Item drops for dead players (in party)

cmnkb8

Pre-Searing Cadet

Join Date: Jul 2005

Sorry if this is the incorrect forum or if this topic has been raised before (if it has I can't find it), but I want to raise the issue of items dropping for players who are dead in party. There are times where I die while fighting, and a rare item or maybe an ecto (in UW) or shard (in FoW) drops for my character. Often times in small groups (like 4-5), those people will stand around for 5+ minutes waiting for the item to lose its assignment tag so they can snatch it up. I know they have rez, but they simply won't rez me because they're greedy little....you know. I'm sure a lot of you who play in pick up groups have this problem. Wish my guild was bigger so I'd have more buddies to play with, but alas I'm stuck with the crappy public groups. Anyway, after they steal my item, they act as if nothing had happened, someone rez's me, and expects me to continue whatever I was doing. Usually I don't care that much, since after all it's still a game, but if I ask someone to rez me and they purposely refuse, I'm forced to leave the game since I don't want to waste more time lying around waiting for someone to steal my item. Anyway, the point of the post is to propose some kind of dead player item claim system. Like if a player is dead, and an item drops for that character, it is automatically placed into the player's inventory when the assignment tag duration expires. That solves the issue of wasting time and people stealing your items while you lie helplessly on the ground since they have nothing to gain from standing around and letting you stay dead. Anyway that's just my suggestion. If anyone else has other ideas or similar issues, please share your thoughts. Thank you.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Maybe they won't rez you because you die too much or run off on your own? I highly doubt a group of players is intentionally standing around, picking on you by talking until your item limit runs down, then steals whatever crummy items the game is giving you, just for the sake of having a crisp new Ghostly Remains.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Some people really are that petty/greedy, I'm not surprised by it at all.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Plague
Maybe they won't rez you because you die too much or run off on your own? I highly doubt a group of players is intentionally standing around, picking on you by talking until your item limit runs down, then steals whatever crummy items the game is giving you, just for the sake of having a crisp new Ghostly Remains.
nope, drop theives are pretty common. they intentionally wait for the tag to run its course before they steal the precious ecto. greed in men knows no bounds.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

This is all too common and i think easy to avoid, just watch who you party with. I usually leave as soon as i see cursing or calling names or impatience.

im always careful with whatever PUG i join, and try to make my own group when i can. Every group i ever put together has been awesome fun because im very careful when i invite people. People who curse or type "Lik dis" or tell people to hurry up and are impatient are instantly kicked. I always try to talk to every member of my party to know exactly what their build is and so the party knows their strength/weakness and if they need to change anything to fit the party. Sure it takes me MUCH MUCH longer to form a PUG, but in the end we mesh together better and are successful. A recent example is a PUG i made to do Ring of Fire mission and even though we got heavily DPed near the etherseals at the gate, we didn't fail because our E/Mo knew how to stay alive after the rest of us got killed and rebirthed the rest of the party many many times. After 60% DP we decided to hell with it and rush into the gates and we ended up beating the mission with 60% DP each.

The only time i ever had a rare item drop while i was dead was when i was with a guild mate. The 2 survivors both had used their rez sigs and since one was my guildmate, he picked up the item for me and gave it to me later.

Mumoto

Mumoto

Frost Gate Guardian

Join Date: Sep 2005

The Netherlands

N/Mo

Quote:
Originally Posted by cmnkb8
Sorry if this is the incorrect forum or if this topic has been raised before (if it has I can't find it), but I want to raise the issue of items dropping for players who are dead in party. There are times where I die while fighting, and a rare item or maybe an ecto (in UW) or shard (in FoW) drops for my character. Often times in small groups (like 4-5), those people will stand around for 5+ minutes waiting for the item to lose its assignment tag so they can snatch it up. I know they have rez, but they simply won't rez me because they're greedy little....you know. I'm sure a lot of you who play in pick up groups have this problem. Wish my guild was bigger so I'd have more buddies to play with, but alas I'm stuck with the crappy public groups. Anyway, after they steal my item, they act as if nothing had happened, someone rez's me, and expects me to continue whatever I was doing. Usually I don't care that much, since after all it's still a game, but if I ask someone to rez me and they purposely refuse, I'm forced to leave the game since I don't want to waste more time lying around waiting for someone to steal my item. Anyway, the point of the post is to propose some kind of dead player item claim system. Like if a player is dead, and an item drops for that character, it is automatically placed into the player's inventory when the assignment tag duration expires. That solves the issue of wasting time and people stealing your items while you lie helplessly on the ground since they have nothing to gain from standing around and letting you stay dead. Anyway that's just my suggestion. If anyone else has other ideas or similar issues, please share your thoughts. Thank you.
Auto. being put in your inventory would be a bad idea, assignment tag should stay infinitely when you're dead, so that even if they wait they can't get it.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Anything still tagged to you should appear in an Unclaimed Items box. They won't rez you, you leave and still get the drop.

