Support Mesmer Build
Gabriel Fallen Monk
This is a build i've been running in team arenas with the rest of my guild that works very well. Didnt want to post cause I was afraid people would use it against us but being as I have recently cut my GW playing time by about half, I have decided to post some of my favorite builds up here and let you guys critique/flame away.
Here is my support mesmer from team arena:
Me/E
11 water
14 dom
rest insp and a lil bit of fast casting
SKills:
Backfire
Blackout
Blurred Vision
Ice Prison
Power Drain (can be substituted with your favorite energy management skill. Drain enchantment works nicely also, shame is an effective combo with blackout also.)
Spirit of failure
Distortion
Res Signet
So basically as soon as battle starts I faliure spirit the warriors and blurred vision the rangers, if no rangers then blur vision warriors. if no warriors then failure spirit rangers and blur them. I think you get the picture here.
Then I have my two main dmg dealers get into position on their monk. Boom hit him with ice prison and then blackout. This is an insta-kill with the two dmg dealers we use on my team, unless of course there is another monk. Which brings me to my next scenario
Against a Two monk team:
Whoever my two dmg dealers are going to kill first gets ice prison and backfire from me. That slows him for my guys and also penalizes him for casting a spell. I will usually try to figure out who is casting protective spirit and have my guys attack the monk who is NOT casting prot sprit. Once he is slowed and has backfire I will be in poisition next to the other monk. This monk gets blackedout by me. This may have to wash/rinse/repeat but it usually works just fine.
The toughest team to face by far is an all caster team. For this team I will try to figure who is healing ( if anyone is at all). If there is no healer then I will go for whoever is disrupting our monk. I will try to keep blackout on this guy while keeping backfire on someone else. My two dmg dealers gang up on someone else. Prot spirit definitely helps out our monk in this battle.
So thats pretty much how you play this guy. Try to keep blurred vision and spirit of failure up at all times on their wars/rangers, and then do the scenarios i just posted. This keeps their attackers missing like 65% of the time, gives you energy, and allows you to blackout and backfire as well as slow. One of my favorite characters to play.
Here is my support mesmer from team arena:
Me/E
11 water
14 dom
rest insp and a lil bit of fast casting
SKills:
Backfire
Blackout
Blurred Vision
Ice Prison
Power Drain (can be substituted with your favorite energy management skill. Drain enchantment works nicely also, shame is an effective combo with blackout also.)
Spirit of failure
Distortion
Res Signet
So basically as soon as battle starts I faliure spirit the warriors and blurred vision the rangers, if no rangers then blur vision warriors. if no warriors then failure spirit rangers and blur them. I think you get the picture here.
Then I have my two main dmg dealers get into position on their monk. Boom hit him with ice prison and then blackout. This is an insta-kill with the two dmg dealers we use on my team, unless of course there is another monk. Which brings me to my next scenario
Against a Two monk team:
Whoever my two dmg dealers are going to kill first gets ice prison and backfire from me. That slows him for my guys and also penalizes him for casting a spell. I will usually try to figure out who is casting protective spirit and have my guys attack the monk who is NOT casting prot sprit. Once he is slowed and has backfire I will be in poisition next to the other monk. This monk gets blackedout by me. This may have to wash/rinse/repeat but it usually works just fine.
The toughest team to face by far is an all caster team. For this team I will try to figure who is healing ( if anyone is at all). If there is no healer then I will go for whoever is disrupting our monk. I will try to keep blackout on this guy while keeping backfire on someone else. My two dmg dealers gang up on someone else. Prot spirit definitely helps out our monk in this battle.
So thats pretty much how you play this guy. Try to keep blurred vision and spirit of failure up at all times on their wars/rangers, and then do the scenarios i just posted. This keeps their attackers missing like 65% of the time, gives you energy, and allows you to blackout and backfire as well as slow. One of my favorite characters to play.
Gabriel Fallen Monk
bump cause it took me forever to write this
Guizzy
Interesting, but are you aware you'll be the first target of any serious team?
mr_boo
Quote:
Originally Posted by Guizzy
Interesting, but are you aware you'll be the first target of any serious team?
You can't say that conclusively...he mentioned 2 damage dealers and himself...his fourth is probably a Monk, and we all know Monks are typically targetted first.
