Adding additonal run speed in outposts

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

I think this was mentioned before somewhere, I looked.. and im not good at searching


Anyway. y'know how some outposts are huge, well what do you think about for every 10 seconds(while running) your running speed increases by 5%(max is 25%). This would be good in pre-sear ascalon, Droknar's forge. Granite citadel. old Ascalon. Hendge of Denravi. and other big areas. Remember this is only in outposts.

I would like your opinions on this and if this has been mentioned before please give me a link to it

heist23

Journeyman

Join Date: Jul 2005

R/Mo

this would be interesting...maybe permanently increasing a person's running speed in an outpost. but that would lead to all kinds of crazy controversy.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

But i like running to the armour trader in drokners, and then all the way to the material trader, then running back to the armour trader, then maybe doing that again as ive forgot materials and........

brill idea.

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

Personally I'd prefer to see an easy open window for all basic traders such as materials, vault, crafting, skills, etc., it may be nice to see them out there, but, I really do get sick of running around when the only point is to see these traders who you rarely need to find except when they are across half of droknars.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Only concern is lag, other than that it is a good idea.