Whats the best way to build a Trap Ranger Necro???

Servius the Caller

Ascalonian Squire

Join Date: Sep 2005

CA

Crimson Dispair

R/N

I have a trap ranger necro. Right now he is level 20 but he isnt the best he can be. Someone please tell me how to build him to make him the best he can be. Thank you.

Servius the Caller

Servius the Caller

Ascalonian Squire

Join Date: Sep 2005

CA

Crimson Dispair

R/N

Please tell me.

TranquilSoul

Ascalonian Squire

Join Date: Jul 2005

What skills are you using at the moment?

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

mines level 12 and has 60 energy. :P

traps are basicly a nice AoE debuffer/condition skills
Blind
Cripple/bleed
set of fire
and the elite one is knock down right? mine hasnt gotton that one yet.

not really ment to do like hude dmg but could if you play your cards right.

Energizing wind is a must.

Servius the Caller

Ascalonian Squire

Join Date: Sep 2005

CA

Crimson Dispair

R/N

Im using barbed trap, troll ungent, favorable winds, dark bond, pin down, distracting shot, hunters shot, and lightening reflexes. But I want to know which skills I should have set for a trap ranger necro. More like what are the best necro skills for a trap ranger.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

The only necro skill I was going to use was blood ritual...
but this seems pvpish...

pagansaint

Krytan Explorer

Join Date: Jun 2005

Energizing wind is NOT a must.

High Expertise and Wilderness Survival is a must.

Serpent's Quickness is a must for faster recharge by 33% for more traps for more damage, UNLIKE Energizing Wind which SLOWS your recharge timers.

For necro Skills I'd go with Plague Sending/Touch or Strip Enchantment or maybe Soul Feast for a nice self heal/corpse denial.

Servius the Caller

Ascalonian Squire

Join Date: Sep 2005

CA

Crimson Dispair

R/N

Also, how do I make the title of a post bold? I can make everything else bold but not the title

Servius the Caller

Ascalonian Squire

Join Date: Sep 2005

CA

Crimson Dispair

R/N

Thanks

TranquilSoul

Ascalonian Squire

Join Date: Jul 2005

The way I see it is: trappers are anti-warrior and ranger.

My build is:

R/*

Everything into exp. and wilderness.

Barbed trap
Flame trap
dust trap
throw dirt
whilring def.
oath shot {E}
troll unguent
rez sig.

Throw up whirling, go in throw dirt at the warriors, dust trap for warrior trains, barbed trap to slow down any running casters or warriors, flame trap for dmg and on fire condition. Use oath shot and repeat as needed.

Oh, for weapons i use a staff that gives +10 energy(doesnt matter if you get the other bonuses or not) as my primary, and on my secondary I use a short bow to use oath shot.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

thought this was pvp.

and energizing wind is great when your lv 11
my expertise is only friggin 5
Dust trap is 25 energy or 8 energy thanks to energzing wind.

lynxxClan

Ascalonian Squire

Join Date: Aug 2005

Select Few [SF]

Mo/Me

the best trapper is ranger/mesmer, using 4 traps mantra of resolve, stormchaser,res sig and choice of other, max out expert and wildernesss and put rest in mantra.
mantra makes it so you dont get interupted, throw up dust trap first so you wont need mantra for a good 20 seconds after that, if you run low on energy and your facing ele damage then throw up stormchaser to recover energy, maxed expertiose makes it so you dotn need alkot of enegry to constantly put down traps, you should be able to at all times. The 8th skill i usually pick is dodge, mainly because it allows me to combine with stormchaser to make in indefinite speed boost which is used on relic runs, 2 trappers, one traps the home relic while the other runs the foes relic back, they then switch when the relics just about brought back. Anyways I knwo you want a Ranger/Necro trapper but this trapper is by far way better and I figured youd want to know.