Mesmer Needs Better Starting Skills
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K
One of the first things I do with any character, regardless of what primary and secondary professions I plan on being, is go talk to Lady Althea and get the Mesmer starting skills, then just decline the offer to pick Mesmer as my secondary profession. Why? Two reasons. One, it gets both a quest and at a follow up (getting an egg for Old Mack), but the other is, Mesmer's have two of the very best starting skills, Conjure Phantasm and Ether Feast. Ether Feast is probably the best self-healing spell in the game outside of being a Monk, and Conjure Phantasm is just godly at lower levels (alas, it doesn't remain so at higher levels).
It is true that the quantity of starting skills for a Mesmer in KoA is smaller than some other classes. But I've always assumed it's to make up for the fact that it has the best quality starting skills in the game.
It is true that the quantity of starting skills for a Mesmer in KoA is smaller than some other classes. But I've always assumed it's to make up for the fact that it has the best quality starting skills in the game.
Quote:
Originally Posted by Slade xTekno
However, they label Mesmer as an "advanced" class. I wish that there was a trainer with a few Inspiration counters so you could show them what a Mesmer normally does, not just stacking effects.
You probably mean domination instead of inspiration. That's where most of the interrupt spells are.
Mesmers are very good in PvP but "meh" in PvE. Most of the mobs in PvE are melee mobs and there really aren't that many caster type mobs worth interrupting. Like Dreamsmith said, both Conjure Phantasm and Ether Feast are very good skills for starting mesmer. Can you imagine what happens if they give you Power Leak for a newbie mesmer?
Mesmers are very good in PvP but "meh" in PvE. Most of the mobs in PvE are melee mobs and there really aren't that many caster type mobs worth interrupting. Like Dreamsmith said, both Conjure Phantasm and Ether Feast are very good skills for starting mesmer. Can you imagine what happens if they give you Power Leak for a newbie mesmer?

N
What, you don't like Shatter Delusions?
Conjure Phantasm is excellent at low levels, when monsters have few hitpoints and get ravaged by the DoT. Backfire is rather lacking early on when no one casts spells, but it does get better later on, particularly when it comes to smashing Monk bosses.
The rest are mediocre to poor, sure, but they're starter skills. Every class has some awful stuff.
Ok, not Shatter Delusions awful, but you get the point.
Peace,
-CxE
Conjure Phantasm is excellent at low levels, when monsters have few hitpoints and get ravaged by the DoT. Backfire is rather lacking early on when no one casts spells, but it does get better later on, particularly when it comes to smashing Monk bosses.
The rest are mediocre to poor, sure, but they're starter skills. Every class has some awful stuff.
Ok, not Shatter Delusions awful, but you get the point.
Peace,
-CxE
Quote:
Originally Posted by Sausaletus Rex
Monsters are dumb enough to cast through Backfire and attack through Empathy.
Not anymore. The AI is smarter than it was in beta and they will usually *only* cast through backfire if they can make up for it (taste of death, etc.) or only what's necessary. Rarely will you see high level mobs nuke themselves to death. You're usually better off using interrupts at that point (power spike/power block/cry of frustration/shame/guilt).
And yes, Shatter Delusions is the *worst* starting skill I have ever seen. I mean, you only have 2 hexes at that point, and one of them has like a 3 second duration with 0 illusion magic. At least Conjure Phantasm makes up for Shatter Delusions' suckiness.
And yes, Shatter Delusions is the *worst* starting skill I have ever seen. I mean, you only have 2 hexes at that point, and one of them has like a 3 second duration with 0 illusion magic. At least Conjure Phantasm makes up for Shatter Delusions' suckiness.
T
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Not anymore. The AI is smarter than it was in beta and they will usually *only* cast through backfire if they can make up for it (taste of death, etc.) or only what's necessary. Rarely will you see high level mobs nuke themselves to death. You're usually better off using interrupts at that point (power spike/power block/cry of frustration/shame/guilt).
Ive been using backfire on casters since the start of the game and im now post ascension and going through southern shiverpeaks. I havent met any creeps who havent cast blindly through backfire.... maybe your talking about a slightly more advanced level.
Ive been using backfire on casters since the start of the game and im now post ascension and going through southern shiverpeaks. I havent met any creeps who havent cast blindly through backfire.... maybe your talking about a slightly more advanced level.
G
Interesting; not that far yet (the wilds) but I noticed that most casters stop casting with a backfire on them; you sometimes get to hit them with it once but it really is lacking now. Opening with an energy burn however and immediately power leaking their first spell seems to shut them up pretty well, some of them try for a second spell after that which you can then power spike and you've essentially stopped the caster. I actually don't even carry backfire anymore, opting for a 3rd interrupt instead (Leech Signet, though it isn't great, at least I can stop a skill with it).
C
