Hey guys, I'm pretty new at making builds, and I couldn't figure out where to post it, so I'm sticking it here, sorry if this is the wrong place.
Anyways, I came up with an interesting ranger/elementalist build that I wanted to hear some comments on.
Attributes
Expertise 11+2=13 (+1 mask, +1 rune)
Water Magic 12
Wilderness Survival 6+1=7 (+1 rune)
Skills:
Water Trident {E}
Water Attunement
Maelstrom
Shard Storm
Ice Spikes
Greater Conflarigation
Storm Chaser
Serpent's Quickness
Equipment
Drakescale Chest/Legs
Druid Gloves/Boots
Mask +1 Expertise
This build is for pretty general use, the interesting thing here is that you don't use bows to attack, even though you're a primary ranger. The skill to spam here is Water Trident. With expertise at 13, it only costs 2 energy, while still dealing out a good 50+ damage and doubling as a snare, but it does have a 3 second cooldown time. To fix the cooldown time, I got serpent's quickness, which should give you a good 20+ seconds of a trident every 2 seconds. If mana gets tight, you can do water attunement, which I think would drop the cost down to 1, but I can't really test that right now. The greater conflarigation makes all damage fire damage for about 86 seconds at that level, paired with the drakescale chest/legs giving you a good 115 armor. The storm chaser serves a double purpose here. Not only is it good for travel, giving you 25% faster running speed for a good amount of time (forgot the numbers there). But, it also gives you 4 energy every time you get hit by elemental damage, which will be frequent with greater conflarigation. This stops any mana problem flat in it's tracks. Finally, I tossed in shard storm and ice spikes because they both not only do a good 70 damage, but double as a weaker snare than the trident. If the monks/mesmers group together, you could pull ice spikes to slow them, and a maelstrom to take their spellcasting out of comission for some time. Not to mention, this does do more damage per second than firestorm.
The part that I see going wrong with this build is A) The damage output might not be up to par with a warrior, ranger, or fire elementalist, and B) It would be tricky to maintain all the buffs there, so chances are some of them wouldn't get used an awful lot, although each does serve a purpose. Serpant's Quickness or water attunement could be subbed with troll ungent to get some nice healing in there.
Got some better ideas for the build? Comments please.
Interesting Ranger/Elementalist Build
Reizor
Xma
Read expertise description again... it doesn't talk about spells.
Reizor
Hot diggity, that shot me down.