Gabriel Fallen Monk
Depending on the enemy team I usually try to get attacked first. If there are wars/rangers I will do my damndest to run up and occupy them. Distortion is wonderful in those instances. I only need the occasional heal when wars or rangers are attacking me. (blurred vision plus distortion plus spirit of failure is one heck of a mean combo on any attacker). Not to mention Blur vision is an AoE hex. I love when three warriors run in on our monk and I cast blur vision. 3 for the price of one there.
mr_boo
Your build seems fun Gabriel....I'll have to give it a shot...I wish though I could run against your 4 man team with our 4 man team (especially with our 4 man team that uses 2 Monks).
Gabriel Fallen Monk
hehe. Me too Mr. Boo. I guess that means you think you can handle blackout
That is pretty much the reason i use blackout b/c it has no real counters. You can be the baddest monk in the world with infinite energy and 500 point heals but for 7 seconds your mine ;/
That is pretty much the reason i use blackout b/c it has no real counters. You can be the baddest monk in the world with infinite energy and 500 point heals but for 7 seconds your mine ;/
mr_boo
Quote:
Originally Posted by Gabriel Fallen Monk
hehe. Me too Mr. Boo. I guess that means you think you can handle blackout
That is pretty much the reason i use blackout b/c it has no real counters. You can be the baddest monk in the world with infinite energy and 500 point heals but for 7 seconds your mine ;/ But for those 7 seconds, I'll be regen'ing Energy that I need and running around like a crazy man (unless you have me snared of course) When we run our 2-Monk Team Arena build, we typically have a pure Protect Monk and a Pure Healing Monk, and I'm just curious how we would handle your 2 Warrior attack with our Protect Monk being blacked out...I have to admit, it seems like a pretty scary situation to be in, but our Healing Monk typically can Heal through a Backfire and still gain Health.
I typically don't like Blackout, but the way you use it seems to be better planned out and coordinated than the way most others use it. It would be fun to if we could go head to head.
That is pretty much the reason i use blackout b/c it has no real counters. You can be the baddest monk in the world with infinite energy and 500 point heals but for 7 seconds your mine ;/ But for those 7 seconds, I'll be regen'ing Energy that I need and running around like a crazy man (unless you have me snared of course) When we run our 2-Monk Team Arena build, we typically have a pure Protect Monk and a Pure Healing Monk, and I'm just curious how we would handle your 2 Warrior attack with our Protect Monk being blacked out...I have to admit, it seems like a pretty scary situation to be in, but our Healing Monk typically can Heal through a Backfire and still gain Health.
I typically don't like Blackout, but the way you use it seems to be better planned out and coordinated than the way most others use it. It would be fun to if we could go head to head.
rii
^^ yeah but not much.... boon is nice aint it. Snares are fairly standard in blackout... even just cripple, not like their going to remove it -.-
And a real blackout team can blackout constantly. 3 x them, and..... a monk, wanding everyone to death... evil :S
And a real blackout team can blackout constantly. 3 x them, and..... a monk, wanding everyone to death... evil :S
Neo-LD
2 monk arena teams are good but matches vs other 2 monk teams take forever :/ Personally I prefer 2 attack/1 monk/1 "support" teams (me as the monk of course) with the support being sothing like a messer or necro or ele that can deal some damage, disrupt, and blunt the enemy's attack, generally make accomplishing anything a real pain in the ---.
that mesmer seems to fit the defensive support bill, but i dont see much offensive disruption potential.
Backfire (1hex offense doesnt cut it)
maybe power drain (woot for 1 inteurpt)
and blackout (its ok but not awesome, good monks recognize a blackout mesmer and try to stay as close to full hp as posible so they can tank a blackout and come out the other side with enough hp and time to start healing back to full. better hope your warriors are good, and that my buddy necro doesnt get his hands on them :P)
that mesmer seems to fit the defensive support bill, but i dont see much offensive disruption potential.
Backfire (1hex offense doesnt cut it)
maybe power drain (woot for 1 inteurpt)
and blackout (its ok but not awesome, good monks recognize a blackout mesmer and try to stay as close to full hp as posible so they can tank a blackout and come out the other side with enough hp and time to start healing back to full. better hope your warriors are good, and that my buddy necro doesnt get his hands on them :P)
smurfhunter
you may want to consider shame instead of blackout, at high domination it lasts longer and can do the same thing, while stil providing you with that "no cast" time. you might even try both for total shutdown incase your offense isnt working fast enough
Guizzy
Quote:
Originally Posted by mr_boo
You can't say that conclusively...he mentioned 2 damage dealers and himself...his fourth is probably a Monk, and we all know Monks are typically targetted first.
