Interupt is ruining this game!
Poxy
I am a elementist, I dont wanna spend time creating another character and unlocking skills and im just used to being an ele so not going to change...
but the interupt rangers and mesmers make me wanna sell this game and get wow or evercrack or something else.. i mean its cheap.. they are not hitting knocking down or anything just a quick interupt...
it sucks for me when im casting a big spell and then blam interutped and the skill is recharging so i cant use again untill it does... so it makes me useless..
yes i could take glyph of concentration but i have to cast that first then my spell everytime... by that time im dead anyways as my armor is sucky...
Just my opinion but i dont like it.. it sucks that everytime in comp arena i spawn and see rangers i know they are comming for me... even if we have a monk they come for me.... so my character in pvp is basically useless...
ive tried em all
air fire water earth
anyone with any help on not getting interupted will be appreciated thanks....
but the interupt rangers and mesmers make me wanna sell this game and get wow or evercrack or something else.. i mean its cheap.. they are not hitting knocking down or anything just a quick interupt...
it sucks for me when im casting a big spell and then blam interutped and the skill is recharging so i cant use again untill it does... so it makes me useless..
yes i could take glyph of concentration but i have to cast that first then my spell everytime... by that time im dead anyways as my armor is sucky...
Just my opinion but i dont like it.. it sucks that everytime in comp arena i spawn and see rangers i know they are comming for me... even if we have a monk they come for me.... so my character in pvp is basically useless...
ive tried em all
air fire water earth
anyone with any help on not getting interupted will be appreciated thanks....
Sol_Vie
Use spells that cast faster.
Look at some of the more defensive spells given to elementalists to ward off interrupts.
Yeah it can be a pain for elementalists with interrupters, but it is far from possible. Try looking at your selection of skills before deciding that it's too hard or useless.
And by the way, unlocking skills is an absolute necessity for PvP. At least if you want to play with some degree of reliable skill.
Look at some of the more defensive spells given to elementalists to ward off interrupts.
Yeah it can be a pain for elementalists with interrupters, but it is far from possible. Try looking at your selection of skills before deciding that it's too hard or useless.
And by the way, unlocking skills is an absolute necessity for PvP. At least if you want to play with some degree of reliable skill.
asdar
I agree with you. It's too far, especially in arena's. I'm just not sure what all they can do without unbalancing GvG and Tombs.
Try Mantra of resolve as some advice. It sucks but an Ele/Mes is the best suited to it. You'll lose 7-3 energy when you're hit but the skill won't be interupted. At Inspiration of 8 it's 5 if I remember right. It wastes a whole skill and 8 points already so take along Inspired Hex to get it back is my advice.
Alternatively is Mantra of concentration, the thing is if you use this you'll have to spend 5 points to renew it when you're interupted, same as you would lose with resolve and it's got a 20 second delay so you can only do 2 sure spells every 20 seconds.
Try Mantra of resolve as some advice. It sucks but an Ele/Mes is the best suited to it. You'll lose 7-3 energy when you're hit but the skill won't be interupted. At Inspiration of 8 it's 5 if I remember right. It wastes a whole skill and 8 points already so take along Inspired Hex to get it back is my advice.
Alternatively is Mantra of concentration, the thing is if you use this you'll have to spend 5 points to renew it when you're interupted, same as you would lose with resolve and it's got a 20 second delay so you can only do 2 sure spells every 20 seconds.
carnivore
bah...air eles anoy me to no end. a constant blinding flash with 2 attunments is like 2/3 energy for a very long blind
mr_boo
Try to use your environment more. I know spells like Lightning Orb require line of sight, but there are other spells out there that don't need it. Also, keep in mind that steps like blinding flash and gale help as well. In random arena, there is a certain chaos factor, so try not to get too discouraged at all, because you can't really expect to much. Get to the Team Arena level and party with your guildmates or some friends...this way you can take some can make a small scale team that accounts for interrupt rangers.
asdar
The thing about line of sight that kills me is that so many solid looking things aren't solid. Alters aren't solid, pillars aren't solid, very often hills aren't solid and you can see the arrow fly right through them.
Even if they were solid that doesn't stop a good mesmer from crushing you like a grape.
Even if they were solid that doesn't stop a good mesmer from crushing you like a grape.
