shutdown mes pvp build
drwtwn312
Fast Cast 9+1=10
Inspiration 6+1=7
Domination 12+3 =15
Illusion 7+1=8
Migraine
Power Leak
Power Spike
Power Drain
Cry of Frustration
Drain Enchant
Shatter Enchant
Res Sig
I use them pretty much in that order to keep up my energy with power drain and drain enchant.
All the Damage comes from shatter and spike and migraine.
This build really only works if you have a high damage person kicking some ass.
Comments? suggestions?
Inspiration 6+1=7
Domination 12+3 =15
Illusion 7+1=8
Migraine
Power Leak
Power Spike
Power Drain
Cry of Frustration
Drain Enchant
Shatter Enchant
Res Sig
I use them pretty much in that order to keep up my energy with power drain and drain enchant.
All the Damage comes from shatter and spike and migraine.
This build really only works if you have a high damage person kicking some ass.
Comments? suggestions?
JYX
- Why higher fast casting than illusion or inspiration
- Why shatter enchant
- Why migraine and no power block
- Why such furious domination with no power block
- Why enchant removal at all
- Why not much to keep them "shut down"
- Why the route of the interrupt mesmer at all
drwtwn312
- Why higher fast casting than illusion or inspiration
Still messing with the overal skill point dist. - Why shatter enchant
Some kind of damage - Why migraine and no power block
Migraine is great for getting the plesky short casts, anything can be interupted, I'd rather interrupt 4, but you do bring up a good point... - Why such furious domination with no power block
don't know - Why enchant removal at all
Protective Spirit, I always run gvgs with an atleast one air spiker and two kd/as they yell prot I take it off they are dead - Why not much to keep them "shut down"
4 int I find suffient to keep a monk down in order to have somebody kill them, but I do like the power block idea... - Why the route of the interrupt mesmer at all
Becuase I find it incredibly fun and With this build We've been running we've went 4-0 in gvgs (not just playing crappy teams either)
JYX
I like you, so I'm gonna let you in on a few little secrets >.>
Unless your team is running horribly short of enchant removal, you'd do well to drop at least the shatter enchant. Costs too much, recharges too long. No good. Also you don't need "some kinda damage", your damage output to be frank is poor, and as an interrupt mesmer its not going to get much better. You may as well resign yourself to the role of disruption/shutdown and do a better job of it
Drop that, go 11/10/10 into domination, illusion and inspiration (14/11/11). Don't need fast casting for interrupts and if migraine should get interrupted...well thats bad but its not the end of the world, besides if they wanted to interrupt you, even a 1 second cast time with maxed fast casting isn't going to help. With this build you can even drop drain enchant if you don't keep missing your power drain.
Power block gives you the option of total shutown for 14 seconds at a very achievable 14 domination. Thats a major rune and a hat (I just noticed that theres no hat in your build), alows you to move onto another person straight away. Thats 2 people you've shut down for this period, oh and erm...don't block wierdo mesmer/necro types with 7 attribute lines and a rez sig, go for an orison on your plain mo/me healer type, thats total shutdown. As for Migraine yeah its good, but 1 guy only, not worth it IMO, as soon as block goes on you have nothing to do with this man and if you move on Migraine is wasted. I like arcane conundrum.
As for your second target, you need something to pin the shutdown on him. Keep in mind the possible energy the enemy has, if you interrupt 2 10e heals, one of them with a leak, then you just made him waste 10+10+24 energy: he has no energy. No need to dawdle, go check up on how our blocked guy is doing. However, because people carry energy management, because accidents do happen and I don't hit my drain, I bring signet of humility. I believe this to be essential for an interrupt mesmer, it just lets you shut down to a greater degree and not have to babysit.
Build is simple and standard. Which is why I'm willing to dish it out, can't remember the last time I posted a build. Its how you use it that counts...have fun.
McBuild:
11+2+1 domination
10+1 inspiration
10+1 illusion
arcane conundrum
power block
power drain
power leak
power spike
cry of fustration (drain enchant for you?)
signet of humility
rez sig
Unless your team is running horribly short of enchant removal, you'd do well to drop at least the shatter enchant. Costs too much, recharges too long. No good. Also you don't need "some kinda damage", your damage output to be frank is poor, and as an interrupt mesmer its not going to get much better. You may as well resign yourself to the role of disruption/shutdown and do a better job of it
Drop that, go 11/10/10 into domination, illusion and inspiration (14/11/11). Don't need fast casting for interrupts and if migraine should get interrupted...well thats bad but its not the end of the world, besides if they wanted to interrupt you, even a 1 second cast time with maxed fast casting isn't going to help. With this build you can even drop drain enchant if you don't keep missing your power drain.
