Defeating Thunderhead Keep Mission

Vittorio

Ascalonian Squire

Join Date: Apr 2005

All right, this mission is driving me absolutely insane. For anyone else who can't get past this mission due to lack of a decent team, meet up at Thunderhead Keep at 4 pm EST tomorrow and let's get this damn quest over with. COMPETENT PLAYERS ONLY (good reflexes, knowledge of tactics, non-showboater, able to follow directions.) If you haven't quite grasped this game yet, please admit it to yourself and don't come ;P

tektonik

Lion's Arch Merchant

Join Date: Apr 2005

well it takes a helluva lot of patience and I figure that missions is a very good "weeding" mission.

scottvin

Pre-Searing Cadet

Join Date: May 2005

I successfully brought my group to it and we won. All we used for a henchie was Cynn, due to no nukers available. 3 monks, 3 warriors, cynn, and ranger.

I tried using henchies and I can get up to the named Suraat boss (not the wimpy level 20 Confessor final mob) everytime, but after that too many waves of Jade Armors come and kill my not too smart henchies - although smarter than some players.

We never died once until the Suraat come (cynn might have died once). The trick is to have 1 person at each cat and fire when they come, you can kill a few waves that way. I would be willing to assist but don't get home until 6pm EST. Name ingame is Elayne Sedai if you need help at that time. It is roughly 1.5 hours long, give or take. There is a definate route to take and I would be willing to help as this mission sucks.

The main thing is this is NOT a mission where people can run in blindly. You need a designated mob caller and a leader to lead. Also, do not get confused with the yellow ping the game gives for the inside city fight.

Server - YELLOW ping
Player - RED Ping

The problem is nobody ever listens and the rush in and get the king killed. There are a few parts where you need to wait for pathing mobs or you can get swarmed. Anyways, look me up if you need help still when I get home.

Romac

Romac

Lion's Arch Merchant

Join Date: Apr 2005

this whole thing is a super-easy cake-walk with an all henchie team until the mursaat boss and all the jade armors that come.

i still haven't gotten through this mission though because i'me never on long enough during prime time to get into a decent team.

I've bailed on at least half a dozen teams when i see them dying to the stupid beastmasters and other trivial mobs right at the beginning!! If they can't hold on to their lives for trivial mobs, they don't stand a chance in hell against the mursaat and jades at the end.

Selene

Ascalonian Squire

Join Date: May 2005

Good luck to anyone who needs to do this mission. For me, it was simply horrible because t's a really, really long mission. As a healer, I was on edge the entire time, with a LOT of frantic moments trying to keep everyone alive. I had to log afterwards to rest for a while. Ugh.

Romac

Romac

Lion's Arch Merchant

Join Date: Apr 2005

i just found this quote on another forum from a guy that did this with an all henchie team. I'll try this when i get a chance to play:
Quote:
It took me a little while to figure out the best way to hold the fort. Basically, once the cinematic is over, clear out both of the doors and light both torches. The undead are useful because they buy you time (which I needed since it was just me and 7 hench). Once there are no mobs in the doorways, do NOT go outside to chase down stragglers, just head back to King Ironhammer and camp. Play with the catapults if you like, but it's not necessary. You'll get a couple moderately challenging groups of summit, but once that's over you'll just get dribbles of 2-3 mursaat at a time until the mission is over. Camping near the king makes it a lot easier, because you don't have to worry about sprinting back inside because a door was left unguarded.

Romac

Romac

Lion's Arch Merchant

Join Date: Apr 2005

well i did it just like that...had to do it twice though because at one point there were so many mobs i got confused, screwed up, and realized i was whacking a boss that was healing himself...the second time i just kept my cool, methodically killing the weaker mobs, and left the bosses till the end.

Definately not a piece of cake...at one point i had most of my party wiped, the lvl 28 boss mursaat was there, and i was trying to kill him and rez my party...he kept sucking the life out of the healers i was trying to rez and re-killing them...we almost wiped at that point, but i managed to finally keep a healer up long enough to be able to help out.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

I thought that mission was pretty easy. We did it just like that quote person above said. Somewhat of a struggle to kill the initial rush, and then after that it was a trickle of 3 mursaat at a time which a part of 8 level 20s shouldn't have a problem with.