OMFG A good E/R Build

Nirconus Otreum

Nirconus Otreum

Lion's Arch Merchant

Join Date: Sep 2005

FDR

I don't know how I did it, but I guess I was just really bored. Now, I didn't say this build was unbeatable, I just said it was good.

1.Conjure Flame
2.Mark of Rodgort
3.Meteor
4.Favorable Winds
5.Savage Shot
6.Melandru's Arrows {E}
7.Troll Ungent
8.Resurrection Signet

Fire Magic:9 (8+1)
Energy Storage:11 (9 + 1 + Eye) (63 Energy)
Marksmanship:9
Wilderness Survival:11

Equips: Fiery Bow with a Req. of 9 Marksmanship

The Fire Magic is just high enough so that the MoR can set the enemy on Fire for 3 seconds. You all know about Favorable Winds here, so I won't explain how to use it. When approaching an enemy, use these spells in the order that they appear: Favorable Winds -> Conjure Flame -> Melandru's Arrows -> Mark of Rodgort. Meteor is for fleeing enemies and interruption, while Savage Shot is used right after a normal shot for twice the damage, or just interrupting. Meteor is also fantastic against Monks, especially if they're below 50% Health. Use Troll Ungent when you suffer a degenerating from a Condition or when you are just above 50% Health. Although this may seem like a weak or Energy consuming build, it surpisingly isn't. The only real weakness is Warriors, and degeneration , Meteor, and Savage Shot can help against them. ALWAYS have Conjure Flame, Melandru's Arrows, and FW on yourself. The massive damage and interruption this build causes makes up for the low armor rating, and as long as you dont cast Mark of Rodgort every time chance you get, and you don't spam Savage Shot, your Energy should be fine. If this build doesn't seem like it would work to you, just try it - it's really pretty good, especially for an uncommon and usually unreliable combination of a E/R.

EDIT: Give me some advice if need be, but try not to criticize.

jon__

Ascalonian Squire

Join Date: Jul 2005

Kuh Five

R/E

Unfortunately rangers do this better with dual shot and preparations...

Nirconus Otreum

Nirconus Otreum

Lion's Arch Merchant

Join Date: Sep 2005

FDR

Alright, number one, I have a preperation in there: Melandru's Arrows. Number two, how the heck would Dual Shot benefit this build?

lynxxClan

Ascalonian Squire

Join Date: Aug 2005

Select Few [SF]

Mo/Me

/sigh

rii

Desert Nomad

Join Date: Mar 2005

UK

.......preps work off the arrows..... therefore.... if there are more arrows... there is more prep.... so there is more damage.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Nirconus Otreum
EDIT: Give me some advice if need be, but try not to criticize. In that case, nobody will want to help you.

rii

Desert Nomad

Join Date: Mar 2005

UK

Does it not rile you slightly when people wander in and say things like 'omg i just made a good build out of x'..... of course you did, its not hard. That is highly pretentious and somewhat grates across my nerves.

I did post a long thing about how to improve the build.... but ie screwed up and now i cant be bothered to retype-.-... dont worry though, it was constructive

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

this has basically the same problems a r/e using mark of rodgort has. hex has a long recharge, and hex removal in an organized pvp isnt uncommon.

other than that youre relying on -10 pips of degen and a little bit of bow. not to scary when you come up against a monk.

i think youre right in one area tho, savage shot is better than dual shot, maybe in every build. same recharge and you get a dual shot affect, but you get full damage. although, it probably takes a half second longer than dual shot does

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

*yikes*

I guess good is a subjective word...


I don't know where to start....

Problem #1 -- Is that you've picked Fire
Problem #2 -- Is putting Bow Attacks and a Ranger Preparation with a caster primary....

Am I missing some secret trick or is this utter cack :X

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Nirconus Otreum
Give me some advice if need be, but try not to criticize.[/B] If you want to do something like this go ranger primary, and don't use garbage like mark of rodgort.

Nirconus Otreum

Nirconus Otreum

Lion's Arch Merchant

Join Date: Sep 2005

FDR

Okay guys, I didn't mean "good" as in "amazing," I meant "good" as in "isn't beaten every time." This build is mainly for 4v4, and usually only on casters. Attacking Warriors isn't too smart (although degeneration helps, and if they have no Armor+ skills it sometimes does around 40 a shot), and Rangers have better armor, but it is sometimes possible to beat them. Average damage per shot to mages is anywhere from 60-90, depending on their skills. Even with that, they have max degeneration and interruption. It's not an amazingly fantastic build, but it is decent. As I said before, if you don't think it looks very good, try it. I'm open up for suggestions, too. That doesn't mean "don't use this," or "that's a stupid skill to put in." Give me a replacement skill to put in. I'm trying to think outside the box, and not stick the same traditional Ranger build.

And by the way: What's wrong with using Fire?

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

Fire is bad for PvP because most of it's skills are high-cost, long-cast AoE spells with high recharge times. People tend to move out of them or interrupt them.

[email protected]

Frost Gate Guardian

Join Date: Feb 2005

Ice E/R combo is fun to play. Whereas Fire is high dmg, Ice is high defense and support.

Water Magic 16
Energy Storage 9
Marksmanship 8
Wilderness Survival 7

Icy Bow of Enchanting

Water Trident {E}
Conjure Frost
Hunters Shot
Armor of Mist
Troll Ungent
Blurred Vision
Ice Prison
Rez sig

Weaknesses: Shatter Enchantment, Cripple