Homes....

Noah Syn

Pre-Searing Cadet

Join Date: May 2005

Im completely new to GW, and i wish to buy this game, but being an experienced role player, i just have one question, and if the answer is no, then its my suggestion. Are you able to buy houses etc in GW? if not, then buying homes would be a great thing to have.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Noah Syn
Im completely new to GW, and i wish to buy this game, but being an experienced role player, i just have one question, and if the answer is no, then its my suggestion. Are you able to buy houses etc in GW? if not, then buying homes would be a great thing to have.
no you can not buy a house

whether or not they will be in future content is anybodys guess

Richtus

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Loviatar
no you can not buy a house

whether or not they will be in future content is anybodys guess
I'd like to see some simple player housing, with either dropped or purchasable furniture and decorations, like in EQ2.

Celestial Harmony

Ascalonian Squire

Join Date: Apr 2005

I'd love that,
It'd be cool if you could buy a house which appears as an outpost on the map so you can travel there whenever, have item storage boxes there too and stuff, maybe a 'dummy' to test your damage-per-second etc although I think this is already on the Guild Hall wishlist

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Why do you need a home????????

It's not a MMORPG! I personally hope they don't waste a single developer minute making a home. I can't see any reason for it - you are being displaced by various forces, you've abandoned everything to try to save the world, but I think that armoire would look nice in my bedroom??? It's an action game - you don't have a job, there are no hobbies, you are fighting to live - not to get a new tea set. I'd rather they worked on useful content.

Noah Syn

Pre-Searing Cadet

Join Date: May 2005

i thought this game was considered an MMORPG... thats what i have read so far...

Jesso

Academy Page

Join Date: Apr 2005

Ohio

Quote:
Originally Posted by Epinephrine
Why do you need a home????????
It's an action game - you don't have a job, there are no hobbies, you are fighting to live - not to get a new tea set. I'd rather they worked on useful content.
Quoted for truth

Lunarbunny

Lunarbunny

Lion's Arch Merchant

Join Date: Apr 2005

Seattle, WA, USA [PST | GMT -8]

Ready and Willing [RAWR]

Your home is the Sardelac Sanitarium (the one in-game, not this forum). Sure, homes might be nice, but it's a waste. The way the game is set up, you'd have to make cities with homes so that others could come to it. I would probably just avoid it and joke about it being another crackerbox housing development.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Noah Syn
i thought this game was considered an MMORPG... thats what i have read so far...
WRONG

if you think that you have never been to the GW home site where it states it is NOT a mmorpg
they go out of their way to call it a different name

sheeshh

Soul Monarch

Soul Monarch

Krytan Explorer

Join Date: Apr 2005

In the between.

Heros Etc.

Me/N

Who needs homes?

This is Guild Wars and we already have guild halls.

Good enough for me! ^^

Kokopelli

Ascalonian Squire

Join Date: May 2005

Jacksonville, FL

W/Mo

Quote:
Originally Posted by Epinephrine
Why do you need a home????????

It's not a MMORPG! I personally hope they don't waste a single developer minute making a home. I can't see any reason for it - you are being displaced by various forces, you've abandoned everything to try to save the world, but I think that armoire would look nice in my bedroom??? It's an action game - you don't have a job, there are no hobbies, you are fighting to live - not to get a new tea set. I'd rather they worked on useful content.
You destroyed my idea for starting a Guild Wars edition of Trading Spaces.

MCS

MCS

Banned

Join Date: May 2005

Marriage!? Homes?! It's a role playing GAME, not life. I severly hope none of you bought the game to live your life out in.

Why you would even want these things is beyond my comprehension.

Next you'll be demanding they get 9-5 jobs and have to eat or they die. They also have to drink and use the bathroom. If they don't make friends they get depression and commit suicide. They also have to do their taxs and if they don't they get put in prison.

I think I know what game you're looking for?

http://thesims.ea.com/index_flash.php

Excuse me while I go vomit.


(BTW sorry about being so hard on you, thinking about the sims makes me violent.)

Noah Syn

Pre-Searing Cadet

Join Date: May 2005

no no! i dont mind you guys being harsh actually, i thin of it as constructive critisism. I have not actually bought the game. this summer after school ends, i wanna get a fun (free online play) onoine game, and SO FAR GW is top of my list. it looks liek a hell lot of fun, and i have read reviews. Phenominal. i just thought i would give some input, but hey, as much as i like MMORPG's, this style is awesome too. as one of your comments....

