Traders are stupid, this makes no sense.
Mike BMT
Okay, so let me ask you why the entire GuildWars community is like this, and then try to explain to me, why they are.
If you have a
6-28 Axe, +15%^50%hp 10/10 Sundering, +30hp REQUIRES 12 Axe Mastery
Or a
6-28 Axe, +15%^50%hp 10/10 Sundering, +30hp REQUIRES 8 Axe Mastery
Why would people offer almost double for the req. 8?
Every time I try to sell an item with a high req, the people say
"oh, high req.. ew"
Why?
These people are buying the items to use, am I correct?
90% of these people are level 20.
So why wouldnt they use a high req item?
Personally, I use axes, and my axe is req 12.
I have 16 axe mastery, which gives my axe skills alot more damage.
Eviscerate for example, is an Elite axe skill, by far the best one.
With my 16 Axe Mastery, it does +42 damage, and opens a deep wound for 21 Seconds.
But with even 10 Axe Mastery, it does +30 damage and opens a deep wound for 15 seconds.
So, 12 less damage on the Elite skill, lets classify that as maximum Damage.
Now, if you use Eviscerate, it is only common sense to use Axe Rake, and Axe Twist, because those 2 skills take advantage of the deep wound, and strike for + damage, when the opponent has a deep wound, and also strike them for weakness and crippling.
With Axe Mastery 16, Axe rake is +11 Damage and Axe Twist is +21 Damage.
With Axe Mastery 10 Axe rake is +7 Damage and Axe Twist is +14 Damage.
That is a 4-7 damage difference, lets classify that as minimum damage.
So, to sum it up, You deal 5.5-12 More damage when you have axe mastery 16, compared to axe mastery 10.
So, If I have axe mastery 16, I can use a 0.5-16 Damage axe, and do roughly the same damage as someone using a 6-28 Damage axe with only 10 Axe Mastery. Yet even trying to sell a 6-27 axe is laughable to most people, because it isn't max damage.
Of course that is only on those specific skills, but you and I both know that I could use a far worse axe with 16 mastery, than someone with 10 mastery, and do more damage.
So why do people want low requirement items so badly?
If they are low level, and do not have enough attribute points, then they should just get a decent item, and customize it. Not a godly one like the ones I am selling. or simply buy the godly one, and re-spec their attributes accordingly.
I just don't understand why people are willing to pay an arm and a leg on a max damage, 15^50 weapon, when they are losing far more than 15% damage by not having the maximum attributed points in that weapon's mastery.
Please explain it to me.
If you have a
6-28 Axe, +15%^50%hp 10/10 Sundering, +30hp REQUIRES 12 Axe Mastery
Or a
6-28 Axe, +15%^50%hp 10/10 Sundering, +30hp REQUIRES 8 Axe Mastery
Why would people offer almost double for the req. 8?
Every time I try to sell an item with a high req, the people say
"oh, high req.. ew"
Why?
These people are buying the items to use, am I correct?
90% of these people are level 20.
So why wouldnt they use a high req item?
Personally, I use axes, and my axe is req 12.
I have 16 axe mastery, which gives my axe skills alot more damage.
Eviscerate for example, is an Elite axe skill, by far the best one.
With my 16 Axe Mastery, it does +42 damage, and opens a deep wound for 21 Seconds.
But with even 10 Axe Mastery, it does +30 damage and opens a deep wound for 15 seconds.
So, 12 less damage on the Elite skill, lets classify that as maximum Damage.
Now, if you use Eviscerate, it is only common sense to use Axe Rake, and Axe Twist, because those 2 skills take advantage of the deep wound, and strike for + damage, when the opponent has a deep wound, and also strike them for weakness and crippling.
With Axe Mastery 16, Axe rake is +11 Damage and Axe Twist is +21 Damage.
With Axe Mastery 10 Axe rake is +7 Damage and Axe Twist is +14 Damage.
That is a 4-7 damage difference, lets classify that as minimum damage.
So, to sum it up, You deal 5.5-12 More damage when you have axe mastery 16, compared to axe mastery 10.
So, If I have axe mastery 16, I can use a 0.5-16 Damage axe, and do roughly the same damage as someone using a 6-28 Damage axe with only 10 Axe Mastery. Yet even trying to sell a 6-27 axe is laughable to most people, because it isn't max damage.
