I don't know if i am the only one who think so, but i really find that there is absolutely no interest in this game for Pve high level characters. I explain , i have done all that can be done (or almost all) , i finished all quests and bonus, furnace, fow and UW (humm btw i haven't completed all quests in UW yet, but nevermind). I know how to farm but i think it is now totally useless and boring. Of course i enjoy pvp but i'd really like to continue playing pve without being bored after 30 minutes.
So here are my suggestions. Anet wants a well balanced game but i think that this, for a main part, concerns pvp. As each one follows his own history, what's the point in balancing pve ??? The reason is that pve and pvp are bound tightly, by the upgrades unlock systems, armors defense etc ... and because you can use a pve char in pvp.
So they should more separate pvp and pve. Of course the unlock system is a good idea so that new players cannot have the same stuff as pve players and to give the collecting interest of unlocking all. BUT why not introduce some über weapons and upgrades only available in pve ? I could see for exemple in UW, or other high level areas or monsters (djinns ? furnace's robot ?), some upgrades HP +40, sword mastery +2-3 etc, swords 20-35 etc... which are NOT unlocked for pvp to keep the balanced competition that Anet wants. Why not improving the AC of fissure armor too ? why not creating some elite areas which could require these elite pve items to enter or a minimum amount of XP (i thought about pve rank too to avoid noob groups in high level pve maps but this is another question

Concerning pve balance, of course economy will flame with these new weapons but in the same way, prices of items that are "perfect" for pvp, that means HP+30 etc ... will drop, so that even casual players can play pvp with same stuff as hardcore gamers. Creating über collecting PVE ONLY items is the best way to lower prices of pvp "perfect" items, and it doesn't kill the interest of playing pve like it is done for now.
The fact that pve is unbalanced is not a problem either, since each one follows his own story. they can group only with same level players or with henchies or with what they want. Nothing force them to join über players who do all the work for them, in the opposite of real MMO where some high levels can destroy the low level's adventures by killing all. Here you are the only one (and your group of course) to play your map. What's the problem if you meet a hardcore gamer with elite PVE armor in a town, just don't group with him.
that's my point of view and the main idea is to SEPARATE PVE AND PVP. These are two different games and trying to improve one, you kill the other! Anet managed to create either a very good pvp and pve game, why binding them so that they kill each other ?
Tell me what are your ideas about that, but please don't flame saying i am elitist or something like that i already heard when suggesting that in france.
thank you all for having read all of that and excuse me if my english is quite bad
