its sad but sadly logic.
people will play simple builds just because they are simple.
We now have come so far that teams of 8 players get described by one skill that at least 6 of the players use.
Iway using i will awenge you "for the horde"
Quickshotway using quick shot for ranger spikes
Smiteway using a smiting healing ball
Thieveryway using a lot of domination , for example 6 or more arcane thievery on a single target for blacking out.
Deathway using death nova bombs and a lot of death magic
Spiteway using a ton of curses
*way ...
Im kinda amused to this because it all leads to "VERY SPECIAL" mod-way builds that split their skills in 2 or more "modes" were skills make groups of 2-6 skills that are only used against a *way Group. For example any monk can include Holy Wrath and Blessed Signet just to kill all builds that are full of warriors and rangers (and just not use the other 6 skills in that case), once they are down it can just switch back to its 6 regular skills. Any mesmer can use Mantra of Signets, Leech Signet and Signet of Humility to kill air spikes and disable necromancers, once theyre gone use the other 7 skills against the rest. Every class can do similar against similar *way builds.
2 skills to own them all because they are all the same.
of course there are exceptions, but the further *way goes the less exceptions there will be.
It leads to builds that are just superior because they can cose to be.
come on, describe a build with 64 skills, and not just one.
prediction: *way leads to mod-way
Ollj
NekoZ
Um. Don't really understand the point you are trying to make.. popular builds are simple and can be countered? NEWSFLASH
Tactical-Dillusions
Echo+debilitating+kindle arrows way FTW!
Awesome!!
Awesome!!
One and Two
Quote:
Originally Posted by NekoZ
Um. Don't really understand the point you are trying to make.. popular builds are simple and can be countered? NEWSFLASH
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I dunno if Ollj likes being misunderstood. Sometimes it seems like he does.