Power block gives you the option of total shutown for 14 seconds at a very achievable 14 domination. Thats a major rune and a hat (I just noticed that theres no hat in your build), alows you to move onto another person straight away. Thats 2 people you've shut down for this period, oh and erm...don't block wierdo mesmer/necro types with 7 attribute lines and a rez sig, go for an orison on your plain mo/me healer type, thats total shutdown. As for Migraine yeah its good, but 1 guy only, not worth it IMO, as soon as block goes on you have nothing to do with this man and if you move on Migraine is wasted. I like arcane conundrum.
As for your second target, you need something to pin the shutdown on him. Keep in mind the possible energy the enemy has, if you interrupt 2 10e heals, one of them with a leak, then you just made him waste 10+10+24 energy: he has no energy. No need to dawdle, go check up on how our blocked guy is doing. However, because people carry energy management, because accidents do happen and I don't hit my drain, I bring signet of humility. I believe this to be essential for an interrupt mesmer, it just lets you shut down to a greater degree and not have to babysit.
Build is simple and standard. Which is why I'm willing to dish it out, can't remember the last time I posted a build. Its how you use it that counts...have fun.
McBuild:
11+2+1 domination
10+1 inspiration
10+1 illusion
arcane conundrum
power block
power drain
power leak
power spike
cry of fustration (drain enchant for you?)
signet of humility
rez sig
drwtwn312
thank you very much for your reply (actually a courteous one at that). But I am going to give it a shot. I like the idea of power block, I hadn't looked into it much but i'm really liking it.
Like I said my reason for having the enchant drain, 1) energy upkeep, and 2) prot spirit, it basically destroys our attack.
Like I said my reason for having the enchant drain, 1) energy upkeep, and 2) prot spirit, it basically destroys our attack.
Amused Observer
If energy is a problem, use Ele as your secondary, to get access to Glyph of lesser Energy.
I personally would go for a total skillbar shutdown via blackout. 16 dom gives you 7 seconds of shutdown on your target. It works on melee and caster types. I would combine it with an energy drain. Keeps your energy up while forcing your target to cast his spells (while blackout recharges) before he's shut down. Alternatively, equip Echo and echo the blackout skill; use the second blackout while the first recharges. That way, your target is really shut down for good.
I personally would go for a total skillbar shutdown via blackout. 16 dom gives you 7 seconds of shutdown on your target. It works on melee and caster types. I would combine it with an energy drain. Keeps your energy up while forcing your target to cast his spells (while blackout recharges) before he's shut down. Alternatively, equip Echo and echo the blackout skill; use the second blackout while the first recharges. That way, your target is really shut down for good.
BannyD
id rather blackout a different target and keep blackout on 2 targets (preferably monks that you dont have to run too far to) at once...also combine with shame of course for when your echoed blackout runs out
something like...
fast cast 7
dom 16
inspiration 12
blackout
echo [E]
shame
shatter enchant
power drain
drain enchant
energy tap
res sig
something like...
fast cast 7
dom 16
inspiration 12
blackout
echo [E]
shame
shatter enchant
power drain
drain enchant
energy tap
res sig
AtomicMew
good luck interrupting that orison with power block...
Migraine is one of the best elites for a mesmer, IMO. But it definitely needs cover hex(es) - arcane conundrum, phantom pain are both good ones. Max out illusion and/or bring mantra of persistance, and you got 1 guy shutdown for a good 30 or so seconds. In arena, you don't even need that though - the deep wounds spike from phantom pain pretty much means death to a monk, unless there's another monk healing em.
Migraine is one of the best elites for a mesmer, IMO. But it definitely needs cover hex(es) - arcane conundrum, phantom pain are both good ones. Max out illusion and/or bring mantra of persistance, and you got 1 guy shutdown for a good 30 or so seconds. In arena, you don't even need that though - the deep wounds spike from phantom pain pretty much means death to a monk, unless there's another monk healing em.
tafy69
Seriously Migrane totally messes up monks, If I were you i would definately get a cover hex.
Migrane is much better than Power Block IMO
Migrane is much better than Power Block IMO
drwtwn312
Quote:
Originally Posted by traversc
good luck interrupting that orison with power block...
