that we very much hope to avoid.

Slimcea

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by coolsti
Apparently you haven't played this game very much, have you? You cannot continue to play a quest or mission or journey out when one in the party decides to run. As soon as that runner reaches the next portal, cut scene or town, everyone gets transported there as a party. Hence, the one runner ruins the quest, mission or journey for all the rest of the team. So no, I am not being overly negative here at all. This runner has ruined it for everyone else.
The runner was an Ele. If this is Iron Mines we're talking about, generally, most Eles can't make it very far running. I'll concede that here, the Ele was being an ass, given the nature of the group you were advertising for. Still, only one player ran, you could have stayed to salvage the situation. Instead you simply gave up and left.

Quote:
Originally Posted by coolsti
Huh? Running is running. The person does not want to play as the rest of the team wants to play, then the person should not have joined the team. Why should we go back to fight a group that we got "cut-scene" teleported past? Why should we tolerate to be "runner-teleported" ahead when we don't want to be?
Because in case 2, you can't really consider that running if at all. The distance from the cave entrance to the Seer is probably one screen in depth. Sure, you guys were fighting, but how do you know if someone did not accidentally trigger the cutscene? In either case, you've fought halfway across the map without anyone running, and are very near completion of the mission. To simply give up and then sit down and ignore the rest of the group due to a small slip-up is immature behaviour no matter what way you look at it.


Quote:
Originally Posted by coolsti
Huh? Impose my playing style on others? Read my post again more carefully. In all the instances I mentioned, we specifically advertised in forming the group that we did not want to run, and would not tolerate runners. If anyone here is forcing a playing style on others, it is the runner.

Slimcea, if you really mean what you wrote here, then you are very typical of a player that we very much hope to avoid.
In both cases, all that I've seen is what I said - you advertise for a single playing style, and cannot tolerate any changes or a single slight deviation from it. If it does, you feel that you've been totally wronged and have the right to take it out on the rest of the team (in this case, the other 3 / 4 players that didn't leave/sit and throw tantrums). Playing with humans requires flexibilty and the ability to reach some sort of compromise - that's what teamwork is. Like I said, if you're not willing to do so, use henchies, they'll blindly follow your every command.

To be honest, I'd want to avoid you too. At least unlike you, even in negative situations, I'd stay behind to try against the odds, and when faced with people who don't know better or don't meet my criteria, I'm flexible enough to bend my rules a little to help them for the sake of the team.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Slimcea
In both cases, all that I've seen is what I said - you advertise for a single playing style, and cannot tolerate any changes or a single slight deviation from it.
Which is supposably made clear in the advertisement for members of the party. You don't have to join if you disagree with it, it's why he's advertising. I know personally I would love to join his teams as I have had the same experiences. I want to play the game the way I want to play. I wont enforce that on anyone else and I expect it to go both ways.

You want to run, join a running group. You want to fight and explore the place, join a group that does that. If people follow that, we'll all be happy.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

I quite agree that if you advertise for a non-running group then only those who don't want to run need apply.
HOWEVER. your way of dealing with it was much less than admirable. so one person ran? i've done that mission with a PUG of 7 (fighting the mursaat way with two people uninfused). the guy was an ele and would DEFINITLY die without a meat shield.
the second one totaly destroyed any simpathy for you position that i previously had. that was pathetic, two year old stuff. you didn't do EXACTLY what i wanted WHEN i wanted, so i'm not doing anything to help you.
i mean for gods sake. a caster is being chased around by Azures and accidentally runs into the cutscene. you and your friends actions were absolutely pathetic and petty.

when i advertise for something like that i will whisper all applicants BEFORE they can join. you were obviously accepting blind invites assuming that they were replying to your adverts in 'all'. in the description of round two you suggest that you didn't make it clear to the team of round one that you were not running. what do you expect? its the most common way of doing that mission.

the third instance. i have had problems with runners in my groups around the desert. just stick with it. kill what you can in the time you have. after all you can always head back out and do it again if you feel you haven't drawn sufficiant blood.

i would not like to be in your team. i've met a few like you:
Monk take healing hands and mark of protection!!!
umm they are both elites...
/kicked
whisper: umm what?
you arn't a team player we need team players in our team.

well what do i care? they will be stuck there for a while.

Thought: Flexability is key to success. Everyone has the right to an equal say. Listen to them. Learn from them.

Nightwish

Krytan Explorer

Join Date: Jul 2005

coolsti, while you done the right thing by advertising specifically for non-runners, what you did in the second case isnt really justifiable.