Commander Fox
Its not unfair, ranger can interupt, but they arent strong in any other way! plus they dont go for the monks because their spells are way to short to interupt! Plus the warrior could say the same about the elementalist that constantly blinds him, rendering him useless! or the monk could say the same about the mesmer sucking out all of his energy. Its just a balance
mortalis doleo
against mesmer interrupts, you can be earth with obsidian flesh.
against ranger interruption, you can be water with the thing that blocks arrows/magical projectiles.
if you are air, blind the rangers - the recharge time of blinding flash is great.
if you wanna be fire, use your secondary skills and fast spells like immolate, flare and any AoE spell that targets enemies near you.
interruption is beatable...
against ranger interruption, you can be water with the thing that blocks arrows/magical projectiles.
if you are air, blind the rangers - the recharge time of blinding flash is great.
if you wanna be fire, use your secondary skills and fast spells like immolate, flare and any AoE spell that targets enemies near you.
interruption is beatable...
Poxy
thanks for the help guys as, ill try some of those things... i have unlocked about every skill for an ele and a monk i dont mind unlocking more but i dont wanna be a ranger or anything else for that matter. I like being an ele im ok with dying fast when i get called cause of lack of armor and i dont mind warriors standing on top of me wacking away thats just the game but interupt seems to really get on me... its like someone pulling a gun out in a knife fight... its no use....
zedboy
I often go for Elementalists when I PvP and to be honest I feel bad for them when I see most of their spells being interrupted when two Rangers target them. I'd be upset if it was done to me. You have to do it, though, or else you or your teammates will die. I guess it can be taken as a compliment, since if an Ele is left alone, he'll wreck havoc on everyone. Their spells are that good IMO.
However, I've more often than not gotten my ass handed to me when going after a few Elementalists. For instance, Gale and Blinding Flash can make a Ranger quite useless.
Getting interrupted isn't fun, but in the end it's part of the game.
However, I've more often than not gotten my ass handed to me when going after a few Elementalists. For instance, Gale and Blinding Flash can make a Ranger quite useless.
Getting interrupted isn't fun, but in the end it's part of the game.
carnivore
interupt is indeed the counter to spell casting, otherwise it would just be a game where casters just fired off spells like gun slingers. everyone has pointed out how interrupts arn't unfair but yous seem to think it's still imbalanced.
1. there is little damage output from a pure interrupt ranger
2. eles have more than enough defenses, blind or magnetic aura
3. rangers and warriors are both as easy, or even easier to shut down than spell casters
1. there is little damage output from a pure interrupt ranger
2. eles have more than enough defenses, blind or magnetic aura
3. rangers and warriors are both as easy, or even easier to shut down than spell casters
smurfhunter
let me just say fire eles usually cry when they see rangers (or most other interupters) because in the fire line alot of spells take awhile to cast, which is ideal for interupters. on top of that, you dont have any really nice counters like blinding flash (in a 4-4 environment i mean), so your best bet would be to dig into the inspiration line for something nice like spirit shackles
Poxy
just tried blinding flash it works ok still only 10 seconds and then they are back at it... I guess it is balance but crap, i used to feel i can deal lots of damage now its like ,protect protect , now i can hit someone, then protect protect again....
Autumn_Leaf
wow. hw are u complaining about interrupts when the just added a delay time to all the ranger interrupt spells. your half monk so use spel breaker. change your secondary to mesmer and use resolve( your an ele i think u can spare some energy). stop complaining cause u can't adapt.
yangster
Stop complaining. There are plenty of ways to counter interrupters and use your secondary profession to help you. Rangers can do more than just interrupts, mine does a lot of damage.
Rico Carridan
I'm guessing you're having trouble getting firestorm or meteor shower or earthquake or something to cast. Short answer is don't use those spells, they aren't very good in PvP. Take a look at the casting times of the spells you're casting at--don't take anything with longer than 2 second cast, preferably, don't take anything with longer than 1s. I can tell you that from my experience as an air elementalist, interrupts have not been a real problem. Lightning strike, enervating charge, whirlwind, etc. all have fast enough cast times that interrupts shouldn't be more than a minor annoyance.
Or if you want to get back at the interrupters, pump up energy storage to max, and use thunderclap and shoot them back with a shocking bow. Most annoying build in the game IMHO.
Rico
Or if you want to get back at the interrupters, pump up energy storage to max, and use thunderclap and shoot them back with a shocking bow. Most annoying build in the game IMHO.