heist23

Journeyman

Join Date: Jul 2005

R/Mo

good idea. now we just have to wait for something like this to get implemented....

cmnkb8

Pre-Searing Cadet

Join Date: Jul 2005

Quote:
Originally Posted by Mumoto
Auto. being put in your inventory would be a bad idea, assignment tag should stay infinitely when you're dead, so that even if they wait they can't get it.
I don't see how an item being auto-placed is bad. unless your inventory is full, then maybe it can go into a claim box like someone else suggested. If they don't rez u, then you have no chance of claiming an item otherwise. If the item(s) being auto placed in inventory are crappy, you can just dump them after you are rez'ed. And also, if the assignment tag stays infinitely and the group doesn't rez you and you get dc'ed, then the item goes back into a black hole since no one can claim it.

Human1

Ascalonian Squire

Join Date: Oct 2005

Salt Lake City

I actually think that dead people shouldn't get drops. It's really frustrating when I work my tail off to survive and assault and all the drops are for dead group members. If you're the one alive, you should get first pickins.

Wilheim Eversmann

Wilheim Eversmann

Desert Nomad

Join Date: Jul 2005

what if you died after the drop??? it always happen in boss fight in SF or anywhere, sometimes you just can't get the drop coz you are fighting hard and want to left it after the battle. if all member rush to the drops in battles....that will be sucks

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

Quote:
Originally Posted by Human1
I actually think that dead people shouldn't get drops. It's really frustrating when I work my tail off to survive and assault and all the drops are for dead group members. If you're the one alive, you should get first pickins.
Then you just end up with monks who intentionally let people die in the last moments of battle so the drops are split less ways...

I'd prefer things either go to your inventory (though that helps botting farmers...) or stay attached to you if you're dead. Wouldn't be too hard to stop the timers on items if the owner is dead.

topdragon147

topdragon147

Frost Gate Guardian

Join Date: May 2005

Minnesota

Onslaught of Xen [XoO]

R/

how about getting all the still assigned items under your name when you rezone? I had a Bludgeoner drop for me one time when i was in GF. The other people, being jealous, ran into SF to prevent me from picking it up. Anet, feel free to put one in my storage any time.

Borislav Vladislav

Borislav Vladislav

Ascalonian Squire

Join Date: Jul 2005

Chicago, Illinois

Ascendence of the Fallen

i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died

widowdaballa

widowdaballa

Frost Gate Guardian

Join Date: Sep 2005

TeXaS

Xen of Onslaught [XoO] Xen Of Heroes Division

He's not talking about some crummy items like salvage materials or collector materials, Plague. He means the more important stuff, such as ectos, shards, gold items, superior runes, etc,etc.
Sometimes, it's not what they did wrong. The team could have gotten overpowered, and someone died. Had it been you, you'd be whining and crying about that green item being YOURS. I say, get and unclaimed item box like Clarinae Dragonblood said. If they won't rez you, then leave and claim it at the outpost you map to. It happens in missions, so why not if you leave the party? They end up being the losers, cuz they won't get the prize, and that leaves one less person for a mission, UW, or FoW. Another thing is, once an item gets assigned to someone, it is assigned to ONLY that person. Unless they were to leave. I mean, if that person doesn't want the drop, he can always pick it up, then drop it right back down, meaning the assigned item is free for anyone else to pick up. It's not always the dead person's fault for dying. Especially in the case of a monk or ele. They usually are primary targets to enemies.
You Human1 and Borislav Vladislav, are the exact type of people this thread is talking about.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Quote:
Originally Posted by Jczech
I'd prefer things either go to your inventory (though that helps botting farmers...)
kinda makes this a bad idea as those same botters could ruin the economy

Quote:
Originally Posted by Jczech
...or stay attached to you if you're dead. Wouldn't be too hard to stop the timers on items if the owner is dead.
Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost

However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.


