How much damage does Knight's/Ascalon armor reduce?

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Very simple question :P

Once again, no speculation, just proven facts, please.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

EAch piece has a -2 dmg reduction modifier. However since dmg modifiers on armor are global, that means only one instance of a -2dmg mod will work at any time. Even clearer: full set of Knights armor which has -2dmg reduce PER armor piece (chest, legs, boots, arms, helm?) will NOT equal -8dmg reduce, they DO NOT STACK!

So it is best to go with whatever armor u like best, and only one armor piece of knights/ascalon armor for that -2dmg mod. That -2dmg mod on that single armor piece DOES however stack with -dmg mods on shields.

Hope that was clear enough...i just like tah be thorough. Enjoy!!

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Yep...tests so far have shown -2 damage reduction.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

I'm still a little confused about what the -(x) actually refers to.

In this case, -2, does it mean that if you're being whacked with a sword that normally does 16-22 damage, it now does 14-20 damage? And if you threw in a Superior Absorbtion rune, for a total of -5, it would then do 11-17 damage?

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by free_fall
I'm still a little confused about what the -(x) actually refers to.

In this case, -2, does it mean that if you're being whacked with a sword that normally does 16-22 damage, it now does 14-20 damage? And if you threw in a Superior Absorbtion rune, for a total of -5, it would then do 11-17 damage?
yes. But the 11-17 isn't counting armor. With armor it will probably way less, about 1 or 2

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

-Wiped for inaccuracy-

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Sure it reduces spell damage... whoever told you that it just redcuces attack damage is dead wrong.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

errr um... Eonwe. Since when? If you know for a cold hard fact. Please provide some sort of proof or explanation. I am curious...

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Go stand in a maelstrom with a piece of knight's armor on, and then without a piece of knight's chief.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Eonwe
Go stand in a maelstrom with a piece of knight's armor on, and then without a piece of knight's chief.
I gather the man may be right since my war with knight piece takes less from spells Ill check it out if i get to test though.

Fyre Brand

Krytan Explorer

Join Date: Sep 2005

Shadowlight Order [SoR]

I also believe + damage is calculated after absorption (runes, armour, shield, etc and blah).

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Corrected, and let us never argue about it again.

Sure will teach me not to believe what I hear without due testing...

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Cheers for tests! Now if all those doubters out there would test it themselves too, I wouldn't have to spam the same Knight's message every day.

EDIT: Not tests for school...

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Hm. From time to time in the random arena, my Illusionary Weaponry will do exactly 2 damage less than it's supposed to when I'm hitting a warrior, or one of those crazy shield-wearing casters. If IW damage is affected by Knight's armor or by absorption runes, I would expect this to happen more often than it does, and to not always be exactly 2.

Does the damage reduction from Knight's not apply to armor-ignoring damage, or something?

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

cheers to Asplode for testing!

NAtalieD. i guess that would incite more testing eh? =P

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

It appears that SOMETHING is reducing exactly 2 damage from illusionary weaponry. Take a look.



As you can see from this picture, my warrior is wearing knight's boots, a superior absorption rune, and a tower shield with -2 dmg while enchanted. I'm taking -40 from Illusionary Weaponry, from a mesmer who is supposed to dish out 42.

My conclusion? Any damage that is influenced by armor rating, that is, physical, fire cold earth and lightning, is also influenced by warrior reduction, that is from knight's armor and from absorption runes. However, damage that ignores armor rating, that is Shadow, Holy (non-judge's insight), and Chaos, ignores warrior reduction. However, shield reduction appears to count against it anyway.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I seem to have not counted the 2 damage. I thought it was more reduction (I forgot about the shield). Deleted the post for inaccuracy.

I think it can be concluded only elemental/physical is reduced by runes and absorption.

If I recall correctly, shield only works if you are facing the person.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

That's just the +AL bonus, as far as I remember. You gain the health and damage reduction universally.

NeoDias

NeoDias

Ascalonian Squire

Join Date: Oct 2005

NewYork

I also believe + damage is calculated after absorption

funkho

Ascalonian Squire

Join Date: Sep 2005

E/Mo

Sadly, this means my beatiful full set of pink Knight's armor is practically worthless. Because I should be wearing a complete set of Gladiators or Plate with one piece of knights.

Does anyone know if the +10 vs Physical dmg on each piece of plate stacks? I mean, chemically tested? Or is the real answer that Gladiators is the only way to go since the energy gains definitely stack.

I guess the Knight's thing makes since. It's supposed to be cerimonal and look pretty...

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by funkho
Does anyone know if the +10 vs Physical dmg on each piece of plate stacks? I mean, chemically tested? Or is the real answer that Gladiators is the only way to go since the energy gains definitely stack.
Stack with one another? No, in that case they don't. You really don't even need to test it, just think logically. Monk Judge's Armor gives you +10 armor vs. physical damage as well... so if all those stacked you'd be looking at a monk with 100 armor against physical damage, hehe I don't think so. The same would hold true for your platemail's bonus against physical, it's just straight out +10 armor no matter how many pieces you have.

Mistress Develion

Mistress Develion

Academy Page

Join Date: Oct 2005

GRZL

R/Me

Quote:
Originally Posted by Eonwe
Stack with one another? No, in that case they don't. You really don't even need to test it, just think logically. Monk Judge's Armor gives you +10 armor vs. physical damage as well... so if all those stacked you'd be looking at a monk with 100 armor against physical damage, hehe I don't think so. The same would hold true for your platemail's bonus against physical, it's just straight out +10 armor no matter how many pieces you have.
um at what point does a mnk wear 10 pieces of armor.. or am I reading this wrong.. with mnk armor assuming the headpiece (tattoo) had the resistance that would only be +50%

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

ya he just didnt add correctly... +10 vs phys per piece at 4 pieces max with this bonus = +40 vs phys if they stacked...bleh

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

+10 per piece x 4 pieces = +40. The base armor is 60, so the monk would have a total of 100 AL against physical damage. But he doesn't, he has 70, because the +10 on each piece of armor is only for hits against that piece.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Hehe thanks NatalieD. You guys are silly... the base monk armor is 60.... +10 from 4 pieces ---> 4 times 10 is 40... 60 + 40 = 100. Math is fun.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

It's locational, no? Why would you add them?

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Exactly.... you don't. Did you read what I posted? lol