Rico
JYX
1 thing. Even though mantra of resolve is good against rangers, its very very bad against mesmer interrupters. In fact its far worse than using nothing at all. Course if you're trying to cast meteor shower then mantra of resolve isn't going to help very much against a ranger either. But even using a 2-3 second cast spell with resolve will get you punished against a good interrupt mesmer.
drwtwn312
I usually go air spiker and I have yet to have trouble with interupts. I can constaly cast because the longest spell I cast is 2seconds and I have 40% chance to increase so I very rarely see it take the full 2 seconds.
Waylayer
GLYPH OF CONCENTRATION
you next spell cannot be interrupted and ignores the effects of Dazed.
you next spell cannot be interrupted and ignores the effects of Dazed.
SnipiousMax
Migraine slows Monks spells enough to interrupt them as well.
Pacifism is a nasty little anti-ranger interrupter spell, won't do much for the mesmer skills, but its better than nothing.
Also its next to impossible to interrupt if you don't have energy, and Rangers don't have much to spare.
Pacifism is a nasty little anti-ranger interrupter spell, won't do much for the mesmer skills, but its better than nothing.
Also its next to impossible to interrupt if you don't have energy, and Rangers don't have much to spare.
Buzz Hunter
"just tried blinding flash it works ok still only 10 seconds and take it they are back i guess it is balance but crap i used to feel i can deal lots of damage now its like protect protect oh ya now i can hit someone then protect protect again"
Someone please interrupt this with a period....
Someone please interrupt this with a period....
Sol_Vie
Quote:
Originally Posted by Commander Fox
Bahaha I go against monks, and if you can land a concussion shot they're out for 15 seconds. And rangers aren't strong in any one area- they're jacks of all trades. That's their point. That's almost always. Rogues in D&D? Rangers in that too, actually.
As for the whole line of sight thing, using your enviroment. That is an absolute must. As an ele I try to hide behind things. With a ranger I try to get on top of hills.
Quote:
Originally Posted by Poxy
just tried blinding flash it works ok still only 10 seconds and take it they are back i guess it is balance but crap i used to feel i can deal lots of damage now its like protect protect oh ya now i can hit someone then protect protect again
"Just tried blinding flash... it works ok. Still, only 10 seconds and take it they are back. (Huh?) I guess it is balanced but crap. (Not true... as an ele you should be able to put a a mderate beat down on a warrior in your face). I used to feel I can deal lots of damage. Now it's like Protect protect...."
=D heist23
Quote:
Originally Posted by Poxy
just tried blinding flash it works ok still only 10 seconds and take it they are back i guess it is balance but crap i used to feel i can deal lots of damage now its like protect protect oh ya now i can hit someone then protect protect again
what the hell? i'll try to salvage what i can from this statement....
Blinding Flash: probably your main problem is the fact that this spell takes 15 energy to cast. get air attunement, along with elemental attunement [E]. that should get you 12 energy back. 10 seconds and they aren't blind anymore? it's got a 4 second recharge, so send another flash right back at them. ...as for the rest of this sentence, i can't understand it.... Poxy
Quote:
Originally Posted by heist23
what the hell? i'll try to salvage what i can from this statement....
Blinding Flash: probably your main problem is the fact that this spell takes 15 energy to cast. get air attunement, along with elemental attunement [E]. that should get you 12 energy back. 10 seconds and they aren't blind anymore? it's got a 4 second recharge, so send another flash right back at them. ...as for the rest of this sentence, i can't understand it.... sorry i was at work when i was typing and i was in a hurry.... anyways a little editing.... Kabale
Interrupts stopped us from winning halls yesterday...there were about 3 rangers constantly interrupting our hero everytime we tried to claim...
We had dust trappers but the rangers were smart and knew how to move out of the way of a trap :P Throw dirt would have been nice tho... But really, blindness it the best defense against interrupts, especially if you have to protect someone else, not yourself (otherwise mantra of resolve is the best choice). Schorny
Quote:
Originally Posted by Autumn_Leaf
wow. hw are u complaining about interrupts when the just added a delay time to all the ranger interrupt spells.