1. Who knows the runner was actually trying to escape some mobs after him

2. Maybe the runner did not know where the cut scene starts since it was his/her 1st mission

and most importantly!

3. Dont you even care about the other 3 non-runners you recruited? They fight all the way and you forfeit their efforts just because ONE ran ahead?

Sorry but the way you handled situation 2 is simply wrong...

Yea, those that ran on purpose were jerks and should be punished but I just feel sorry for those that abide by your rules but still failed to finish the mission because the four of you decided to quit halfway =/

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

1st point

dosnt matter if the ele would have made it, you wanted to fight and you made that clear. Why all the flames saying the coolsti should have stuck with it. Why should somebody who has formed a group with a clear advertised purpose change there planes for som pug.

2nd point. Well not sure, it could have been a mistake so over reaction?

3rd point

So let me get this striaght

Coolsti asked for NON runners

Somebody runs

they ask them to stop and they reply (and i believe this reply as i have had ones like this myself).

Quote:
"I am in a hurry, I don't care about you, you don't know me, so I am running"
and coolsti should stick with them.

Why?


Quote:
Thought: Flexability is key to success. Everyone has the right to an equal say. Listen to them. Learn from them.
Yes everyone has an equal say, but the runners just ran and ignored what anyone else wanted.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Nightwish
coolsti, while you done the right thing by advertising specifically for non-runners, what you did in the second case isnt really justifiable.
Yes, I will admit that we were a bit touchy at this point (after so many experiences with runners) and perhaps we should not have reacted as we did in the 2nd case. It turned out after our sit down strike that we did finish the infusion and the mission, but without the runner, who didn't need the mission anyway.

I guess here what got us so angry was not the fact that such a little distance on the map was covered by the runner to the cut scene. It was more the principle of the situation: it was a battle that we were clearly winning and were going to win, no one was dead, or near dying. And we were having fun! But instead of helping us out to finish it, the runner panicked or whatever, and ran over to the cut scene (or the nearest portal, nearest town, etc.). BTW, I know someone who had a similar experience where the entire party died during the cut scene ;-)

Anyway, I have given up trying to find PUGs for travelling in the desert. My friends and I mostly take henchhies since the general feeling in the towns seems to be that the only way to get to a new town in the desert is to run it.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

coolsti, I wish I had met you and your friends earlier in my game! We all play (except daughter) here and have now developed the tendency to solo with henchies only since it is very difficult to 1) find a group that can / will work together as a team for PvE, and 2) find a group that wants to fight and not simply run.

As I have said in other posts, I have nothing against runners. In fact, I have enjoyed their services from time to time. HOWEVER, if a player wants to run and they know from the outset that the group does not, then why would they still join? This is selfishness and inconsideration on their behalf.

(Although, there is one instance I can think of that this would be okay---if the group is fighting valiantly but still going down, with agreement and encouragement, a runner can bring them through the next trans into safety to continue.)

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by FalconDance
.... and have now developed the tendency to solo with henchies only since it is very difficult to 1) find a group that can / will work together as a team for PvE, and 2) find a group that wants to fight and not simply run.
Yes, it is getting really difficult to find the type of player that has the patience and interest in doing something without running. But when that happens, this game is fantastic! We have been fortunate to have found a nice group to play with; unfortunately we never have enough on hand for a full party at one time. But when we find a good team, we give it all our best to make the quest/mission/journey as enjoyable as possible for everyone, with good teamwork and good humor. We have had many of our pickup party members say afterwards that we were the best group they have partied with to date! And I think that to a large extent, this is what this online game is all about.

Maybe one problem is that a lot of players don't give certain situations a chance, and anticipate failure before they even try to do something. Like all the people at Thunderkeep screaming for human monks when the henchy monks do a great job. When I did the iron mines mission a few days ago, I put together a team that consisted of 3 rangers, 1 elementalist and 1 necro. A warrior then answered my call and joined, but as soon as he saw there were 3 rangers in the group he left. "Three rangers?" he said and bam he was gone. We filled up the group with a henchy warrior and 2 henchy monks, did the infusion then bonus then mission, and had an absolutely wonderful time doing it. Perhaps a lot of people take to running in a lot of situations because they don't have any idea that any thing else would work?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I agree with coolsti. Down with runners. If people don't want to play the game, wth do they.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

You seem very upset. Every now and then I also can get a little disappointed in PUG-land.
Quote:
Take me down to the PUG-land city where the drops are green
and where the players are smart and witty.
~ Makkert, from the CD 'Utopia'

Whenever my mood is started to get low, I will use henchies... Silence and blissfull. More advise I can't give you, you seemed to do things right in the pick up phase...

kind regards,
Makkert

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

I had sligthly different expierence. I joined a group that was supposedly doing mission, not running. And what happens? Naturally, they run like crazy. Good thing was, that at some moment they decided to fight, so I could catch up - maybe it was because of ballistae. Someone charged ahead on got killed, than started to spam, calling us noob, idiots, etc...