Well, I usually use this priority target list:
Aggressive Mesmer, Prot Monk, Healing Monk, Defensive Mesmer, Elementalists, Necros, Rangers, Smite Monks, Warriors.
So this build is right on top. That said; it can work well for Team Arena. If you manage to shutdown one monk before you die; you will have bought your team enough time to get rid of the enemy's backbone.
I simply cannot imagine it working well for the Tombs or GvG, though; too short-term. I'd squeeze an Hex Breaker in there, maybe instead of Backfire (which you cannot rely on in Tombs or GvG; you need to actively build around it if you want to use Backfire in these arenas were hex removal are more common)
Res signet is not a given, also. As I said; in reasonable Tombs or GvG, you'll be one of the first targets to go down anyways.
But still; it's one of the most detailed Mesmer shutdown I've seen. Many Mesmers simply shutdown with the confidence that their opponents will not know how to counter it; you at least assume they could be actively defending against it.
Aggressive Mesmer, Prot Monk, Healing Monk, Defensive Mesmer, Elementalists, Necros, Rangers, Smite Monks, Warriors.
So this build is right on top. That said; it can work well for Team Arena. If you manage to shutdown one monk before you die; you will have bought your team enough time to get rid of the enemy's backbone.
I simply cannot imagine it working well for the Tombs or GvG, though; too short-term. I'd squeeze an Hex Breaker in there, maybe instead of Backfire (which you cannot rely on in Tombs or GvG; you need to actively build around it if you want to use Backfire in these arenas were hex removal are more common)
Res signet is not a given, also. As I said; in reasonable Tombs or GvG, you'll be one of the first targets to go down anyways.
But still; it's one of the most detailed Mesmer shutdown I've seen. Many Mesmers simply shutdown with the confidence that their opponents will not know how to counter it; you at least assume they could be actively defending against it.
Gabriel Fallen Monk
Thanks for the critiques/support. You are right this was made for my specific team arena team and not with tombs or GvG in mind. Backfire is definitely a replaceable skill, i used to use shame in its place but I found that shame was overkill usually and backfire could fend off a necro or ele for long enough that we could kill their monk(s).
In team arenas though our team gives people fits. You have to understand the point in why I use this specific build. If i wasn't in this certain team I might do something a bit different. I.E. A pure blackout mesmer to me involves a slow down (crippling anguish) and usually three interrupts. But that pretty much means your doing nothing but shutting one person down.
I know all of you pretty much assumed we use two warriors to deal our damage but in actuallity Our team uses *gasp* two dark aura nuker necros. Thats right the oh so quirky dark aura nuker.
Why do we use that? Some built in defense with regen and AotL, and for the most part because two dark aura nukers can take down a slowed blackedout monk at full health in all of about 4 seconds. Anyway you slice it blackout is lasting longer than their lives. Full health right b4 I blackout? not a problem as long as their slowed
Sometimes I will run with one dark aura nuker and one w/me with blackout also. That is also very good but unfortunately warrior is very susceptible to hexes or blindness.
BTW: I would love to do this team again with someone considering I left my guild and now have no1 to farm some TA faction with.
In team arenas though our team gives people fits. You have to understand the point in why I use this specific build. If i wasn't in this certain team I might do something a bit different. I.E. A pure blackout mesmer to me involves a slow down (crippling anguish) and usually three interrupts. But that pretty much means your doing nothing but shutting one person down.
I know all of you pretty much assumed we use two warriors to deal our damage but in actuallity Our team uses *gasp* two dark aura nuker necros. Thats right the oh so quirky dark aura nuker.
Why do we use that? Some built in defense with regen and AotL, and for the most part because two dark aura nukers can take down a slowed blackedout monk at full health in all of about 4 seconds. Anyway you slice it blackout is lasting longer than their lives. Full health right b4 I blackout? not a problem as long as their slowed
Sometimes I will run with one dark aura nuker and one w/me with blackout also. That is also very good but unfortunately warrior is very susceptible to hexes or blindness.
BTW: I would love to do this team again with someone considering I left my guild and now have no1 to farm some TA faction with.
