Shiver Me Timbers

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

this is a fun build for something other than being the cookie cutter DPS or spike warrior.

want to make this better but haven't figured out just what is missing.

attributes

str 10
sword 12
tactics 8
curses 11

skills

fear me
hamstring
final thrust
IWAY
warriors endurance (e)
parasitic bond/rigor mortis
spinal shivers
res sig

use a cold dmg sword in one hand, and zealous in the other. cast spinal then cover with prasitic or rigor. now just hit WE and watch the fun.

my problem is that WE is a stance so i'm forced to use hamstring as a snare and iway for IAS. don't care about using iway it does help alot. but hamstring has a huge e cost. while spinal and WE make me break about even.

need help with this one.

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

question

Do you use the cold damage sword for spinal shivers and then switch to zealous for energy regen?

My friends and I discussed the possibility of combining winter and greater conflaguration to make a pure ice + spinal shivers build... the only trouble is... even with only 6 energy per hit, the original caster would be out of energy EXTREMELY fast. I guess that with just one person using spinal shivers and only that person hitting with the cold damage, it could be useful for a while, but I just don't think that its a practical method of interrupting someone.

Wait... maybe a ranger buddy could cast them both FOR you, and you could just stick to the zealous hilt...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Good thing it's not a serious build. I don't see it lasting long even with Warrior's Endurance because if the enemy starts dodging/blocking, you're in for trouble...

Rigor might work if the enemy didn't bring hex removal...

Pardoz

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by Vincent Ritz
My friends and I discussed the possibility of combining winter and greater conflaguration to make a pure ice + spinal shivers build... the only trouble is... even with only 6 energy per hit, the original caster would be out of energy EXTREMELY fast. R/N with an icy bowstring, Spinal Shivers, Serpent's Quickness/Quickening Zephyr, and Marksman's Wager can turn a net energy profit on spinal interrupts (at Expertise 14 and Curses 8 you're gaining 3 energy every time you hit) pretty much indefinitely. Or use a zealous string for an even higher energy return and get somebody else to put down GC/Winter.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Yukito Kunisaki
Good thing it's not a serious build. I don't see it lasting long even with Warrior's Endurance because if the enemy starts dodging/blocking, you're in for trouble...

Rigor might work if the enemy didn't bring hex removal... you only lose the energy when you accually interrupt something. some targets learn not to spam skills after shivers is on themselves.

was using warriors cunning but it just doesn't last long enough. simply amazing skill. my eyes popped when i noticed it was a skill instead of a stance.

its a fun build not too serious but has great potental. got tired of the standard IAS war. i feel warriors are better intemidators than dmg dealers. yes, they can do lots of dmg really fast but get shut down by THE most common things on the game.

yes i use the cold sword to interrupt and the zealous on switch for energy gain if i need it. since shivers ends if you run out of energy not always a good idea to attack with the cold sword first. rather hit 2-3 times to gain back the energy then use the cold to interrupt. you shouldn't run out of energy once you are 15+ energy. i especially like shivers b/c it interrupts skills. that is anything on the game.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

I've tried something similar, and kiting kills this build. You take a few steps back, mend ailment (a non-frenzied sword can't stop a 0.75s cast), and run away. If warrior sprints, he loses warrior's endurance, you bait him with some shitty spells, and he runs out of energy in no time. If warrior doesn't sprint, he never catches you. And the damage is very sub-par.

Smart play is all that's needed to counter it. Even if you have another necro casting shivers, you can still work a smite/inspired hex in between attacks with a combination of kiting and casting. You don't want to be fooling around with builds that can be countered by anyone with a little know-how.

Gabriel Fallen Monk

Academy Page

Join Date: Aug 2005

Mary Land

Infusion INF

Mo/Me

spinal shivers is very cool, but i've found its best to either use a n/w with axe spike, or two have an e/n in your group.

The E/n casts spinal and rigor on the target and then parasitic bond for cover while the w/x axe spike warrior uses sprint and cripple and frenzy to kill the target. Works well. E/N uses ether prodigy as the elite for energy maintanence.

But for what its worth, a w/me with a 6 second blackout is a lot mroe useful than spinal shivers.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Gabriel Fallen Monk
spinal shivers is very cool, but i've found its best to either use a n/w with axe spike, or two have an e/n in your group.

The E/n casts spinal and rigor on the target and then parasitic bond for cover while the w/x axe spike warrior uses sprint and cripple and frenzy to kill the target. Works well. E/N uses ether prodigy as the elite for energy maintanence.

But for what its worth, a w/me with a 6 second blackout is a lot mroe useful than spinal shivers. yes that is very true. just a fun build i made and thought i'd share it. see if anyone had some suggestions for it.

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

Quote:
Originally Posted by Gabriel Fallen Monk
spinal shivers is very cool, but i've found its best to either use a n/w with axe spike, or two have an e/n in your group.

The E/n casts spinal and rigor on the target and then parasitic bond for cover while the w/x axe spike warrior uses sprint and cripple and frenzy to kill the target. Works well. E/N uses ether prodigy as the elite for energy maintanence.

But for what its worth, a w/me with a 6 second blackout is a lot mroe useful than spinal shivers. Humpf, u stole my spinal build :<