*Sigh*

I didn't want to res him, but the cutscene did. He died again, near shadows before Eidolon, and told us he has to go - yet he was lieing there until the end of mission. After we got infused, 3 people left, one went afk, and the dead guy was still dead. So, with 4 people, we went to do the mission - and two of them were monks. Needless to say, it took us ages to kill Markis, since neither of us had *skill* interrupts(just maelstrom from me). Luckily, afk'er woke up and joined us - and even then it took like 10 minutes.

Things like that only make me *dislike* runners even more. Not only it takes forever to make a group, but it turns out they don't want to play a game. I could be better of with henchies. As usual.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

I'd agree if the areas you wanted to fight through weren't useless.

Augry to thirsty? No cutscenes, just a lot of b/s mobs.
Not running to infusion? Hope you have a couple hours.

You don't want to get anywhere. You just want to go farm
with a large, unorganized group and maybe get a new location
when your xp bar and your ego are satisfied.

And these 2 comments annoy me:
"get our new armour infused"
And how did you get to the areas with the armor? Both citadel and grotto
are perilous journeys. Especially for the uninfused. I am led to think you got
one of those runners you seem to hate so.
"people can play the game as they like, as long as it doesn't interfere in how I want to play."
How gracious of you. You got stuck with morons online. Fancy that, so has
everyone else. Except the rest of us aren't egomanicial control freaks who
make half the party leave because one person ran.

In short, try farming some maturity. If nothing else, get a thicker skin for
people's online behaviors. They're gonna do what they want, regardless of
what you tell them to.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

after having noted your location i notice you are likely on the european servers. having spent a bit of time there i have noticed a tendancy for total lack of communication. lack of players.

i imagine that many of the people who want to actually play with PUGs will have long since moved to america.
i can now see your problem. on those later mission there are rarely enough for a full (and balanced) group.
still. advertising for something does not mean you can simply presume that everyone who is applying actually read your advert. try advertising for FoW as a monk. most of your groups will be headed to UW. they just invite all monks they can see. just like others invite all the groups they can see.

if i am forming a group for something like that i will always tell everyone what is happening. make sure they understand. any retribution you dish out thereafter if they do not follow your guidelines is deserved.
try to think about those people who did nothing wrong yet still you dumped. i'm surprised we don't have one of THEM posting about some arsy guild group that dumped them JUST because one chap did something that they didn't like.

i'm sure some day you will want to get something done. i'm sure one day after the 10th retry of TK or HP you may want to get things roling faster. i'm sure that one day there will be someone in your group who IS NOT in a rush. i'm sure that on that day THEY will get annoyed with YOU. i'm sure on that day you will not want them to leave.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

"In short, try farming some maturity."

Look who's talking. If you want to run, fine(even though I don't like it) - but joining a group that *doesn't* want to run... It's like delibaretly trying to piss other people off.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Yeah, and throwing a temper tantrum, leaving the party, and whining
on GWG about it makes it all so much better..

Maybe some people don't feel like cutting a path through a bunch
of worthless (low xp, crap drops) monsters just to get infused.

Why would anyone even join a group that's going to devote hours
to something that should take 20-25 minutes tops?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Charcoal Ann
after having noted your location i notice you are likely on the european servers. having spent a bit of time there i have noticed a tendancy for total lack of communication. lack of players.
Oh bullcrap. There's lots of players in the euro servers, unless you're playing at 4 o'clock in the morning. Even then there's actually quite a lot on.

It's not hard finding a PUG either, certainly not for missions.

