i think recurve is the one i mean.
i mean the one that takes forever to reach the target due to a huge arc made by the arrow.
my question is: why should i use this weapon when it is so easilly dodge-able and takes so long to hit?
recurve bow - why?
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you describe a FlatBow.
Why use FlatBow:?
- targets not moving or aggro-ed take the hit (great for pulling and initial Poisoning)
- arrow flight is long time, but recharge among fastest, so fires at the rate of a shortbow
I use a Poisonous Flatbow of Marksmanship (15%^50 health, Marks +1 @ 20%) with ApplyPoison (Oath Shot as my elite) to 'pull' that small mob. Why Marksmanship? 20% chance to add additional dmg when it takes that hit AND gets poisoned AND 15% extra dmg AND 20% extra dmg when customized = not a very bad Aggro Shot.
Basic Bow Principles:
Short/Half Moon = quickshot build
Flat/Long/Storm = pulling or from a safer distance
Composite/Recurve/Dead/Shadow = interuptor build
Horn/Ivory = purely for heavy melee armored mobs (warrior class), slow bow, heavy hit
Why use FlatBow:?
- targets not moving or aggro-ed take the hit (great for pulling and initial Poisoning)
- arrow flight is long time, but recharge among fastest, so fires at the rate of a shortbow
I use a Poisonous Flatbow of Marksmanship (15%^50 health, Marks +1 @ 20%) with ApplyPoison (Oath Shot as my elite) to 'pull' that small mob. Why Marksmanship? 20% chance to add additional dmg when it takes that hit AND gets poisoned AND 15% extra dmg AND 20% extra dmg when customized = not a very bad Aggro Shot.
Basic Bow Principles:
Short/Half Moon = quickshot build
Flat/Long/Storm = pulling or from a safer distance
Composite/Recurve/Dead/Shadow = interuptor build
Horn/Ivory = purely for heavy melee armored mobs (warrior class), slow bow, heavy hit
