I think we should be allowed different skill sets on backup, much like the Weapon slots.
For instance, Set all your attributes/skills for an axe warrior, and set it to a skill slot.
Do the same for a Sword warrior, if you want to use both.
So with the ease of a single button, you convert attributes to sword mastery, switch skills to sword skills, and change weapons to sword.
the same for Warriors for running and such.
For Ele it would be good because personally, when I take my Fire Ele to sorrows Furnace, I have nuke skills, fire storm/meteor/shower/ect.
Yet in PVP I load up on stuff like immolate, fire ball, searing heat, ect. stuff that will quickly get warriors away from attacking me.
It sucks to have to change them all the time, and sucks even more if you forget to change them before doing something else.
How many warriors have started a mission/farming group loaded up on running skills?
I know I have.
Skill Suggestions
Mike BMT
Vangor
Not that I am against this suggestion, which has been suggested a hundred times, what makes you think that forgetting to switch any skills out will not translate over changing your skill set? I mean, if you know you have run skills on, you will change them either way.
However, skill sets do need to be created, not excess things such as attribute points, or specific portions such as with sword mastery to axe or something, but just a set entirely, with all of them stored client side, doesn't require information to be stored on the server or transferred, thus allowing tons of combinations that can also be editted out of game, I mean how many times have you talked about Guild Wars and thought of trying something, might as well throw on your skill set selection rather than hop to Seekers and switch to a W/E then set up the skills.
However, skill sets do need to be created, not excess things such as attribute points, or specific portions such as with sword mastery to axe or something, but just a set entirely, with all of them stored client side, doesn't require information to be stored on the server or transferred, thus allowing tons of combinations that can also be editted out of game, I mean how many times have you talked about Guild Wars and thought of trying something, might as well throw on your skill set selection rather than hop to Seekers and switch to a W/E then set up the skills.
Arcanis the Omnipotent
Solution: Pen + Paper + Build = you dont lose your build.
The problem with this suggestion lies in that you need to specify that this cant happen mid battle. It'd throw out the rules pretty much.
The problem with this suggestion lies in that you need to specify that this cant happen mid battle. It'd throw out the rules pretty much.
Mr Wolfmaster
/signed
It's a good idea. Could come in very handy when switching from pvp to pve and back. Need I say more?
Oh yeah and do make sure it says you can't switch this during battle.
It's a good idea. Could come in very handy when switching from pvp to pve and back. Need I say more?
Oh yeah and do make sure it says you can't switch this during battle.
Zhou Feng
Quote:
Originally Posted by Mr Wolfmaster
/signed
It's a good idea. Could come in very handy when switching from pvp to pve and back. Need I say more? Oh yeah and do make sure it says you can't switch this during battle. |
Sniper22
skill sets for switching skills/attributes/and even armor (if needed) in towns with a click of a button makes life much easier. You don't have to waste time looking for all of the skills that you need