Energy Management Suggestions, for a PvP monk?
Dmitri3
Quote:
Originally Posted by Schorny
But PaH gives you only 1 pipe regen...
Compare it to other elites and you'll see how poor this is
only advantage is: you don't need to put points in your secondary - but on the other hand - PaH can get stripped easily... It supports 2 monks (or even 3) easy enough. Means atleast 2 pipes. True, it can be stripped, but everything can be countered, isn't it? Just cover it with other enchant, like protective spirit.
Before comparing, check how the skill works. And what combos you can use with it!
Compare it to other elites and you'll see how poor this is
only advantage is: you don't need to put points in your secondary - but on the other hand - PaH can get stripped easily... It supports 2 monks (or even 3) easy enough. Means atleast 2 pipes. True, it can be stripped, but everything can be countered, isn't it? Just cover it with other enchant, like protective spirit.
Before comparing, check how the skill works. And what combos you can use with it!
Ender Ward
Nobody talks about the ~45 damage one takes from Offering of Blood, and nobody mentions the 5 energy needed to heal it because ... nobody wastes 5 energy healing such trifling damage.
When targeting only allies (as you should be doing) and not attacking with your uber wand, you'll regenerate that damage automatically.
Your other option is Signet of Devotion, which is free heal for 100 at 15 Divine Favour. That takes care of any damage you've taken for 0 energy cost. Plust it's a nice way to heal up damage on non-threatened targets who are under degen, for example, without using any energy.
The only way Offering of Blood can hurt you, is when you're dumb enough to use it when under attack. You should be kiting, not standing there casting, helping the enemy to do damage.
When targeting only allies (as you should be doing) and not attacking with your uber wand, you'll regenerate that damage automatically.
Your other option is Signet of Devotion, which is free heal for 100 at 15 Divine Favour. That takes care of any damage you've taken for 0 energy cost. Plust it's a nice way to heal up damage on non-threatened targets who are under degen, for example, without using any energy.
The only way Offering of Blood can hurt you, is when you're dumb enough to use it when under attack. You should be kiting, not standing there casting, helping the enemy to do damage.
Dmitri3
Oh yea, forgot that Melandru's Resilience can work pretty well on protector too.
Can get 10 energy pips easy enough.
Don't know why people are looking forward for the skills like - energy drain, energy steal in the first place... Maybe because it's the most primitive way (means that it is easy to understand and there is nothing original in it) to gain energy?
No offense hehe
Can get 10 energy pips easy enough.
Don't know why people are looking forward for the skills like - energy drain, energy steal in the first place... Maybe because it's the most primitive way (means that it is easy to understand and there is nothing original in it) to gain energy?
No offense hehe
Yukito Kunisaki
Quote:
Originally Posted by tafy69
Correct me if Im wrong but Bonnetis does work vs Arrows
In description, it is true. However, if you're trying to use Bonetti's to get energy from rangers. You won't. You don't gain any energy using bonetti's when it blocks arrows. ONLY melee. It blocks both, but you gain energy in melee.
smurfhunter
Quote:
Originally Posted by Dmitri3
Oh yea, forgot that Melandru's Resilience can work pretty well on protector too.
Can get 10 energy pips easy enough.
Don't know why people are looking forward for the skills like - energy drain, energy steal in the first place... Maybe because it's the most primitive way (means that it is easy to understand and there is nothing original in it) to gain energy?
No offense hehe would be so cool if you could do martyr + melandrus
Can get 10 energy pips easy enough.
Don't know why people are looking forward for the skills like - energy drain, energy steal in the first place... Maybe because it's the most primitive way (means that it is easy to understand and there is nothing original in it) to gain energy?
No offense hehe would be so cool if you could do martyr + melandrus
jesh
Quote:
Originally Posted by Vexed Arcanist
Try reading my post at the top of the page. Hex removal is far from a waste of a slot. Or you can read what you want to, and block out any ideas but yours. A lot of people seem to like to do that.
Quote:
Originally Posted by smurfhunter
would be so cool if you could do martyr + melandrus
Luckily there's still draw conditions.
Dmitri3
Quote:
Originally Posted by smurfhunter
would be so cool if you could do martyr + melandrus
Hm, you didn't know Draw Conditions existed?
jesh
Quote:
Originally Posted by Dmitri3
Oh yea, forgot that Melandru's Resilience can work pretty well on protector too.
Can get 10 energy pips easy enough. Don't know why people are looking forward for the skills like - energy drain, energy steal in the first place... Maybe because it's the most primitive way (means that it is easy to understand and there is nothing original in it) to gain energy? No offense hehe That's pretty much it, OoB is nice because you just hit it, and it's energy, right then, right there. This is more useful to the average guildwars player, since it requires little thought. For the rest of us that can pay attention to the battlefield, and our own resources, there's inspiration. smurfhunter
Quote:
Originally Posted by Dmitri3
Hm, you didn't know Draw Conditions existed?
IMO the energy spent using draw conditions would be greater than the energy gained from melandrus. but hey it might work
been a long time since i saw a non noobish mo/r jesh
If you could get +10 regen, I think it'd pay for itself.. All you would need would be mend ailment as a self heal. Might be worth a shot. Maybe even potentially better than a mo/r with a pet and Ferocious Strike?
Manfred
Downside: dazed. Drawing that might be a rather bad idea.
fires Scape
If you got a necro on a team or somebody that uses blood magic just ask em to bring Blood Ritual. It's not an elite, and it doesn't require much blood magic to be effective.
smurfhunter
ferocious strike and melandrus are both elite (so you cant do both), but if you ran ferocious you would need a pet, and thats like... ugh no
jesh
No, I'm just saying.. with 12 in beast mastery, and ferocious strike.. you'd get pretty good energy management that way, too. The pet wouldn't be a liability, running around with 80+ armor, and it's not like you can't take care of it anyway, you're a monk! I wasn't implying to take both at once, I'm aware they're both elite.
Besides.. pets are all fuzzy and cuddly and cute.. not to mention.. yummy.. Dmitri3
Quote:
Originally Posted by Manfred
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And dazed is still rarely used.
Quote: Originally Posted by fires Scape If you got a necro on a team or somebody that uses blood magic just ask em to bring Blood Ritual. It's not an elite, and it doesn't require much blood magic to be effective. Blood ritual is not the best way, I prefer Blood is power. Just cause of the casting time, when in real battle - 2 secs can make a difference.
Quote:
Originally Posted by jesh
No, I'm just saying.. with 12 in beast mastery, and ferocious strike.. you'd get pretty good energy management that way, too. The pet wouldn't be a liability, running around with 80+ armor, and it's not like you can't take care of it anyway, you're a monk! I wasn't implying to take both at once, I'm aware they're both elite.
Besides.. pets are all fuzzy and cuddly and cute.. not to mention.. yummy.. If you have to choose to heal pet or other player. You will choose real player and the death of your pet will just blackout your skills. And you loose your energy management. Plus why I prefer Wild Survival instead of pet on a monk, it's because all the cool skills like healing spring or storm chaser... |