The problem being discussed is when you find yourself in a PUG where everyone agrees to actually play the mission, yet someone then decides to run past the mobs.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Sister Rosette
And these 2 comments annoy me:
"get our new armour infused"
Right, so I play the game through (R/W), buy Droknar armour (druids) when I get there - did Iron Mines. Later decided to run winter and use frost armour, bought frost armour, but it is un-infused - had to go back in. Then decided I needed a few more masks, as I wanted the option of bonuses to marksmanship or beastmastery, not just to my usual expertise or wilderness: 2 more runs to get masks infused. For flexibility (I play ranger lots of ways) I bought a second full suit of druids and a second full suit of frost; now one suit of druids has all minors and the other all superiors; same is true for the frosties - I can thus have whatever +3 bonuses I need by swapping bits around; took 2 more runs to infuse. Did the same for my other two PvE toons that have finished game; they each have at least 2 suits of armour for whatever the conditions/build will be, and have 4 pieces of headgear each. That's a lot of running to get pieces infused. If I ever manage to afford the 15k and fissure armours I might want I'll have to do even more running. Granted, that's only 6 infusions so far for my ranger - better than back when each piece needed to be infused separately, it would've been 20 runs or so. Heck, I still have two uninfused scar patterns for my necro, so I have to go in at least 2 more times.

That's how people arrive needing to get infused for new armour. I have no issue with people playing how they wish, but don't assume people are getting run because they happen to like the ability to change their armour to suit their build.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Quote:
Oh bullcrap. There's lots of players in the euro servers, unless you're playing at 4 o'clock in the morning. Even then there's actually quite a lot on.

It's not hard finding a PUG either, certainly not for missions.

The problem being discussed is when you find yourself in a PUG where everyone agrees to actually play the mission, yet someone then decides to run past the mobs.
except in 1) they didn't agree (OP simply presumed that they were up for fighting because they had invited when i fact they probably just blind invited all the groups in the zone)

and in 2) it could very easily have been a mistake.

3) however the runner was indeed an asshat.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Charcoal Ann
except in 1) they didn't agree (OP simply presumed that they were up for fighting because they had invited when i fact they probably just blind invited all the groups in the zone)

and in 2) it could very easily have been a mistake.

3) however the runner was indeed an asshat.
Well, as the OP, I agree we were a little hard in case 2 (see my earlier response) but I assure you, for case 1, it was clearly announced and advertised, both while looking for players as well as on the team channel after the players were assembled, that we were not going to run. It could very well be that the player simply ignored all that was being written in the chat box, and there is not much one can do about that. But then who is at fault, and therefore should change their tactics to match the others?

For us, our playing time is as precious to us as any other. We work during the day and have only a few hours at night to play. So just like a runner may complain that he/she doesn't want to waste the time to fight from point A to B, we don't want to waste our precious playing time getting run from A to B. Its all a matter of perspective of what you consider "playing the game". In case 1) we simply did not want to waste time doing an "infusion run", just to have to do it over again fighting with another group. So we left right away when it was obvious that the runner wouldn't stop. I feel sorry for wasting some time of the other 3 party members, but we made it clear that they were welcome to map back with us to try again.

matiasdu

Ascalonian Squire

Join Date: Aug 2005

Buenos Aires, Argentina

Legion Austral [ARG]

Quote:
Originally Posted by Sister Rosette
Why would anyone even join a group that's going to devote hours
to something that should take 20-25 minutes tops?
Oh, I don't know, could be, maybe (i'm just guessing here), to enjoy playing the game?
I enjoy pve and pvp combat very much, mind you.
I also enjoy running from time to time, in fact i'm pretty much the official guild runner.
But most of the time, I play to kill stuff. I wanna get in there and absolutely annihilate anything and anyone that gets in my way with extreme prejudice and methodical, cold blooded, overwhelming tactical coordination.
Virtual war is my pleasure. For example, thunderhead keep is my favourite mission. If the beacons are lit, of course.
That being said, its not everyone cup of tea.
Sadly, the motivation of most ppl is "go next town, mission, whatever so i can get my next skill, money, armor or whatever". Confusing, most ppl seem to be working instead of playing. I do hope they are having fun somewhere in between.
I know I am.

EAT U ALIVE

Banned

Join Date: Jul 2005

LBS running academy

W/Mo

Who cares lol just take a henchie, they are sometimes better and more loyal than any player. And they don't leave!

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

the 1st case i'm sure the guy would've left if you continued on without him. (because i'm like.. positive he would've died, if he indeed was the only one that ran)

all but the 3rd seem like they could've been handled better. :x

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

It's not as simple to go "If you run certain parts in the game, you're not having any fun." A lot of people have fun in this game on an objective achieving basis. This is the fault of many years of game forcusing so much on rewarding players for completing goals as a replay value mechanic than playing for the sake of playing.

PvE rewards players unlockable skills by reaching specific parts of the game, therefore some players approach it from a very goal-orientated stance as opposed to slogging through every monster in sight. Guild Wars does nothing but support this method of playing by burying skills so deeply in the game.