Quote:
Originally Posted by LunarBunny
you'd have to make cities with homes so that others could come to it
you help to build cities? is this world constantly expanding? and is that what the background streaming is for too?

DoomsDay

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Loviatar
WRONG

if you think that you have never been to the GW home site where it states it is NOT a mmorpg
they go out of their way to call it a different name

sheeshh
Umm, Not to burst your bubble, this taken straight from their website:

Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?

Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, kill stealing, and lines to complete a quest.

Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.

Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.

Finally, unlike existing MMOs, all characters in Guild Wars inhabit the same virtual world -- they are not divided onto different servers or shards -- so players can always team up with or compete against any other player in the world.


They flat out say they are more of an MMORPG then they are an RPG which is the exact opposite of what the game really is. Its really an RPG that can only be played online.

I mean really, the naming they want to call it is fine, but I can say that yellow is actually green, but it doesnt really make the yellow green now, does it.

Lunarbunny

Lunarbunny

Lion's Arch Merchant

Join Date: Apr 2005

Seattle, WA, USA [PST | GMT -8]

Ready and Willing [RAWR]

What I was saying about cities is that you only encounter other random people in cities/meeting areas/co-op quest starts. All of the rest is instanced, and therefore you would not run into some other player's house with other people around without placing it in a city.

"Now where did I leave my keys? I have to lock up; there might be a Charr invasion while I'm gone."

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Lets not start the MMO/CO battle again.

Here is the fact of the matter

The dev's "made up" a new gener, and called it CORPG




Some people take this to be the word of god himself, but this game is and shall always be a MMO to me.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Manderlock
Some people take this to be the word of god himself, but this game is and shall always be a MMO to me.
Yeah, but I fail to see how it is MMO. Chess is played online by multitudes of people all the time, has a huge community and websites devoted to setting up matches and so on, tracking stats, has (many) ladders and rankings and everything, but chess is not an MMO game. It is a 2 player game that is played online. Simply having many people online and playing doesn't make it "Massively Multiplayer" or else every game online is massively multiplayer, as they all have numerous people playing. It's online. It's multiplayer. It is an RPG by some definitions - I would say it is an MORPG; MORPGs then divide into those that support massive numbers in persistent worlds, called MMORPGs and those that don't. Counterstrike is online, has massive numbers of players at any time and is "Role-Playing" in that you are essentially playing the role of a terrorist or counter terrorist, but it isn't a MMORPG either, for many reasons. Labels must make sense and be defined, and an MMORPG is more than simply a game played online with many other people also playing that game. I could call Counterstrike a MMORPG with about the same justification that they use to call GW a MMORPG, and I could call chess an MMOG at the same time. Heck, put my viewpoint in first person for the king, make it a bit more graphical and I could claim it was MMORPG.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

only reason i now disagree its an MMO is coz the only time i feel like im playing online is in towns. with the instanced areas it just feels like singleplayer, even in a group of 6 players.

iczer

iczer

Frost Gate Guardian

Join Date: Feb 2005

**Useless post deleted**

- Iczer

MCS

MCS

Banned

Join Date: May 2005

Quote:
Originally Posted by iczer
The Sims would be more to your liking if your really dead set on homes and furnishings and all that.

- Iczer
HEY nice useless post. Here is part of mine 7 posts up

Quote:
I think I know what game you're looking for?

http://thesims.ea.com/index_flash.php

Excuse me while I go vomit.
(thats a sims website)

iczer

iczer

Frost Gate Guardian

Join Date: Feb 2005

Quote:
Originally Posted by MCS
HEY nice useless post. Here is part of mine 7 posts up
I apologize, I brushed over the responses and did'nt catch your comment. I will remove my useless post. Anyway, no need to dual post just to point out the mistakes of others.

- Iczer

Bone_White_Haze

Bone_White_Haze

Academy Page

Join Date: Apr 2005

Unnecessarily harsh.

It is a competetive game. There is room for some roleplay.

Personally, rather than homes, I'd rather they piled all of the spiffy-new-things they build (if any) into guild halls. Team-based acheivement, add-ons you need to collect platinums from every player in the guild for...much more in the spirit of the game's design.

Promote the team, not the individual.

