Of course it does, why wouldnt it.. is what i assumed ever since I started the game; until other experienced players tell me about how many things don't stack.
Elementalist crafted armor has a default +15 armor (vs. cold, fire, earth, or air) mod. Does this mod stack against one element? . . If I wear all pyromancer armor will I have +60 armor vs. fire? - or just 15 if.. they don't stack?
Default armor mod stacks?
NukE/R
unienaule
here's how that works (i think) each body part will have +15 to fire. Different parts get hit at different times, its based on what attacks they used, and random chance. So if you put cold armor on your feet, your feet would be cold resistant.
Former Ruling
Lets take Ranger armor - its easier for me to explain.
All Ranger armor comes with an inherent +30 AL vs. Elemental Attacks.
There is a set of Ranger's called Drakescale. It has the added mod +15 vs. Fire attacks.
Both mods would be factored in when someone attacked that peice of armor with a Fire elemental spell.
All Ranger armor comes with an inherent +30 AL vs. Elemental Attacks.
There is a set of Ranger's called Drakescale. It has the added mod +15 vs. Fire attacks.
Both mods would be factored in when someone attacked that peice of armor with a Fire elemental spell.
Kamatsu
Except for the few global armor bonuses (Damage Absorbtion from Knights/Ascalon & +15 AL while casting on Mesmer armor) each armor bonus is LOCALISED, and no armor bonuses stack be they localised or global in effect. (what I mean is you can wear 4 pieces of the mesmer armor which provides +15 AL while casting, but you'll only get +15 AL.. not +60 AL)
This means you onlyt get the benefit from that armor if you get hit in the part where your wearing that set of armor. The bonuses on the armor's do stack with their base armor, but not with other pieces of armor.
So take elementalist for example - I'm wearing AL 60 Hydromancer gloves, boots & leggings and Pyromancer Chest armor.. I then get smacked in the chect by a fire attack! Because I'm wearing Pyro armor on my chest I have an effective AL of 75 vs that attack (60+15).. whereas if I got hit in the legs my AL would only be 60 - since the Hydromancer AL bonus is not against fire!
so basically each armor bonus you have (apart from 2) stack with the armor's base armor when you are struck at that position by the damage type the bonus effects. Bonuses aren't stacked all over, and niether in AL stacked.
It comes down to the fact that when you get attacked you can be hit in 1 out of 5 places - chest, legs, gloves, boots & head. After detirmining where you get hit the game then detirmes the damage you take based on the armor you have at that location... and the armor it uses is the base AL of the armor plus any armor modifiers on that piece of armor that are applicable (ie +15 AL vs fire when against foire based attacks) and then any special global effected armor bonuses (ie +15 AL while casting Mesmer Armor, +x Armor bonus on weapons, shields, etc)..
Understand?
This means you onlyt get the benefit from that armor if you get hit in the part where your wearing that set of armor. The bonuses on the armor's do stack with their base armor, but not with other pieces of armor.
So take elementalist for example - I'm wearing AL 60 Hydromancer gloves, boots & leggings and Pyromancer Chest armor.. I then get smacked in the chect by a fire attack! Because I'm wearing Pyro armor on my chest I have an effective AL of 75 vs that attack (60+15).. whereas if I got hit in the legs my AL would only be 60 - since the Hydromancer AL bonus is not against fire!
so basically each armor bonus you have (apart from 2) stack with the armor's base armor when you are struck at that position by the damage type the bonus effects. Bonuses aren't stacked all over, and niether in AL stacked.
It comes down to the fact that when you get attacked you can be hit in 1 out of 5 places - chest, legs, gloves, boots & head. After detirmining where you get hit the game then detirmes the damage you take based on the armor you have at that location... and the armor it uses is the base AL of the armor plus any armor modifiers on that piece of armor that are applicable (ie +15 AL vs fire when against foire based attacks) and then any special global effected armor bonuses (ie +15 AL while casting Mesmer Armor, +x Armor bonus on weapons, shields, etc)..
Understand?
NukE/R
That helps alot thanks.
But what about when an attack hits a warrior's shield? Would the shield armor stack with the gloves, leggings, or chest armor?
Would this be why max shield is only 16 armor instead of max 80 like the warriors armor?
But what about when an attack hits a warrior's shield? Would the shield armor stack with the gloves, leggings, or chest armor?
Would this be why max shield is only 16 armor instead of max 80 like the warriors armor?
Savio
Shield stacks with any part of body hit, provided the attack comes from the front.