Minimum EXP
Skult
Far be it for me to complain ( ) but one thing that bugs me are NPC mobs that are well below your level that still have the ability to seriously injure you if you are overwhelmed: You still have to fight them due to the auto agro but after all your efforts and time wasted in having to kill them all, you get 0 exp in return!
Personally I feel if something attacks me and can damage me, I should be rewarded a few minimum experience points for having to kill anything stupid enough to attack some one 8 lvl higher or these creatures just shouldn't agro as you walk by.
I am close to lvl 12 and I am tired of having every level 3 and 4 NPC chargeing me just because I am doing a little sight seeing...
Personally I feel if something attacks me and can damage me, I should be rewarded a few minimum experience points for having to kill anything stupid enough to attack some one 8 lvl higher or these creatures just shouldn't agro as you walk by.
I am close to lvl 12 and I am tired of having every level 3 and 4 NPC chargeing me just because I am doing a little sight seeing...
Pharalon
The XP dropoff is there to prevent leveling bots. As soon as you start giving minimum amounts of XP regardless of lvl, you'll have bots leveling people to 20 in pre-searing within the day.
It would be nice if lvl difference inhibited agro in explorable areas though, but there aresome drawbacks to that as well.
It would be nice if lvl difference inhibited agro in explorable areas though, but there aresome drawbacks to that as well.
FrodoFraggins
At least they still drop loot.
Skult
Quote:
Originally Posted by Pharalon
It would be nice if lvl difference inhibited agro in explorable areas though, but there aresome drawbacks to that as well. |
The obvious drawback for me not having "lvl difference inhibited agro" or LDIA as I like to refer to it ( ) is I will not venture out to explore areas I know to contain lower level NPC's because it is just plain annoying and all that wonderful landscape rendering and hard work the map artists put into it just goes to waste...
Jab
Perhaps if the agro circle you have goes up or down depending on the area your in. Like if your lvl 12 or 13 running around a lvl 3 zone your circle is going to be smaller then if your in a lvl 8 or 9 zone.
chowdah
They just need to do it like some other games have it - anything around -3 or 4 to the players level just ignore the player.
I loath having to fight level 6s for no XP when 4 or 5 of them can kill me. Is there no risk vs reward set up in this game?
I loath having to fight level 6s for no XP when 4 or 5 of them can kill me. Is there no risk vs reward set up in this game?
Tyveil
There is nothing more annoying then getting killed by a swarm of 6+ mobs that would award 0 XP just because you're trying to hurry through the area. I agree they should either give some XP or not agro.
Flatliner
I wouldn't mind seeing the low level monsters run from me if they see me.. At least if you outlevel them by 10 levels or something.
Rizzen Khalazar
Quote:
Originally Posted by Flatliner
I wouldn't mind seeing the low level monsters run from me if they see me.. At least if you outlevel them by 10 levels or something.
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Deagol
As far as I can determine, the 0 xp monsters won't attack you unless you attack them, or they are bound to another (higher xp) monster that attacks you.
Zai
They still drop loot.
Exp doesn't mean anything.
Exp doesn't mean anything.
Zek
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
Skult
Quote:
Originally Posted by Zek
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
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DarkAynjil
Quote:
Originally Posted by Zek
I don't think it's a good idea to give higher level characters a completely free pass through all the lowbie zones. When you really don't have anything to do in a zone then there is no reason at all that you need to travel through it, so what's the problem?
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I don't want min xp, I think that opens up the door to Bots (d2, anyone?)
Skult
Quote:
Originally Posted by Zai
They still drop loot.
Exp doesn't mean anything. |
Skult
Quote:
Originally Posted by Deagol
As far as I can determine, the 0 xp monsters won't attack you unless you attack them, or they are bound to another (higher xp) monster that attacks you.
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DarkAynjil
Quote:
Originally Posted by Zai
They still drop loot.
Exp doesn't mean anything. |
Zai
And 1 or 2 exp is going to make it worth it? You need like 10-15k exp to level at 15+.
At least they drop loot, it's not great, but with some AoE skills you can kill them all quick and pick up like 30 gold in loot, maybe even a salvage item with a rune or something on it.
At least they drop loot, it's not great, but with some AoE skills you can kill them all quick and pick up like 30 gold in loot, maybe even a salvage item with a rune or something on it.
Dumahim Ashenbane
I'd be mildly satisfied if they gave like 1 or 2 exp minimum. If someone wants to set up a bot to kill thousands of them, all while seeking them out, zoning out to repopulate the zone, going back and repeating, fine with me. Not like it takes long to get level 20 anyway.