Aenar Hakon

Pre-Searing Cadet

Join Date: May 2005

Besides GW, I also play an MMORPG with houses, namely Asheron's Call. In Asheron's Call, houses are a large strain on the servers. However, they are very popular. They could be considered places to show off trophies. But we'd have to implement trophy items. They're mostly for fun. There's monthly rent for actual cottages, villas, and mansions. (The mansions are the equivalent of guild halls.) In the world of GW, I don't think they're appropriate. Due to instancing. They'd have to sell them in towns. Or, they could place several ones to buy in the out of town world. However, if you went in parties, there could be land conflicts. So, it would be nice just for fun. But I think they'd cause a lot of server stress. Which could mean subscriptions.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Epinephrine
Yeah, but I fail to see how it is MMO. Chess is played online by multitudes of people all the time, has a huge community and websites devoted to setting up matches and so on, tracking stats, has (many) ladders and rankings and everything, but chess is not an MMO game. It is a 2 player game that is played online. Simply having many people online and playing doesn't make it "Massively Multiplayer" or else every game online is massively multiplayer, as they all have numerous people playing. It's online. It's multiplayer. It is an RPG by some definitions - I would say it is an MORPG; MORPGs then divide into those that support massive numbers in persistent worlds, called MMORPGs and those that don't. Counterstrike is online, has massive numbers of players at any time and is "Role-Playing" in that you are essentially playing the role of a terrorist or counter terrorist, but it isn't a MMORPG either, for many reasons. Labels must make sense and be defined, and an MMORPG is more than simply a game played online with many other people also playing that game. I could call Counterstrike a MMORPG with about the same justification that they use to call GW a MMORPG, and I could call chess an MMOG at the same time. Heck, put my viewpoint in first person for the king, make it a bit more graphical and I could claim it was MMORPG.

*Sigh* The only thing I am saying is that the CO title was made up, and they are just trying to stand out.

Yes CS has a very small amount of MMO in it, but they have a title for that thats been around much longer than the 6 month old CO. Its called FPS

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Bone_White_Haze

Personally, rather than homes, I'd rather they piled all of the spiffy-new-things they build (if any) into guild halls. Team-based acheivement, add-ons you need to collect platinums from every player in the guild for...much more in the spirit of the game's design.

Promote the team, not the individual.
I was kinding thinking along the lines with what Bone White Haze was saying and Aenar Hakon's concern about some potional issues he addressed.

I was thinking today about how could everyone in GW could own a house (if they choose to) and find the space and other rescources needed to make this possible? Would there be a section of GW dedicated to houses? Imagine what that would look like...a endless sea of houses! Mmm...so I came with a genius idea, that's really rather simple. Add a living quarters onto or near the guild hall!
Ok, here's the break down: Each guild can have up to 100 members right? So the living area could have up to 10 floors + 10 rooms on each floor = 100 rooms. The Guild would have the option to buy this dorm building, the guild leader would start off with the largest room, followed by the officers (medium size room), members would have regular size rooms. I know what your thinking...what if members or officers wanted larger rooms? What if you didn't have that many members in your guild?

So here's the answer to these questions:

1. For members/officers wanting a larger space, there could be an upgrade option to purchase a larger room or suite. Of course the guild members would be responsible for paying their own upgrades.

2. The add-on building could have the option to buy 1 floor at a time as needed or even sell back floors if they are not needed anymore.

The other idea is that when you go into your room, just like when you leave a city, you're in your own space. Everything is pretty centerized in this case. But keep in mind that for those guilds that don't want the addition to their hall, they don't have to buy it. As far as all the minor details, lets let the GW Development team figure those if they go with this idea.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Manderlock
*Sigh* The only thing I am saying is that the CO title was made up, and they are just trying to stand out.

Yes CS has a very small amount of MMO in it, but they have a title for that thats been around much longer than the 6 month old CO. Its called FPS
*sigh right back at you* FPS is generic to the viewpoint and includes single player games. Everyterm is coined at some point to define a genre, FPS and MMORPG are not exceptions. GW is unlike the games lumped together under MMORPG and make it clear that they are not even aiming to be one, but that they borrow from that genre. It is without doubt an RPG, I personally would have chosen action RPG or online action RPG or multiplayer online action RPG as those are descriptors that allow easier nesting of categories. CO is obviously chosen by them, true, but it is no less true as a result. Calling a hyena a dog just because all the animals it resmbles are dogs is a silly idea - yeah, GW resembles a MMORPG, but it is a different beast. Errors in classification are common in biology, rabbits were fairly recently reclassified as lagomorphs instead of rodents, as we learn more about things it's natural to reclassify.