Many people run and continue to run when it comes to Armor Infusion because it's something they've had to do it multiple times. (especially before the patch changed it to applying it to your current armor set) Armor Infusion and reaching Outposts quickly stop being a rewarding task as much as something that gets in the way and needs to be busted through.

I agree that Pick up Groups suck, and you can't trust them to do things the way you want, no matter how explicitly you state it. This is both the fault of the environment and the fault that you are going against what many people accept as a way playing said mission. That is something that frankly is not viable with a Pick up Group. For instance, if you want to run, there are people who'll want to fight and get pissed. If you want to carefully pull monsters, you'll have a Warrior/Monk run into monster and agro everything.

So yes, I can agree with the frustration demostrated in this thread about how unreliable Pick up Groups can be. But it's not so simple to question if people are having fun or that your way is more fun. Pick up Groups are a crap shoot no matter what you're trying to do. I suggest trying to find a Guild or otherwise beefing up your buddy list if you don't have time to waste with crappy PuGs.

mm00re

mm00re

Frost Gate Guardian

Join Date: May 2005

In a van down by the river :)

After Dark Club [REAL]

W/Mo

wow can't wait to see your reaction when you get to thunderhead keep

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

To clear things up for anyone else that might be reading this, I don't believe coolsti has anything against running - just people that play contrary to a clearly stated situation.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

If a person or group advertises for a specific type of player or playstyle & someone that doesn't play in the same manner joins said group then the fault does not lay with the those that advertised but with those that willingly joined a group that plays the game differently than them.

I play with a close group of friends. We do very similar things when we play. We specifically advertise for fighting groups, not running ones, & we too often get runners. Our solution is the same as the OP. We either zone back to town or we port out.

Now as for fighting your way thru Iron Mines of Moladune....pffft! It does not take hours & hours. Fighting your way there is actually easier than running, at least with the group I play with. We annihilate everything in our path. Takes at most 30 min to get to the Seer by fighting.

If you want to run, join a running group. If you want to fight, join a fighting group. in the end it comes down to something that simple.

Coolsti, look me up in game. I am more than willing to fight my way thru the game. IGN Teufel Eldritch. Who knows mebbe my friends & your friends can join into one large party & whomp the monsters to hell & back. =)

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by pyrohex
To clear things up for anyone else that might be reading this, I don't believe coolsti has anything against running - just people that play contrary to a clearly stated situation.
I know, but I wasn't responding exclusively to the original post, but also to comments said by other posters. The unfortunate fact is that Guild Wars' in game matching service is pretty crude compared to other games due to the district segmenting. I can understand that, though, part of keeping the game's cost down.

While there are plenty of things I didn't like about Final Fantasy XI, one thing I loved was that you can go in an LFG mode enabling anyone on the server to see a list depending on what region they want to look at and level range. On top of that it would be color coded depending on what you wanted to do (IE: XP Grinding, Quests, Missions, Gil Farming, etc) and you could even add a comment. Obviously, a serverwide LFG player search simply wouldn't be viable for Guild Wars unlike Final Fantasy XI but making group intents more idiot proof by virtue of an additional color coded icon floating over the party leader/member's head might help idiot proof it a little bit more.

Though, of course that wouldn't stop punks who join groups and do what they want anyways. :\ To stop that, you really need to be better at finding quality players one way or another.

Nightwish

Krytan Explorer

Join Date: Jul 2005

hey coolsti, hope you manage to get all the right team players next time around (though one bad apple can spoil the whole thing like you said :P). All the best!

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Sanji
While there are plenty of things I didn't like about Final Fantasy XI, one thing I loved was that you can go in an LFG mode enabling anyone on the server to see a list depending on what region they want to look at and level range. On top of that it would be color coded depending on what you wanted to do (IE: XP Grinding, Quests, Missions, Gil Farming, etc) and you could even add a comment. Obviously, a serverwide LFG player search simply wouldn't be viable for Guild Wars unlike Final Fantasy XI but making group intents more idiot proof by virtue of an additional color coded icon floating over the party leader/member's head might help idiot proof it a little bit more.
hmm

that's an interesting way of doing things

why couldn't something like that be implemented in gw, but have it only be a district-wide thing? even restricted only to a single district, it would help the group-forming process quite a bit

Gwenhywar

Gwenhywar

Lion's Arch Merchant

Join Date: Jul 2005

Shameful Spirits [SsP]

Mo/

Quote:
Originally Posted by Charcoal Ann
that was pathetic, two year old stuff. you didn't do EXACTLY what i wanted WHEN i wanted, so i'm not doing anything to help you.
i mean for gods sake. a caster is being chased around by Azures and accidentally runs into the cutscene. you and your friends actions were absolutely pathetic and petty.
I agree ... the OP's behavior was really silly in the 2nd situation he described ... the cutscene starts just a few steps after the entrance into the cave! You behaved like a spoiled 10 year old.