Migraine is one of the best elites for a mesmer, IMO. But it definitely needs cover hex(es) - arcane conundrum, phantom pain are both good ones. Max out illusion and/or bring mantra of persistance, and you got 1 guy shutdown for a good 30 or so seconds. In arena, you don't even need that though - the deep wounds spike from phantom pain pretty much means death to a monk, unless there's another monk healing em. |
Most of the time its the monk with migraine trying to remove it so it isn't hard to interrupt
Yukito Kunisaki
I'd rather play a dual shutdown mes/nec...
One who shuts out both non-casters and casters simultaneously...
Not hard to do going mes/nec...
But I'd say Migrane>Power Block because I'm not good at timing an Orison Interrupt.
One who shuts out both non-casters and casters simultaneously...
Not hard to do going mes/nec...
But I'd say Migrane>Power Block because I'm not good at timing an Orison Interrupt.
Esrever
Arcane Conundrum does basically the same thing as Migraine without the piddly -3 degen and is non-elite. Power Block is good because many builds are built around a single attribute. Knocking out all spells of that attribute for a substantial period of time means that Power Block > Migrane.
Yukito Kunisaki
Quote:
Originally Posted by Esrever
Arcane Conundrum does basically the same thing as Migraine without the piddly -3 degen and is non-elite. Power Block is good because many builds are built around a single attribute. Knocking out all spells of that attribute for a substantial period of time means that Power Block > Migrane.
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Power Block is for the low ping/latency HIGHLY SKILLED Forecasting people in GW. If you can guess a good skill [particularly the prot/healing 1s. cast time skills], then you can power block it before reaction...
I don't have the uber-leet skills of the interruptor in me [and interrupting 5s. cast time skills I leave to my rangers...] Instead, I go for shutting down. In terms of shutting down, Migrane coupled with something simple, like Power Leak/Power Spike isn't a bad combo at all.
Hell, have one mesmer wield Migrane while the other use Power Block. Nothing wrong with that is there? ^_^
JYX
Quote:
Originally Posted by traversc
good luck interrupting that orison with power block...
|
Quote:
Originally Posted by traversc
Migraine is one of the best elites for a mesmer, IMO. But it definitely needs cover hex(es) - arcane conundrum, phantom pain are both good ones. Max out illusion and/or bring mantra of persistance, and you got 1 guy shutdown for a good 30 or so seconds.
|
Quote:
Originally Posted by drwtwn312
Do arcane conundrum and migraine effects stack? or would it specifically be a cover?
|
Quote:
Originally Posted by Yukito Kunisaki
But I'd say Migrane>Power Block because I'm not good at timing an Orison Interrupt.
|
AtomicMew
For those of you who don't know, AC does stack with migraine.
Yes that was sarcastic. You don't have a second to interrupt. You have a small fraction of a second.
Consider:
A healing monk has a 20% chance of casting a healing spell faster. So an orison would then take only about .5 seconds to get off. It takes about .2 seconds for you to get off power block. That gives you only a .3 second window to interrupt in this case. Factoring in any amount of latency, it simply is not humanly possible. So already you have an automatic 20% chance of failure, completely wasting your elite. No thank you.
Then consider normal cast time: 1s. Your window is about .8 seconds. Factoring in latency, it goes down to anywhere from 0.5 to 0.7, generally. Are you so confident that you could in 0.5 seconds read what is being cast, register that you actually have time to interrupt it and then press the button? I'm not. Any amount of hesitation would kill you.
Quote:
Originally Posted by Everous
Was that sarcastic? I don't have much trouble identifying a picture and hitting a button in a second. Its the prot monks who get me, I get too twitchy with them. Network lag does have a lot to do with it, yesterday sometimes I would only see the picture appear when the bar was half full already...no chance. Other times, its better.
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Consider:
A healing monk has a 20% chance of casting a healing spell faster. So an orison would then take only about .5 seconds to get off. It takes about .2 seconds for you to get off power block. That gives you only a .3 second window to interrupt in this case. Factoring in any amount of latency, it simply is not humanly possible. So already you have an automatic 20% chance of failure, completely wasting your elite. No thank you.
Then consider normal cast time: 1s. Your window is about .8 seconds. Factoring in latency, it goes down to anywhere from 0.5 to 0.7, generally. Are you so confident that you could in 0.5 seconds read what is being cast, register that you actually have time to interrupt it and then press the button? I'm not. Any amount of hesitation would kill you.
drwtwn312
well wouldn't it be easier to use the power block with arcane conundrum, sure it would be a waste of a skill but you sure as hell would never miss and you have the opportunity to interrupt their other skills with the power block/leak/spikes?? Just an idea
JYX
Quote:
Originally Posted by traversc
A healing monk has a 20% chance of casting a healing spell faster. So an orison would then take only about .5 seconds to get off. It takes about .2 seconds for you to get off power block. That gives you only a .3 second window to interrupt in this case. Factoring in any amount of latency, it simply is not humanly possible. So already you have an automatic 20% chance of failure, completely wasting your elite. No thank you.