TyLLy_4
I fougth some one with that build yesterday ( I have a PVE 20 Me/E) but i PVP with my PvP Only paladin ... we were in ring of fire arena .... and they had a monk a mes/e a ranger and an ele war .... ele war ranger died first .. then i targeted ele .... mesmer was a bitch ... wouldt let my monk heal my (but i always have Word of healing with my palading do i can heal too) anyway .. we kill this guys and then itargtet the MESMER ... but the lil bitch starts running and using distoririon .. i thoufth .. she donsent have infinite mana ..... but she didd. .... we went running for like 1min ... and stil lthe same .... distortion spirit .......... all the time .. whn i noticed the time was overand they had win for on kill sonce i left my temmates behind that was kinda stoopid but i guess the build dopes work
BannyD
with all your water magic you might want to consider rust...its an incredibly annoying hex to be under if you use any signets at all, and since its AoE..all the better
smurfhunter
TyLLy_4 that sounds like a great joke
jesh
I like the word of healing part. I wouldn't even use that on a primary monk.
Gabriel Fallen Monk
someone make a team with me!
TyLLy_4
y its it a joke? ?
and .. word of healing .. trust me .... .. my Char its a War Monk with vmapiric .. and somehow .. i found myself casting healing brezzxe in others more than in me .... but it runs me out of mana fast (i dont use gladiators set) .. so i decided to use wrd of healing ... hey 100 (or more) health its a lot for only 5 mana my friend ....... specially when u really need it
and .. word of healing .. trust me .... .. my Char its a War Monk with vmapiric .. and somehow .. i found myself casting healing brezzxe in others more than in me .... but it runs me out of mana fast (i dont use gladiators set) .. so i decided to use wrd of healing ... hey 100 (or more) health its a lot for only 5 mana my friend ....... specially when u really need it
smurfhunter
oh its not a joke.
this is sad. *crys*
this is sad. *crys*
Gabriel Fallen Monk
Mr. Boo would you like to get a team together with me?
mr_boo
I just sent you a PM.
White Designs
Quote:
Originally Posted by jesh
I like the word of healing part. I wouldn't even use that on a primary monk.
Pray tell why?
TyLLy_4
Its all on the TA fluctuathion (i use that build for Comp A ) and it dpeends ... sometimes players have unexplicable impulses to make all same profesions ..... like, the paladin rush, trapper rush, monk rush, or latley ele spiker rush, this maigth seem a litle stupid to you. but just have to look at team arenas and you will notice this. when you notice a ele rush, hurry up and get your w/m with a biggggg hammer and those elles will suffer
iv gotten 27 consecutives that way
iv gotten 27 consecutives that way
Yukito Kunisaki
In my opinion [not so humble]
A well balanced team should be able to beat any scenario with the correct adaptive capabilities.
Who should be in this scenario?
Devona
Menhlo
Cynn
Aidan...
Er I mean...
W/X
Mo/X
E/X
R/X
If I had my "balanced" team setup for 4v4, it'd run along the lines of
W/N
Mo/Me
E/Mo
R/Me
Anti-enchant/caster warrior
Good energy managing Prot/Heal blend
Elemental Smiter [bah, sue me]
All interruption anti-caster Ranger [you can sub in a Me/N for him if you want a deadly debuffer]
I did create, test, and had a nice 14 win streak [but I had to sleep] using a 4 warrior PuG [oh noes!! ]
W/N
W/R
W/Mo
W/E
A well balanced team should be able to beat any scenario with the correct adaptive capabilities.
Who should be in this scenario?
Devona
Menhlo
Cynn
Aidan...
Er I mean...
W/X
Mo/X
E/X
R/X
If I had my "balanced" team setup for 4v4, it'd run along the lines of
W/N
Mo/Me
E/Mo
R/Me
Anti-enchant/caster warrior
Good energy managing Prot/Heal blend
Elemental Smiter [bah, sue me]
All interruption anti-caster Ranger [you can sub in a Me/N for him if you want a deadly debuffer]
I did create, test, and had a nice 14 win streak [but I had to sleep] using a 4 warrior PuG [oh noes!! ]
W/N
W/R
W/Mo
W/E
jesh
I just noticed this cause Yukito bumped it.. well..
Quote:
Originally Posted by White Designs
Quote:
Pray tell why?
Cause you can use a friggin better elite, that's why. Oh look, it's a conditional Heal Other that saves me 5 energy! I so want that in my build! There's obviously nothing that could ever, possibly be better!!