Item drops for dead players (in party)
cmnkb8
Sorry if this is the incorrect forum or if this topic has been raised before (if it has I can't find it), but I want to raise the issue of items dropping for players who are dead in party. There are times where I die while fighting, and a rare item or maybe an ecto (in UW) or shard (in FoW) drops for my character. Often times in small groups (like 4-5), those people will stand around for 5+ minutes waiting for the item to lose its assignment tag so they can snatch it up. I know they have rez, but they simply won't rez me because they're greedy little....you know. I'm sure a lot of you who play in pick up groups have this problem. Wish my guild was bigger so I'd have more buddies to play with, but alas I'm stuck with the crappy public groups. Anyway, after they steal my item, they act as if nothing had happened, someone rez's me, and expects me to continue whatever I was doing. Usually I don't care that much, since after all it's still a game, but if I ask someone to rez me and they purposely refuse, I'm forced to leave the game since I don't want to waste more time lying around waiting for someone to steal my item. Anyway, the point of the post is to propose some kind of dead player item claim system. Like if a player is dead, and an item drops for that character, it is automatically placed into the player's inventory when the assignment tag duration expires. That solves the issue of wasting time and people stealing your items while you lie helplessly on the ground since they have nothing to gain from standing around and letting you stay dead. Anyway that's just my suggestion. If anyone else has other ideas or similar issues, please share your thoughts. Thank you.
Plague
Maybe they won't rez you because you die too much or run off on your own? I highly doubt a group of players is intentionally standing around, picking on you by talking until your item limit runs down, then steals whatever crummy items the game is giving you, just for the sake of having a crisp new Ghostly Remains.
dargon
Some people really are that petty/greedy, I'm not surprised by it at all.
heist23
Quote:
Originally Posted by Plague
Maybe they won't rez you because you die too much or run off on your own? I highly doubt a group of players is intentionally standing around, picking on you by talking until your item limit runs down, then steals whatever crummy items the game is giving you, just for the sake of having a crisp new Ghostly Remains.
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lyra_song
This is all too common and i think easy to avoid, just watch who you party with. I usually leave as soon as i see cursing or calling names or impatience.
im always careful with whatever PUG i join, and try to make my own group when i can. Every group i ever put together has been awesome fun because im very careful when i invite people. People who curse or type "Lik dis" or tell people to hurry up and are impatient are instantly kicked. I always try to talk to every member of my party to know exactly what their build is and so the party knows their strength/weakness and if they need to change anything to fit the party. Sure it takes me MUCH MUCH longer to form a PUG, but in the end we mesh together better and are successful. A recent example is a PUG i made to do Ring of Fire mission and even though we got heavily DPed near the etherseals at the gate, we didn't fail because our E/Mo knew how to stay alive after the rest of us got killed and rebirthed the rest of the party many many times. After 60% DP we decided to hell with it and rush into the gates and we ended up beating the mission with 60% DP each.
The only time i ever had a rare item drop while i was dead was when i was with a guild mate. The 2 survivors both had used their rez sigs and since one was my guildmate, he picked up the item for me and gave it to me later.
im always careful with whatever PUG i join, and try to make my own group when i can. Every group i ever put together has been awesome fun because im very careful when i invite people. People who curse or type "Lik dis" or tell people to hurry up and are impatient are instantly kicked. I always try to talk to every member of my party to know exactly what their build is and so the party knows their strength/weakness and if they need to change anything to fit the party. Sure it takes me MUCH MUCH longer to form a PUG, but in the end we mesh together better and are successful. A recent example is a PUG i made to do Ring of Fire mission and even though we got heavily DPed near the etherseals at the gate, we didn't fail because our E/Mo knew how to stay alive after the rest of us got killed and rebirthed the rest of the party many many times. After 60% DP we decided to hell with it and rush into the gates and we ended up beating the mission with 60% DP each.
The only time i ever had a rare item drop while i was dead was when i was with a guild mate. The 2 survivors both had used their rez sigs and since one was my guildmate, he picked up the item for me and gave it to me later.
Mumoto
Quote:
Originally Posted by cmnkb8
Sorry if this is the incorrect forum or if this topic has been raised before (if it has I can't find it), but I want to raise the issue of items dropping for players who are dead in party. There are times where I die while fighting, and a rare item or maybe an ecto (in UW) or shard (in FoW) drops for my character. Often times in small groups (like 4-5), those people will stand around for 5+ minutes waiting for the item to lose its assignment tag so they can snatch it up. I know they have rez, but they simply won't rez me because they're greedy little....you know. I'm sure a lot of you who play in pick up groups have this problem. Wish my guild was bigger so I'd have more buddies to play with, but alas I'm stuck with the crappy public groups. Anyway, after they steal my item, they act as if nothing had happened, someone rez's me, and expects me to continue whatever I was doing. Usually I don't care that much, since after all it's still a game, but if I ask someone to rez me and they purposely refuse, I'm forced to leave the game since I don't want to waste more time lying around waiting for someone to steal my item. Anyway, the point of the post is to propose some kind of dead player item claim system. Like if a player is dead, and an item drops for that character, it is automatically placed into the player's inventory when the assignment tag duration expires. That solves the issue of wasting time and people stealing your items while you lie helplessly on the ground since they have nothing to gain from standing around and letting you stay dead. Anyway that's just my suggestion. If anyone else has other ideas or similar issues, please share your thoughts. Thank you.