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No you're not going to hit every single shot of power block, when I'm playing more seriously I do like to throw arcane conundrum in there, if its removed its removed...I'm going to have to wing it. To be honest, an 80% shot at shutting down someone for 15 seconds is better than what I'm getting from migraine...which is an empty energy bar and a whole lotta babysitting. Plus five wasted slots by your suggestion shutting down 1 person, 2 covers and 2 interrupts.
Quote:
Originally Posted by traversc
Then consider normal cast time: 1s. Your window is about .8 seconds. Factoring in latency, it goes down to anywhere from 0.5 to 0.7, generally. Are you so confident that you could in 0.5 seconds read what is being cast, register that you actually have time to interrupt it and then press the button? I'm not. Any amount of hesitation would kill you.
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Like I said, no point taking interrupts you can't use. If you don't want to take that risk then don't, the success rate I get with Power Block makes it a valid elite right now. If that changes then I'll dump it. Migraine is susceptable to removal, hex breaker, is taxing on your energy to cover, and the effect is only noticable if you put extra work into it. Arcane Conundrum is a passable substitute.
Pick your poison. I'm a twitch gamer.
rii
traversc, i think your making too much of a deal about this. Within a reasonable latency rate, i can hit a 1s cast 90%+ of the time. It just.... isnt that bad, i cant back it up with stats but i can back it up with experience. And personally, why are you interrupting protters? Id rather put them on the floor with a knocklocker, and take my interrupts to the healers.... theres no point in making your life difficult, when there are juicier targets stood about 10 feet away.
As for conundrum.... im a man of ignorance..... id rather take my chances and know that i have the potential to interrupt a spell every time without being screwed by twiching on a signet of devotion.
As for conundrum.... im a man of ignorance..... id rather take my chances and know that i have the potential to interrupt a spell every time without being screwed by twiching on a signet of devotion.
JYX
Nobody is talking about interrupting protters chris, read it again.
yeh, like I said...I won't know what they are until they cast the first lot of spells. Prot I can't deal with, so it'll have to be knocklock. Missing a mesmer interrupt is bad but it dosen't mean you're screwed...in matches I will drop a conundrum before a power block, but I'll be damned if I can only interrupt 60%-70% of the time because I wanna be REAL sure I hit that 15 recharge power spike >.> Depends on how often you screw up. I don't do it very often, so I sacrificed surety of interrupts for quantity, even so...the only 2 you can't miss are block and drain. Even then drain is iffy.
yeh, like I said...I won't know what they are until they cast the first lot of spells. Prot I can't deal with, so it'll have to be knocklock. Missing a mesmer interrupt is bad but it dosen't mean you're screwed...in matches I will drop a conundrum before a power block, but I'll be damned if I can only interrupt 60%-70% of the time because I wanna be REAL sure I hit that 15 recharge power spike >.> Depends on how often you screw up. I don't do it very often, so I sacrificed surety of interrupts for quantity, even so...the only 2 you can't miss are block and drain. Even then drain is iffy.
rii
Quote:
if they're prot...it makes no sense me twitching at the first sign and trying to interrupt a RoF. I usually warm up after a few seconds watching how the fight is going to turn out, people get predictable fast. |
JYX
Quote:
Originally Posted by Everous
AtomicMew
Quote:
In arena, migraine, AC, phantom pain, power spike, means a dead monk after deep wounds spike - not just useless for 14 seconds - dead. Energy isn't a problem because of inspiration skills like power drain. And it doesn't mean you have to babysit either, since you have ample time to switch to another target and back given such long cast times.
In GvG, where hex removal is more robust, you are NOT going to be getting much use out a single hex with long recharge - (in your setup, AC). In GvG, I'd still prefer migraine because you can spread it and AC over multiple casters and bury it with conjure phantasm. In GvG, i'd say leave the interrupting to the rangers.
Well, whatever, i doubt were going to convince each other. So like you said, pick your poison.
anti_z3r0
if you get someone to knock your target down, you can throw a blind interrupt out as soon as you see them get back up and usually nail 3/4s casts.