Quote:
We think that, expressed in its most general terms, our responsibility is to keep the distribution of wealth as fair as possible, so that normal players can afford to bid for items in a player-driven economy. We need to avoid situations where a small subset of players can earn orders of magnitude more gold than the average player, thus driving up prices of rare items to a level where normal players could never hope to afford them.
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This is the problem as regards Anet. Or A problem anyway. They cant do what they state as their goal above. Its simply not possible. Not one MMORPG has managed the above. There's always going to be players trying to find a way to get ahead. There's always going to be players that play with more efficiency or have more time so that they do. There's also already players that have gone beyond that point.
In my opinion they are now making it much much harder for the players they were trying to help than it was before they released the patch aimed at helping. Remove (or try to) basic solo farming (ie not UW) and you remove the primary income source for the majority of players in the game. Prices dont drop and disparity increases.
I'm willing to bet as well that this is also the faming (again, not UW) that places that eBay gold use for their income. If they have all that time to farm 24/7, making farming harder or take longer doesnt cause them the least bit of trouble. They're the ones that can adapt to continue doing it. Casual players just get frustrated with it.
It isnt even about disparity anyway (or shouldnt be), since what then is the purpose of wealth or gold in a game? Players wish to earn it, save it, etc. The problem is more income generation. This is the reason farming happens. That and PvE-wise there is little else to do unless there is new content. There's less of a problem when things are expensive but a casual player can see a reasonable amount of play time and saving will acheive their goal. There's more of a problem when there's less of a means to do so.
Let's say they are succesful at what they are now trying to do. Let's say they remove all farming somehow, at least as we currently think of it, assuming they go even further than this current patch did. Let's set aside, for sake of argument, some sort of wealth estimation as it currently stands per player across the spectrum (theirs uses gold in storage as the key, but that is not indicitave of what you actually own, ie is pretty much meaningless). Let's say then that makes everyone now more or less equal (doesnt really - again due to items owned). Let's say that somehow brings the prices down (ok this is a big one - how Anet thinks that will happen is beyond me).
Is everything now good? No. Why? There's always going to be players who are casual players, players who are more than casual, players that read forums to get ideas, players that pretty much dont read anything at all, players that play 24/7, players that play when they feel like it, ad infintum.
That's my only point really. I'm not supporting or against farming per se. Its simply that they cannot and will not remove disparity and no matter how ideal a concept, I dont think they can tinker and discover the magic formula that creates economic equality when the very act of playing the game either different ways and/or different amounts of time encourages the opposite.