new comer wants to know what profession to be
WackyJoka
hey i was wondering if u guyz can tell me what is the funnest profession to be?
conker
Warrior, easiest to play, kinda fun also, only 2 bad things, after few parts in the game, no one needs warriors for parties so hard to find a group near the middle/end of game... And, warrior gear costs alot of gold..
WackyJoka
do they have something like rogues like in wow and shamans?
conker
heh nvr played wow before, if u mean rogues/shamans as in professions, rogues could be rangers(good in pvp, havent seen much real good rangers in pve) and shaman- monk or mesmer
conker
i started as elementalist, those are fun, except the skills u have in the beginining sucks alot, gear is cheap though
WackyJoka
im thinking either warrior or ele which one would u be cuz u told me warriors suck later on and i want something that does alot of damage
B3H
Everyone has their own opinions....Just experiment with them all
Kool Pajamas
As a beginner, if you want damage, be an ele. You can do some good damage with others but you will probably need to have some experience first.
TheGuildWarsPenguin
Eles do tons of damage.
BE a fire ele since it is the most offensive element.
Air is offence,water and earth are defensive but they have offensive spells too.
BE a fire ele since it is the most offensive element.
Air is offence,water and earth are defensive but they have offensive spells too.
WackyJoka
sounds good but are eles hard to use and do u have alot of gear
Loch
Here's a rundown on the professions for you:
Warrior: Master of melee combat and frontline defense. Sword and axe attacks are quick, while hammer skills can knock down enemies. Tactical stances and shouts protect the warrior and allies.
Ranger: Uses a bow, can have a pet, and uses other wilderness survival skills. Can deal good amount of damage using focused bow fire, can interrupt a target constantly, and can ignite or poison arrows. Later in the game, can use traps. Other survival skills help the ranger escape danger.
Monk: The defensive spellcaster of the game, you'll probably be a healer or protector which really helps your party survive, but you can use smiting prayers for offense if you like.
Elementalist: High amount of magical offense, fire nukes large areas, air zaps, debilitates, and knocks down single foes, water slows down enemy movement, and earth specializes in defense which affect either you or an area.
Mesmer: Screws around with enemies' minds, most Mesmer skills shut down enemy abilties. Domination magic does this the most, and damages the enemy in the process one way or another. Inspiration magic also thwarts enemies to a degree, but helps the casting Mesmer gain energy/other benefits from enemy skills.
Necromancer: Uses death and self-sacrifice for own benefit. Blood magic involves life stealing spells and blood sacrifice for benefits. Death magic mostly involves the exploitation of corpses, which can even help the necro gain an undead army.
Then there's the issue of a seconary profession. You get time in the game to test out a secondary profession with your primary, so just stick to picking a primary first.
Unlike many online RPG's, this game doesn't have a useless class; all classes have their purpose from the moment you start until the final mission. Therefore, pick whatever you think sounds fun. Warriors are fun if you like melee combat. Likewise, if you enjoy shutting down enemy abilities, go Mesmer. As long as you learn your class well, or even learn to play it well alongside your secondary profession, you'll never be useless in a group.
Warrior: Master of melee combat and frontline defense. Sword and axe attacks are quick, while hammer skills can knock down enemies. Tactical stances and shouts protect the warrior and allies.
Ranger: Uses a bow, can have a pet, and uses other wilderness survival skills. Can deal good amount of damage using focused bow fire, can interrupt a target constantly, and can ignite or poison arrows. Later in the game, can use traps. Other survival skills help the ranger escape danger.
Monk: The defensive spellcaster of the game, you'll probably be a healer or protector which really helps your party survive, but you can use smiting prayers for offense if you like.
Elementalist: High amount of magical offense, fire nukes large areas, air zaps, debilitates, and knocks down single foes, water slows down enemy movement, and earth specializes in defense which affect either you or an area.
Mesmer: Screws around with enemies' minds, most Mesmer skills shut down enemy abilties. Domination magic does this the most, and damages the enemy in the process one way or another. Inspiration magic also thwarts enemies to a degree, but helps the casting Mesmer gain energy/other benefits from enemy skills.
Necromancer: Uses death and self-sacrifice for own benefit. Blood magic involves life stealing spells and blood sacrifice for benefits. Death magic mostly involves the exploitation of corpses, which can even help the necro gain an undead army.
Then there's the issue of a seconary profession. You get time in the game to test out a secondary profession with your primary, so just stick to picking a primary first.
Unlike many online RPG's, this game doesn't have a useless class; all classes have their purpose from the moment you start until the final mission. Therefore, pick whatever you think sounds fun. Warriors are fun if you like melee combat. Likewise, if you enjoy shutting down enemy abilities, go Mesmer. As long as you learn your class well, or even learn to play it well alongside your secondary profession, you'll never be useless in a group.
WackyJoka
so do rangers take a lot of skill to be good wih and then i am liking the sound of elementalist ok thx ill try out both
Loch
Don't worry about what seems easy or hard to play; you get PLENTY of time to try out new skills as you get them. If you want to play an interrupt ranger, you have to get good at watching your enemy's casting bar and firing an interrupt shot to prevent the full cast. Of course, a damage-dealing ranger plays differently, so you'll be practicing managing your shots, possibly while keeping your arrows ignited. On the other hand, if you want to play a fire nuking Elementalist, you have to get good at firing off your area of effect spell(s) at the right time in the middle of a group. If you go Air Elementalist, you'll want to manage your single target damage-dealing with your other support skills, such as knockdown. Elementalists must constantly keep an eye on their energy reserves.
Chad
I'd recommend Warrior or Ranger for your first character.