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Carinae
Anything still tagged to you should appear in an Unclaimed Items box. They won't rez you, you leave and still get the drop.
heist23
good idea. now we just have to wait for something like this to get implemented....
cmnkb8
Quote:
Originally Posted by Mumoto
Auto. being put in your inventory would be a bad idea, assignment tag should stay infinitely when you're dead, so that even if they wait they can't get it.
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Human1
I actually think that dead people shouldn't get drops. It's really frustrating when I work my tail off to survive and assault and all the drops are for dead group members. If you're the one alive, you should get first pickins.
Wilheim Eversmann
what if you died after the drop??? it always happen in boss fight in SF or anywhere, sometimes you just can't get the drop coz you are fighting hard and want to left it after the battle. if all member rush to the drops in battles....that will be sucks
Jczech
Quote:
Originally Posted by Human1
I actually think that dead people shouldn't get drops. It's really frustrating when I work my tail off to survive and assault and all the drops are for dead group members. If you're the one alive, you should get first pickins.
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I'd prefer things either go to your inventory (though that helps botting farmers...) or stay attached to you if you're dead. Wouldn't be too hard to stop the timers on items if the owner is dead.
topdragon147
how about getting all the still assigned items under your name when you rezone? I had a Bludgeoner drop for me one time when i was in GF. The other people, being jealous, ran into SF to prevent me from picking it up. Anet, feel free to put one in my storage any time.
Borislav Vladislav
i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died
widowdaballa
He's not talking about some crummy items like salvage materials or collector materials, Plague. He means the more important stuff, such as ectos, shards, gold items, superior runes, etc,etc.
Sometimes, it's not what they did wrong. The team could have gotten overpowered, and someone died. Had it been you, you'd be whining and crying about that green item being YOURS. I say, get and unclaimed item box like Clarinae Dragonblood said. If they won't rez you, then leave and claim it at the outpost you map to. It happens in missions, so why not if you leave the party? They end up being the losers, cuz they won't get the prize, and that leaves one less person for a mission, UW, or FoW. Another thing is, once an item gets assigned to someone, it is assigned to ONLY that person. Unless they were to leave. I mean, if that person doesn't want the drop, he can always pick it up, then drop it right back down, meaning the assigned item is free for anyone else to pick up. It's not always the dead person's fault for dying. Especially in the case of a monk or ele. They usually are primary targets to enemies.
You Human1 and Borislav Vladislav, are the exact type of people this thread is talking about.
Sometimes, it's not what they did wrong. The team could have gotten overpowered, and someone died. Had it been you, you'd be whining and crying about that green item being YOURS. I say, get and unclaimed item box like Clarinae Dragonblood said. If they won't rez you, then leave and claim it at the outpost you map to. It happens in missions, so why not if you leave the party? They end up being the losers, cuz they won't get the prize, and that leaves one less person for a mission, UW, or FoW. Another thing is, once an item gets assigned to someone, it is assigned to ONLY that person. Unless they were to leave. I mean, if that person doesn't want the drop, he can always pick it up, then drop it right back down, meaning the assigned item is free for anyone else to pick up. It's not always the dead person's fault for dying. Especially in the case of a monk or ele. They usually are primary targets to enemies.
You Human1 and Borislav Vladislav, are the exact type of people this thread is talking about.
DreamCatcher
Quote:
Originally Posted by Jczech
I'd prefer things either go to your inventory (though that helps botting farmers...)
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Quote:
Originally Posted by Jczech
...or stay attached to you if you're dead. Wouldn't be too hard to stop the timers on items if the owner is dead.
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However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.
A suggestion I could make is to make it so that there is no timer (items never loose their assigned owner) UNLESS the original owner passes said item to an other person.
Zhou Feng
Quote:
Originally Posted by DreamCatcher
kinda makes this a bad idea as those same botters could ruin the economy
Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out. A suggestion I could make is to make it so that there is no timer (items never loose their assigned owner) UNLESS the original owner passes said item to an other person. |
I agree with unlimited tag times and the "unclaimed box" although it should work with only unclaimed items with your tag.
Mumoto
Quote:
Originally Posted by Borislav Vladislav
i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died
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Wilheim Eversmann
lol doing something wrong ???? it would be anyone!!!!!! bad aggro, sux monk, blah blah....many reasons make you die~ if the reason of death are all caused by the dead person and he is not going to stop his behaviour..i have met many like solo tank, tanking caster..... but to "punish" them by not rezing them is not a morally good way, usually me and my team-mates will ask him to leave or ask him to do what we told him........NOT punish them by taking their drops, this is because they maybe a newbie in game, they dun want to die too..!
dargon
Quote:
Originally Posted by Borislav Vladislav
i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died
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I was helping a monk guildy through GNW a couple weeks ago, and when we reached the second catapult I decided I'd play sacrificial lamb and run in, pull all the charr into catapult range, and die along with them in the bombardment as we had gotten there too late to hit the boss with the catapult. Newbie monk cast Lifebond on me before I went in and then when I had all the charr rounded up, he launched the catapult. Guess who died, it wasn't me . Did he make a mistake, yes we all did, did he do something wrong? Hell no. Should he be penalized of anything that dropped for him? Not at all.
