http://www.1up.com/do/feature?pager....=0&cId=3144221
Guild Hall Enhancements - Nothing 100% but they are looking at:
Quote:
While the list isn't final, some of the guild and guild hall improvements we're considering include guild storage, personalized guild hall features, crafters and traders within the guild hall, guild templates for characters, and the option to toggle capes on and off. |
Quote:
CGW: Fair enough. Why can't we seem to get the upper hand against Guild Wars' Korea-based guilds? GG: Koreans are exceptional gamers, and once they sink their teeth into a game, they become formidable foes. We've seen it in several other extremely popular games, and now we're seeing it-and loving it-in GW. You could say that the top Korean players take their gaming very seriously; we've been told that the guilds that are frequently in the top ranks of the GW ladder spend quite a bit of time working on strategies and counterstrategies, improving their builds, and staying in touch with one another as they prepare for a day of gaming. They pride themselves on their study of the game and in being able to turn on a dime once they identify the strategies being used by their This situation presents a conundrum: The PVP is so good in GW that even those who are not usually RPG players are attracted to the game. However, a percentage of those players are accustomed to games where you don't really make much of an investment in your character. On the other hand, traditional RPG players are most likely to want (and to expect) the ability to be involved with their characters through quests, missions, and earned rewards. Serving both is challenging, but we feel that we're making great strides towards finding that balance between PVP and cooperative gameplay. We know that PVP players [want to level faster], and we're actively responding to that need.opponents. |
Quote:
This situation presents a conundrum: The PVP is so good in GW that even those who are not usually RPG players are attracted to the game. However, a percentage of those players are accustomed to games where you don't really make much of an investment in your character. On the other hand, traditional RPG players are most likely to want (and to expect) the ability to be involved with their characters through quests, missions, and earned rewards. Serving both is challenging, but we feel that we're making great strides towards finding that balance between PVP and cooperative gameplay. We know that PVP players [want to level faster], and we're actively responding to that need. |

Quote:
There will come a time when players will be able to have more than four character slots. If you think about future installments in the GW saga and the strong possibility that each of them might offer new professions, four character slots just won't be enough. |