A suggestion I could make is to make it so that there is no timer (items never loose their assigned owner) UNLESS the original owner passes said item to an other person.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by DreamCatcher
kinda makes this a bad idea as those same botters could ruin the economy



Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost

However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.


A suggestion I could make is to make it so that there is no timer (items never loose their assigned owner) UNLESS the original owner passes said item to an other person.
This could be solved with a permission system. Some sort of command that allows a "firend" to pick the item for the person.

I agree with unlimited tag times and the "unclaimed box" although it should work with only unclaimed items with your tag.

Mumoto

Mumoto

Frost Gate Guardian

Join Date: Sep 2005

The Netherlands

N/Mo

Quote:
Originally Posted by Borislav Vladislav
i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died
You're a typical jerk, think of yourself dying and not getting any items at all, btw ever heard or 'Resurrection'-skills ?

Wilheim Eversmann

Wilheim Eversmann

Desert Nomad

Join Date: Jul 2005

lol doing something wrong ???? it would be anyone!!!!!! bad aggro, sux monk, blah blah....many reasons make you die~ if the reason of death are all caused by the dead person and he is not going to stop his behaviour..i have met many like solo tank, tanking caster..... but to "punish" them by not rezing them is not a morally good way, usually me and my team-mates will ask him to leave or ask him to do what we told him........NOT punish them by taking their drops, this is because they maybe a newbie in game, they dun want to die too..!

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Borislav Vladislav
i think that dead peopel should not get any drops at all i mean how do they deserve a drop when they are dead after all they probably did something wrong that they died
This coming from someone who lists 2 monk characters in his forum profile. I can see it now, fighting the mursaat and a nice gold item falls. Monk decides to stop healling the party so he can have the nice gold item and the entire party dies, with the last member dieing due to bleeding just after the final mob is killed, leaving only the selfish monk alive. How would any of that be the individual players fault if the monk decided to just stop healing them? I'm not saying every monk is a healer, but assuming that because someone died, it's their fault and they did something wrong, well, that's just stupid.

I was helping a monk guildy through GNW a couple weeks ago, and when we reached the second catapult I decided I'd play sacrificial lamb and run in, pull all the charr into catapult range, and die along with them in the bombardment as we had gotten there too late to hit the boss with the catapult. Newbie monk cast Lifebond on me before I went in and then when I had all the charr rounded up, he launched the catapult. Guess who died, it wasn't me . Did he make a mistake, yes we all did, did he do something wrong? Hell no. Should he be penalized of anything that dropped for him? Not at all.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

You can't leave mission to get the unclaimed items box. You have to finish the mission, and it only does it if its for a mission. So no UW or FoW or SF stuff.

Wilheim Eversmann

Wilheim Eversmann

Desert Nomad

Join Date: Jul 2005

what do you mean?? of course not everyone dies like that ??

i dun really care the dead person getting drops or not, it just a game...but have you guys met something worst? that is the ppl who pretended to be afk and just wait till you guys fight!!! they will get all the drops from behind and gain all exp without moving a finger~~lol

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

Quote:
Originally Posted by DreamCatcher
kinda makes this a bad idea as those same botters could ruin the economy
I thought that was implied by "helps botting farmers..."
Quote:
Originally Posted by DreamCatcher
Indeed, but this also would create situations where a team of friends/guilds that trust eachother to be unable to pick up items that belong to dead friends/guildies and cannot be ressed or are on a spot whwre it's impossible to ress them even though said (now dead) friends would inf act trust their still alive mates to pick up those items and give those items back once in an outpost
Since the item would never be unassigned, in this case, the item would happily be waiting in the unclaimed items box for you at the end of a mission. If the mission can't progress (too many dead an no ability to raise) and you just want to wait it out so you can get the item, the person in question could always leave, in which case it would normally lose the associated tag attaching it to the player. If it's not in a mission, well, then everyone else could simply die and find themselves at the nearest (actually probably furthest, but that's another rant entirely) res shrine, where they could make their way back to the item in question.
Quote:
Originally Posted by DreamCatcher
However, had it been possible to have the assignment lost ONLY AFTER the original owner left it could create situations where the drop-camper would simply wait for a looong time till the original owner would map out.
The item wouldn't ever lose its tag if the timer stopped while the player was dead.

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress

As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.