Vilaptca
You can't leave mission to get the unclaimed items box. You have to finish the mission, and it only does it if its for a mission. So no UW or FoW or SF stuff.
Wilheim Eversmann
what do you mean?? of course not everyone dies like that ??
i dun really care the dead person getting drops or not, it just a game...but have you guys met something worst? that is the ppl who pretended to be afk and just wait till you guys fight!!! they will get all the drops from behind and gain all exp without moving a finger~~lol
i dun really care the dead person getting drops or not, it just a game...but have you guys met something worst? that is the ppl who pretended to be afk and just wait till you guys fight!!! they will get all the drops from behind and gain all exp without moving a finger~~lol
Jczech
Quote:
Originally Posted by DreamCatcher
kinda makes this a bad idea as those same botters could ruin the economy
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Quote:
Originally Posted by DreamCatcher
Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost
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Quote:
Originally Posted by DreamCatcher
However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.
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DreamCatcher
Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress
As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.
A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)
having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.
As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.
A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)
having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.
CKaz
Quote:
Originally Posted by Wilheim Eversmann
what if you died after the drop??? it always happen in boss fight in SF or anywhere, sometimes you just can't get the drop coz you are fighting hard and want to left it after the battle. if all member rush to the drops in battles....that will be sucks
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there is my issue - I always fight till the battle is won and dont take a break to pick up loot (or even really notice it) in the heat of it. Usually tho as I'm doing so if I get a good drop [rare] it's 'Aww man can I have that d00d?!?!' as the battle still rages.
I've had 2 gold drop while fighting (me and for another guy) but the fight was too much so our team woulda just ressed/kept going (running in desert), but a guy was AFK a mile away and we couldnt even rez and get it. in the end we all dropped (I waited a LONG time) - thats bad too IMO - some numbnutz leaves his PC and logged in and we're all screwed
be nice if they addressed a few of these types of things
CKaz
kawaii_bat
Items shoud jsut *not* loose their player assignement.
Seriously if it drops for you it's for you!
Fixing this so that items remained assign will prevent hundreds and thousands of thefts
*It would perhaps also prevent a few dozen rescues from good willed people*
*But the good is outweighed by the bad*
I've also noticed that *very* good items always drop for me *specificaly* when I'm dead. That is absolutely Bull Sh*t!
Seriously if it drops for you it's for you!
Fixing this so that items remained assign will prevent hundreds and thousands of thefts
*It would perhaps also prevent a few dozen rescues from good willed people*
*But the good is outweighed by the bad*
I've also noticed that *very* good items always drop for me *specificaly* when I'm dead. That is absolutely Bull Sh*t!
DreamCatcher
Actually I have witnessed only 2 thefts this way but have withnessed/done way more drop resques.
imo never loosing assignment is actually worse, but the drop camper problem should definately be adressed in some way.
imo never loosing assignment is actually worse, but the drop camper problem should definately be adressed in some way.
DavenXion
My solution, mean as it may be is to have your loot disapear when you log.
"If I can't have it, no one can"
Drop campers (which is a big problem in the Green/Ecto/Shard areas) would have to then rez or risk letting the person leave and the loot going into the void, or lie and say they'll give it to you...but that's another matter. That way if you have a friend who is going to rescue your loot you can hang around for it.
I'm not of the opinion of loot going to you when you map out dead or not. Because that would lead to UW groups having a guy get a Ecto and pull a "See ya suckers, I got mine!" when there might have been a chance to salvage a battle with some rezing.
"If I can't have it, no one can"
Drop campers (which is a big problem in the Green/Ecto/Shard areas) would have to then rez or risk letting the person leave and the loot going into the void, or lie and say they'll give it to you...but that's another matter. That way if you have a friend who is going to rescue your loot you can hang around for it.
I'm not of the opinion of loot going to you when you map out dead or not. Because that would lead to UW groups having a guy get a Ecto and pull a "See ya suckers, I got mine!" when there might have been a chance to salvage a battle with some rezing.
Knight of Eternal Darknes
i think it's your fault for dying and leaving the item there, if your that worried about getting your item before you die, then go after the item when an item drops for you instead of waiting for the fighting to stop
Jczech
Quote:
Originally Posted by DreamCatcher
Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress
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Quote:
As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired. |
Quote:
A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment) |
Quote:
having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party. When you leave a party wou will not get an unclaimed items box as you map to an outpost. |
And in no place did I mention that leaving the party would grant you an unclaimed items box.