This does not affect interrupts. Interrupts got a big buff with the last update.
dready
your complaing about inturpts haha.... selling the game just cos you can adjust to counter them, man thats weak, sorry to say but like most ppl here have said THINK on how to get around them and you will work it out.
dont just ask for help look in your skills and think what to take and what not to take, dont rely on other ppl to tell yo how to do it, then its just boring. Arrow-bow
Quote:
Originally Posted by Poxy
I am a elementist, I dont wanna spend time creating another character and unlocking skills and im just used to being an ele so not going to change...
but the interupt rangers and mesmers make me wanna sell this game and get wow or evercrack or something else.. i mean its cheap.. they are not hitting knocking down or anything just a quick interupt... it sucks for me when im casting a big spell and then blam interutped and the skill is recharging so i cant use again untill it does... so it makes me useless.. yes i could take glyph of concentration but i have to cast that first then my spell everytime... by that time im dead anyways as my armor is sucky... Just my opinion but i dont like it.. it sucks that everytime in comp arena i spawn and see rangers i know they are comming for me... even if we have a monk they come for me.... so my character in pvp is basically useless... ive tried em all air fire water earth anyone with any help on not getting interupted will be appreciated thanks.... Hey! u should use some skils which gonna evade/block melee and arrows attacks, and use blinding flash on a ranger if he/she tryes to interpt u every time ,but u should still remember one single thing,rangers has a secondary profession ,so u really need to think some good build for u, which will gover u for interupting/hexes. And glimmering mark (E) is useful skill because if u cast lighting dmg very fast and if u attacking interupter every time then the interupter gonna be blid over 20 seconds! u should try it Sassy James
Glyph of sacrafice, mantra of resolve, etc. oh and if u dont want to spend the time to get new skills or not shitty armor then quit the game anyway
Yukito Kunisaki
You may as well sell the game.
I say this bluntly because I'm a warrior who WANTS the ability to interrupt traps and spells... If you can shut out non-casters using 2 skills. [Shadow of Fear, Enfeeble], then WE as non-casters deserve the power to SHUT OUT your HARD hitting 5s. cast time spells... I see no reason to give advise on someone who thinks interrupts are horrid. To me, that's like me, the warrior, saying hexes/conditions are evil... I can counter them with a good team. If you can't counter, then don't play this game... Nightwish
Like what Yukito said, try playing a warrior and see how badly one can suffer without support and compared it to caster char :P.
For the record, my warrior in CA managed to get stacked with 2 rows of hexes+conditions as I did not bring the right tools to remove them. My caster char never experience that before. Yamat
I'm glad the flaming was kept to a minimum... if the guy likes playing E/Mo, don't go off at him. There's nothing that says you need to unlock all the skills for all 6 professions to be good at this game.
To the OP, there were some good suggestions in here that will allow you to stay as an E/Mo. Give them a try. twicky_kid
do have to agree that interrupts are still very unbalanced. when the interrupts recharge faster than most of the skills they are interrupting something is wrong with that.
dargon
Actually no, given that the interrupts do very little dmg, but if you get that meteor shower off, you can in theory do about 400 dmg to a single target (if they aren't smart enough to move). Compare 400, or even 100 to the 30 or so that you'll take from a kindled distracting shot.
Iere
Agreeing with the blind- and with Dargon.
I run an air spike. Do I hate it when someone interrupts my Lightning Surge? damn right I do! Do I bitch about it? No, because they just avoided a good 100 damage followed with lightning orb for 200 in 1 second or less. If I run into a team who interrupts so well that I can't get a spell off? I congratulate them. OP- go play an interrupt mesmer and find out how much of a bitch it can be at times when you've got warriors on you and can't do a damn thing against them. Or when you accidentally "Power Block" a Signet of Devotion because you're getting trigger happy. =HT=Ingram
you have to remember this game is about BALENCE and SKILL... its all about how you play it.
Every build has a counter. Maybe a little harder to find. but its out there... True Rangers interrupts are powerful, but just think how bad it was back when those guys were getting left out of everything cause no one knew how to use em. Also Malstorm and Spellbreaker cause you a ton of worry. But allas you can get some really good damage if you manage to get a few by. basically wait for a bit and force them to use their energy on you canceling Low energy skills. then when they are out cast the monster Spike or meteor... That's part of the reason eles have such high energy... Rangers do not have enough energy then to interrupt you head to head, and they are toast... Timing is key. you'll get used to it... Ende
Quote:
Originally Posted by Iere
OP- go play an interrupt mesmer and find out how much of a bitch it can be at times when you've got warriors on you and can't do a damn thing against them. Or when you accidentally "Power Block" a Signet of Devotion because you're getting trigger happy.
amen! i play interrupts a lot as a mesmer and it's a tricky business. in a bad day i am completely useless to my team, on a good day i'm devastating. one thing i find is that once i get a couple good interrupts off, a good team will shout and i immediately find two warriors on my back making me taste their blades or the dirt (if it's a hammer).
if a mesmer is interrupting you - get help from your teammates. noone can interrupt effectively while running for his life. |