Kalnaur

Ascalonian Squire

Join Date: May 2005

"CORPG (Competitive Online Role-Playing Game)."

Why not Cooperative Online Role-Playing Game? I understand that groups seem to be encouraged. With that in mind, enhancing guild halls, perhaps giving members "rooms" with which to place their unused equipment would be, in my opinion, a perfect fit.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Kalnaur
"CORPG (Competitive Online Role-Playing Game)."

With that in mind, enhancing guild halls, perhaps giving members "rooms" with which to place their unused equipment would be, in my opinion, a perfect fit.
I'm glad you agree, though you can't always please everyone at the same exact time, maybe this idea can finally end the war between those who want houses and those who claim they rather "vomit", while at the same time providing a realistic option that could possibly be placed in GW as future expansion.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Epinephrine
*sigh right back at you* FPS is generic to the viewpoint and includes single player games. Everyterm is coined at some point to define a genre, FPS and MMORPG are not exceptions. GW is unlike the games lumped together under MMORPG and make it clear that they are not even aiming to be one, but that they borrow from that genre. It is without doubt an RPG, I personally would have chosen action RPG or online action RPG or multiplayer online action RPG as those are descriptors that allow easier nesting of categories. CO is obviously chosen by them, true, but it is no less true as a result. Calling a hyena a dog just because all the animals it resmbles are dogs is a silly idea - yeah, GW resembles a MMORPG, but it is a different beast. Errors in classification are common in biology, rabbits were fairly recently reclassified as lagomorphs instead of rodents, as we learn more about things it's natural to reclassify.


You do know what MMO means right?

Let me tell you

M= Massive
M= Multiplayer
O= Online

This game is massive, this game is multiplayer, and this game is online. I do think that that this game differs from traditional MMOs, that however does not mean that you can make up a new name for it while it still fits in the MMO catagory. I have no problem with this, Anet did it to highten intrest in the game, it doesnt change what the game acutaly is.

Kalnaur

Ascalonian Squire

Join Date: May 2005

As far as I understand it, it is a game where one player is not as effective as A) a party of players B) A single player with Henchmen. Since such emphasis is placed on the team over the individual, any personal space for the character should be placed in the game relative to the team, not the player.

epyonwing

Academy Page

Join Date: Apr 2005

Quote:
Originally Posted by Epinephrine
Why do you need a home????????

It's not a MMORPG! I personally hope they don't waste a single developer minute making a home. I can't see any reason for it - you are being displaced by various forces, you've abandoned everything to try to save the world, but I think that armoire would look nice in my bedroom??? It's an action game - you don't have a job, there are no hobbies, you are fighting to live - not to get a new tea set. I'd rather they worked on useful content.

But on the guild hall (island thingy) it would be cool to have your own home!!
Like the leaders and officers could be able to have homes that they could get stuff for and make it a social game area where you could play something like checkers!!

Quote:
Originally Posted by Kalnaur
"CORPG (Competitive Online Role-Playing Game)."

Why not Cooperative Online Role-Playing Game? I understand that groups seem to be encouraged. With that in mind, enhancing guild halls, perhaps giving members "rooms" with which to place their unused equipment would be, in my opinion, a perfect fit.

See like this guy says!!

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Manderlock
You do know what MMO means right?

Let me tell you

M= Massive
M= Multiplayer
O= Online

This game is massive, this game is multiplayer, and this game is online. I do think that that this game differs from traditional MMOs, that however does not mean that you can make up a new name for it while it still fits in the MMO catagory. I have no problem with this, Anet did it to highten intrest in the game, it doesnt change what the game acutaly is.
Wrong. First M is "Massively", as such it doesn't suffice for the game to be big or have lots of content - it must be "Massively Multiplayer" which would be a stretch as you game with parties of up to 8 - granted, there are some types of PvP with a few more, but it hardly counts as "Massively Multiplayer", a term coined to describe the huge numbers of people sharing an online world.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Epinephrine
Wrong. First M is "Massively", as such it doesn't suffice for the game to be big or have lots of content - it must be "Massively Multiplayer" which would be a stretch as you game with parties of up to 8 - granted, there are some types of PvP with a few more, but it hardly counts as "Massively Multiplayer", a term coined to describe the huge numbers of people sharing an online world.
Ok, why don't you two girls take this fight outside! This thread is about having houses in GW. Not what the letters MMO stand for!