A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)

having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Wilheim Eversmann
what if you died after the drop??? it always happen in boss fight in SF or anywhere, sometimes you just can't get the drop coz you are fighting hard and want to left it after the battle. if all member rush to the drops in battles....that will be sucks

there is my issue - I always fight till the battle is won and dont take a break to pick up loot (or even really notice it) in the heat of it. Usually tho as I'm doing so if I get a good drop [rare] it's 'Aww man can I have that d00d?!?!' as the battle still rages.

I've had 2 gold drop while fighting (me and for another guy) but the fight was too much so our team woulda just ressed/kept going (running in desert), but a guy was AFK a mile away and we couldnt even rez and get it. in the end we all dropped (I waited a LONG time) - thats bad too IMO - some numbnutz leaves his PC and logged in and we're all screwed

be nice if they addressed a few of these types of things

CKaz

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Items shoud jsut *not* loose their player assignement.

Seriously if it drops for you it's for you!

Fixing this so that items remained assign will prevent hundreds and thousands of thefts

*It would perhaps also prevent a few dozen rescues from good willed people*
*But the good is outweighed by the bad*

I've also noticed that *very* good items always drop for me *specificaly* when I'm dead. That is absolutely Bull Sh*t!

DreamCatcher

Frost Gate Guardian

Join Date: Sep 2005

Netherlands

DVDF

R/Mo

Actually I have witnessed only 2 thefts this way but have withnessed/done way more drop resques.

imo never loosing assignment is actually worse, but the drop camper problem should definately be adressed in some way.

DavenXion

DavenXion

Academy Page

Join Date: May 2005

Huntsville, AL

Xion Nights

W/N

My solution, mean as it may be is to have your loot disapear when you log.
"If I can't have it, no one can"
Drop campers (which is a big problem in the Green/Ecto/Shard areas) would have to then rez or risk letting the person leave and the loot going into the void, or lie and say they'll give it to you...but that's another matter. That way if you have a friend who is going to rescue your loot you can hang around for it.

I'm not of the opinion of loot going to you when you map out dead or not. Because that would lead to UW groups having a guy get a Ecto and pull a "See ya suckers, I got mine!" when there might have been a chance to salvage a battle with some rezing.

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

i think it's your fault for dying and leaving the item there, if your that worried about getting your item before you die, then go after the item when an item drops for you instead of waiting for the fighting to stop

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

Quote:
Originally Posted by DreamCatcher
Jczech, as it is now the unclaimed items box only apears after the team you are in has succesfully completed a mission. this excludes leaving a mission prematurely due to being send back to the outpost because the (whole team died, some mission critical objective failed, you lag out/get error7, you map back to an outpost), ordinary quests, farming parties and the Underworld/Fissure. Also having a ress schrine won't do you any good when the dropcamper won't die or ress
Yes, I know it only appears at the end of successful missions, I stated such already. Unless you classify failing missions part way through the "end of the mission" (and I can see how you could take one definition of the word and apply it when I mean another), then I can see how you misunderstood. Failing the mission because of party wipeout is a moot point, because nobody gets the item in question, and people can't take your drops if they're dead too. My comment about res shines was to point out that if you really wanted the item in question (this is assuming item ownership never expires while dead), you could simply wait out the nefarious individual in hopes they leave before you do, so that you do get raised and can make your way back to the item.

Quote:
As it is now drops loose their assignment when you leave the party (by mapping out, lagging out etc) and after a certain time has expired.
As it is now, there's nothing you can do about it. I never claimed you could get your items by mapping out, doing so would make it free for any to take. If you have friends with you then you can map out so they can get it, if someone wants to steal it, well, you can't have it, but neither can they.

Quote:
A problem that exists right now is that of someone, who is the soul surviver with the rest of the party dead and some good drop for 1 of said dead partymembers, might simply wait until (1:The assigment expires or 2:the person who the drop is assigned to leaves the party, at which all items assigned to that person loose their assignment)
Which is why I suggested that the assignment never expire if the player is dead.

Quote:
having assigments never time out as long as the person is dead will not fix this situation as the dropcamper might simply decide to wait until the person that the drop is assigned to will leave the party.
When you leave a party wou will not get an unclaimed items box as you map to an outpost.
It would fix the situation in a way that the person who is willing to wait the longest gets the item. Right now these people have to wait 5 or so minutes to steal your item, but would they do so if they had to wait half an hour? An hour? Two hours? A day? Anyway, it's not flawless, the current system isn't flawless, it's just a suggestion that would reduce the amount of these so called "drop campers".

And in no place did I mention that leaving the party would grant you an unclaimed items box.