There is a fine line between making an organized group with a common aim and agreed strategy, and simply being disrespectful towards others, their playing styles - and possible mistakes.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Kakumei
hmm

that's an interesting way of doing things

why couldn't something like that be implemented in gw, but have it only be a district-wide thing? even restricted only to a single district, it would help the group-forming process quite a bit
I was kind of thinking about something like that. Though instead of splitting it up in districts according to purpose, I would think something like a Zone-wide LFG channel that you can toggle in a pop up window (so not to be flooded by the default chat window noise) might be good.

For example, say you're in Droknar's. In Droknar's there could be a channel you could specifically join that connects you with people who want to join groups for the same thing. So there'd be the "Droknar's Looking for Mission" channel or the "Droknar's Looking for Exploration" channel.

It may be superflous for Mission zones depending on their population, but the idea would be you could talk to everyone without being restricted by district, and if you find someone who you want to join, you would have the option to join their district then join their group. It could very well ease the everyone has to try to cram into district 1 to get something accomplished syndrome.

Of course, I don't know how much more bandwidth that would eat up, so it may not be a viable option.

Saerden

Lion's Arch Merchant

Join Date: May 2005

Every situation was handled perfectly fine. The second one could have been a mistake, but since noone apologized or something, it was acceptable.

While i dont like wasting time on fighting mobs (if i want bloodshed, i take henches ... ) while PUGing, you have the right to play as you wish. Next time you get a runner, i suggest getting him killed, then going afk right next to the portal for 30mins or so

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by mm00re
wow can't wait to see your reaction when you get to thunderhead keep
Heh heh, been there with my first two characters. After several failed attempts with full parties of pugs, I did it with 4 pugs + 4 henchies in a group that I formed. Then I did it with my second character with henchies only. Should be trying it tonight with my third character with 2-3 friends. Will we take pugs to fill out the group? Depends on whether we want to be amused and entertained (all human group) or whether we wish to get the mission completed.

A good trick for increasing your chances for having a good group for thunderhead keep is to form your own party by taking the two henchy monks plus one other henchy, and then fill up the group with pugs from there. The fact that you have henchies in the group, and in particular the henchy monks, will filter out most of the pugs that wouldn't work together as a team. As soon as a bad apple joins the group and notices the henchies, he/she will either leave or complain loudly, in which case you kick them.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Your elitism is nauseating.

I can't wait until you get to Hell's Precipice and your 'I think he's a
noob kick him' antics won't work anymore.

coolsti

coolsti

Wilds Pathfinder

Join Date: Jul 2005

Denmark

Quote:
Originally Posted by Sister Rosette
Your elitism is nauseating.

I can't wait until you get to Hell's Precipice and your 'I think he's a
noob kick him' antics won't work anymore.
Elitist? Me? Perhaps you shouldn't read more into what I wrote than what I actually wrote. I never called anyone a NOOB in this game, ever. I never will. I am not an elitist nor a snob, and will try my best never to act like one.

Up to now, when forming a group, I haven't used the tactic of requesting that players whisper to me first. Perhaps I should, but I haven't until now. So if I let someone into the group and the person starts to act in a manner that does not fit in with the rest of the group, I don't just kick them. I try to see first what the person is all about. For example, if while waiting for someone to adjust skills or discussing some strategy a player begins to message stuff like "GOGOGOGOGO", I will respond with something like "if you are really in a hurry then I suggest you leave the group and find a new one". What I meant from my above post is simply that if a person really acts like a "bad apple" compared to the rest of the group, I will kick him/her. Better that than having a team that cannot or will not function smoothly together.

So far, I haven't kicked anyone from a party I was forming. I wouldn't kick someone without good reason and without letting them know why I was doing it. But if I had good reason to, I would. Am I being elitist here? All I want is a good functioning party that is going to have fun together and enjoy the mission or quest. I think I have a right to not have to play with players who have an attitude like "screw you, you don't know me, I don't care about you and I do what I like".

BTW, I've been to Hell's Precipice with two other characters. What's the big issue with that?