Kalnaur

Ascalonian Squire

Join Date: May 2005

Ture true. It matters not if this is massive, multiplayer, or online. No matter how much group emphasis is placed on the game, we are all one person, and in the end, we would like a small bit of individuality.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

I shall no longer comment on the MMO issue (as he dosent even know what he is arguing about i.e Massive(ly))


So back OT, there is no need for houses in GW.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Manderlock
I shall no longer comment on the MMO issue (as he dosent even know what he is arguing about i.e Massive(ly))


So back OT, there is no need for houses in GW.
Comment and argue as much as you want about MMO's, HMO's, PPO's, etc. This the s-u-g-g-e-s-t-i-o-n area of the forum, not the fighting arena. (Regardless of who right or wrong on this topic.) Anyway, back on topic...

You're totally right! There's no need for houses! Infact there's no need for alot things that are in this game. Take a look at this thread and read the (Johnny Lange) comments I posted... http://www.guildwarsguru.com/forum/s...ead.php?t=7246 There are many players are interested in having a private place to call their own regardless of weather you or anyone else thinks that they are not needed. (except for the Developers of GW, since they ultimately make those decisions in the end)

yaosio

Pre-Searing Cadet

Join Date: May 2005

Here is my idea for houses, it includes the ideas of some other people in this thread.

Houses would be like a guild hall, the houses are instanced but you can put trophies, pictures(possibly ones you take),and other goodies on the walls and floors. This would also be a good idea for guild halls, guild officers and leaders could invite other people or people in another guild to their guild hall to look around and see all the goodies they have stored away; back to housing though.

To get the house you would have to pay a certain amount, this would get you the land. To build the house you have to go out and get the parts to make the house, wood, iron, and other building materials. The more materials you gather the better the house can be. Once you gather the materials you go to a housing NPC, you give him the materials and more money to build the house(you don't expect to get away not paying the builders do you?). To allow people to get to your house you can invite them by name like "/invitetohouse yaosio", or have a nice GUI to type the names into along with the ability to import your friends list.

The placement for the house button on the main map should be near the guild hall.

Jake192

Banned

Join Date: Apr 2005

Blah Blah Land... >.<

as someone said earlier, your guild hall is your home.

cuz i was just at my guild hall last night, since we just got it...an i can honestly say, its quite nice having a fort, village, ship and overall island all to yourself and your guild! =]

so who needs a little home when you have a whole island?!

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by johnnylange
Comment and argue as much as you want about MMO's, HMO's, PPO's, etc. This the s-u-g-g-e-s-t-i-o-n area of the forum, not the fighting arena. (Regardless of who right or wrong on this topic.) Anyway, back on topic...

You're totally right! There's no need for houses! Infact there's no need for alot things that are in this game. Take a look at this thread and read the (Johnny Lange) comments I posted... http://www.guildwarsguru.com/forum/s...ead.php?t=7246 There are many players are interested in having a private place to call their own regardless of weather you or anyone else thinks that they are not needed. (except for the Developers of GW, since they ultimately make those decisions in the end)



Hmmmm........

So they arent needed, and yet you want devs to spend time on this "idea" when the could be focusing on what matters in this game. (the action).

Anyone who posts a suggestion on these forums knows that the idea is up for discussion. Not everyone is going say "OMG, best idea ever". I like the idea of 1 vs 1 dueling, other dont. Does the fact that alot of people want it the game make it right? Not nessisarily. I like to have a full view of the comunity's stace. You can "not care" all you want about my view on the matter, but you are only limiting yourself.


EDIT: Alos your people skills need work. If me and the other post had not been mature enough to get over it, your "would you two girls" comment would have opened up a whole bonfire of flames.

Kalnaur

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Manderlock
Hmmmm........

So they arent needed, and yet you want devs to spend time on this "idea" when the could be focusing on what matters in this game. (the action).

Action is what is important to you, not everyone in the game. You would do well to remember that other people have opinions differing from your own as well as admonishing others about it.