Epinephrine
Not ranger. Great class, horrible to start with - hits its stride late in game (9+ Expertise with decent gear).
Not Mesmer, too weak in most ways in early game, powerful skills reserved till too late, no PvE area control, gimped energy management makes inspiration a laughingstock.
Warrior, Monk and Ele are all easy to play, and Necro is not bad so long as you put points in Soul Reaping and forget about using minions till you get a decent minion heal (minimum Blood of the Master, preferably Verata's Sacrifice).
I'd say take Warrior/Monk if you want a hand to hand guy, take a caster like Ele/Necro if you want to play a caster, and take a Monk if you want to be instantly popular :P
Not Mesmer, too weak in most ways in early game, powerful skills reserved till too late, no PvE area control, gimped energy management makes inspiration a laughingstock.
Warrior, Monk and Ele are all easy to play, and Necro is not bad so long as you put points in Soul Reaping and forget about using minions till you get a decent minion heal (minimum Blood of the Master, preferably Verata's Sacrifice).
I'd say take Warrior/Monk if you want a hand to hand guy, take a caster like Ele/Necro if you want to play a caster, and take a Monk if you want to be instantly popular :P
Denny Pace
I've had fun with Warrior, Elementalist, Necro and Monk so far:
Warrior: Easiest to play, hard to master, combines well with most secondary skills. Expensive to outfit (superior runes). Fun to switch off between swords, axes and hammers. Monk makes a great secondary for a warrior, although you have to be careful with the build because Warriors don't have a whole lot of energy to deal with.
Elementalist: Devastating damage dealers, don't underestimate their interrupting skills like the simple Gale spell (knockdown). Fire and Air for max. damage, Earth for more defensive and team-supporting capabilities. A good Elementalist can make those difficult missions/quests a lot easier and quicker to conquer.
Necro: Excellent support classification that can, properly set up, be a significant damage dealer. I prefer Curses necro play, using things like Feast of Corruption, Faintheartedness, Desecrate Enchantments and Rend Enchantments/Malaise, which really screws up Monks. Many people also enjoy being a Minion Necro, concentrating on building up huge hoards of minions and utterly taking over any mission/quest/level/farming mission they're on.
Monk: Always in need at every stage of the game, PvE and PvP. Great secondary class, too. I prefer healing monk for PvE. It's also one of the only classes that can effectively solo. Smiting monks are to be taken very seriously as damage dealers. Protection monks can make teammates much more effective in difficult missions.
I haven't played Mesmer or Ranger primaries yet (wish we had six-eight slots, Anet), so I won't comment on those. My sons both tried Ranger primaries, however, and enjoy trapping/interrupting with them. From observation, I agree with the earlier comment that Rangers aren't that effective until later in the game, which probably has something to do with how they are treated like 2nd class citizens until then.
In the end, if you put the time in, you'll find that each of the classes offers its own unique pluses and minuses. One final comment: one of the best ways to learn how to DEFEAT a particular class/build is to play as that class/build and see what messes YOU up.
Warrior: Easiest to play, hard to master, combines well with most secondary skills. Expensive to outfit (superior runes). Fun to switch off between swords, axes and hammers. Monk makes a great secondary for a warrior, although you have to be careful with the build because Warriors don't have a whole lot of energy to deal with.
Elementalist: Devastating damage dealers, don't underestimate their interrupting skills like the simple Gale spell (knockdown). Fire and Air for max. damage, Earth for more defensive and team-supporting capabilities. A good Elementalist can make those difficult missions/quests a lot easier and quicker to conquer.
Necro: Excellent support classification that can, properly set up, be a significant damage dealer. I prefer Curses necro play, using things like Feast of Corruption, Faintheartedness, Desecrate Enchantments and Rend Enchantments/Malaise, which really screws up Monks. Many people also enjoy being a Minion Necro, concentrating on building up huge hoards of minions and utterly taking over any mission/quest/level/farming mission they're on.
Monk: Always in need at every stage of the game, PvE and PvP. Great secondary class, too. I prefer healing monk for PvE. It's also one of the only classes that can effectively solo. Smiting monks are to be taken very seriously as damage dealers. Protection monks can make teammates much more effective in difficult missions.
I haven't played Mesmer or Ranger primaries yet (wish we had six-eight slots, Anet), so I won't comment on those. My sons both tried Ranger primaries, however, and enjoy trapping/interrupting with them. From observation, I agree with the earlier comment that Rangers aren't that effective until later in the game, which probably has something to do with how they are treated like 2nd class citizens until then.
In the end, if you put the time in, you'll find that each of the classes offers its own unique pluses and minuses. One final comment: one of the best ways to learn how to DEFEAT a particular class/build is to play as that class/build and see what messes YOU up.
Black Rose
well i would way start with warrior, and monk if u want, u heal urself etc, but i recently went to W/N for a farm build, but its clearly up to you
Numa Pompilius
Quote:
Originally Posted by WackyJoka
hey i was wondering if u guyz can tell me what is the funnest profession to be?
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Charcoal Ann
fun you want? yeess.
necromancer you want to be. fun are minions yes. enjoy the game you will. use curses not. noo. too serious are curses for you. yess.
necromancer you want to be. fun are minions yes. enjoy the game you will. use curses not. noo. too serious are curses for you. yess.
Ilya Khan
The mesmer is a very fun class. You can setup for anti-meelee or anti-caster and switch just about whenever you feel like. The mesmer has good skills from beginnin to finish and I suggest tryin em out
Align
Mesmer also introduces two of the unique(or rare enough to call unique) things of GW: Interrupting skills, and Conditional Effect skills - meaning your target has to do something specific before that skill has any effect(ex. Empathy needs the target to be attacking to do any damage).