Harlas Kije
Also--once you've opened up towns to port to on your map--that also cuts down on the encounters. AND--if you die there is no exp loss or item loss--a huge change from other games. If you got far enough you might even rez where you were headed to anyways
I know that is how I got to Piken Square (sp?) At level 6 just exploring with 2 bots...I ended up dying but I was close enough to the rez spot just outside Piken.
I know that is how I got to Piken Square (sp?) At level 6 just exploring with 2 bots...I ended up dying but I was close enough to the rez spot just outside Piken.
Skult
Quote:
Originally Posted by Zai
And 1 or 2 exp is going to make it worth it? You need like 10-15k exp to level at 15+.
At least they drop loot, it's not great, but with some AoE skills you can kill them all quick and pick up like 30 gold in loot, maybe even a salvage item with a rune or something on it. |
etowiosee
The problem I see with non aggro when you are a certain level above them is that for some of the missions you could get someone who is really high (say a level 16) and get them to group up with a newbie doing say the Great Northern Wall mission. The Newbie would stay back where it was safe at the gates and could even go AFK while waiting for his friend to return after easily just walking through the primary and secondary mission w/o aggro.
Lank
I suggest you stop trying to level on lowbies and do the quests.
DarkAynjil
Zai: (post #18)
way to not read my previous post, #14. I DON'T WANT min xp.
I want aggro to fade as your level increases over a monster's.
way to not read my previous post, #14. I DON'T WANT min xp.
I want aggro to fade as your level increases over a monster's.
DarkAynjil
Quote:
Originally Posted by etowiosee
The problem I see with non aggro when you are a certain level above them is that for some of the missions you could get someone who is really high (say a level 16) and get them to group up with a newbie doing say the Great Northern Wall mission. The Newbie would stay back where it was safe at the gates and could even go AFK while waiting for his friend to return after easily just walking through the primary and secondary mission w/o aggro.
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Skult
Quote:
Originally Posted by Lank
I suggest you stop trying to level on lowbies and do the quests.
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etowiosee
Quote:
Originally Posted by DarkAynjil
Other RPG's with aggro fade (EQ2 as well, IIRC) determine whether a mosnster is aggro'd by using the lowest party member's lvl. So, if a lvl 13 and a lvl 6 party, then all the monsters that would have been non-aggro to the 13 will aggro because a lvl 6 is with him.
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Epinephrine
Makes sense to have them fear you. I agree, aggro should diminish when you are significantly above the creature's level, or the minimum level in the party. The gap should be fairly large ~5+ levels and it shouldn't affect missions. (Yes, I just did the "Northern Wall" last night with a friend who didn't do any missions till then, just quests - he was lvl 12 doing it, and since I was in Borlis Pass I was about that level too. Imagine walking the missions with no resistance - spoils the plot.)
Zai
Quote:
Originally Posted by DarkAynjil
Zai: (post #18)
way to not read my previous post, #14. I DON'T WANT min xp. I want aggro to fade as your level increases over a monster's. |
I also do not feel that low levels should not be hostile. Mobs are placed in a region to provide a challenge, just because you are level 20 does not mean you should just be able to waltz around as you please. That's called trivializing content.
Moskel
The reason they need to agro is so you can't just have a L20 run a L7 straight through to the end cities of the map. If you really have that hard of a time dispatching the L3/4s while sight seeing with a build where they can actually kill you then you have some issues. Having to stop every couple of minutes and lay waste to the train chasing you isn't too hard.
StormWater
Course, it's a bit disconcerting when a lag kicks in as you're surrounded by that 'train'
Belwas
I like the idea of monsters many levels below you running away. Trivializing content? The fact of the matter is, at higher level, these mobs ARE trivial. They are a complete waste of time, and the gain is nothing. The enjoyment of the player is comprimised. How to deal with this, well.. There's many ways, and most of them will do the trick just fine. I just personally enjoy the idea of mobs being scared of me.
Zai
Quote:
Originally Posted by Belwas
I like the idea of monsters many levels below you running away. Trivializing content? The fact of the matter is, at higher level, these mobs ARE trivial. They are a complete waste of time, and the gain is nothing. The enjoyment of the player is comprimised. How to deal with this, well.. There's many ways, and most of them will do the trick just fine. I just personally enjoy the idea of mobs being scared of me.
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I have an idea about dealing with them, don't run around the noob zones making giant trains that kill you. Explore the area at the level it's meant to be explored.