Of course that is only on those specific skills, but you and I both know that I could use a far worse axe with 16 mastery, than someone with 10 mastery, and do more damage.
So why do people want low requirement items so badly?
If they are low level, and do not have enough attribute points, then they should just get a decent item, and customize it. Not a godly one like the ones I am selling. or simply buy the godly one, and re-spec their attributes accordingly.
I just don't understand why people are willing to pay an arm and a leg on a max damage, 15^50 weapon, when they are losing far more than 15% damage by not having the maximum attributed points in that weapon's mastery.
Please explain it to me.
Penguins Will Fly
Well first of all, your calculations aren't accurate. You can't use eviscerate, axe rake/twist every single time you hit, as you need to charge up your adrenaline to use them, so you're damage difference is slightly over-exaggerated. I guess why people want the lowest req possible on their good items is because they are rare, which many people feel is better than common items, even though they don't really make too much of a difference in actual gameplay. For example, people would pay millions for a perfect chrystalline sword because its one of the rarest items in the game, when there are now green items which have all perfect mods already. There are other reasons such as being able to make a character more flexible, but I think it's mostly about the rarety.
Savio
Why do you even bring up Sundering? It adds about 1% AP. It's never worth it. Req. 8 weapons are the same way - people just like the look. And req. 8 could be used in specialized builds.
LifeInfusion
Req 8 means you can swap your attributes around. Before, it was ntot that important. Now with attribute refunds out of the game, that axe-wielding warrior can be a 12-16 tactics tanker in 1 second. Des he want to still deal damage with his max damage axe? Yes. That's why he has 8 weapon mastery to use his 8 weapon mastery axe.
Mike BMT
First off, I already said the damage calculations would only be for those skills, but at the same time, axe mastery reflects base damage done also.
I said nothing about rarity, i mentioned both as rares.
The fact that people even care about req 8 in a rare is useless.
They can get a plain white axe and customize it, that would be better for them.
Im saying, you can still get 12 tactics with 12 axe, its not hard. using 8 axe mastery pretty much voids the purpose of using axe skills atall.
So having a rare axe is useless with that.
I say if you want to be swapping points all the time, why not have a base shitty axe that is customized, 6-28 white axe with some lower mods (10/9 sunder, 27hp) or something that costs less, and customize it for 20% damage.
Then you can use that axe with your low mastery, and keep your rare max for your good build.
And 10/10 sundering does alot more than you think, I just recently bought one myself, and when doing farming runs in aug. rock, cyclone axe hits half the monsters for 20-30ish and the other half for 40+, all the 40+ being sundered.
Its probably the best haft, hence the price and popularity.
I said nothing about rarity, i mentioned both as rares.
The fact that people even care about req 8 in a rare is useless.
They can get a plain white axe and customize it, that would be better for them.
Im saying, you can still get 12 tactics with 12 axe, its not hard. using 8 axe mastery pretty much voids the purpose of using axe skills atall.
So having a rare axe is useless with that.
I say if you want to be swapping points all the time, why not have a base shitty axe that is customized, 6-28 white axe with some lower mods (10/9 sunder, 27hp) or something that costs less, and customize it for 20% damage.
Then you can use that axe with your low mastery, and keep your rare max for your good build.
And 10/10 sundering does alot more than you think, I just recently bought one myself, and when doing farming runs in aug. rock, cyclone axe hits half the monsters for 20-30ish and the other half for 40+, all the 40+ being sundered.
Its probably the best haft, hence the price and popularity.
LifeInfusion
You would customize a req 8 axe unless you plan on getting a new one.
Mike BMT
You guys aren't getting the point.
Its not worth it unless you use max axe mastery.
period.
Its not worth it unless you use max axe mastery.
period.
Lasareth
I constantly use low req weapons on characters I make that make it through the searing. It helps you start out strong. Nothing more, nothing less.
Savio
And it's not worth it if you use a Sundering Haft. It just sounds like you're mad a req. 12 or 13 of yours isn't getting a lot of money. Nobody said you have to have the "perfect" axe. A 14>50, Vampiric 3:1 and armor +5 req. 13 does just as good as a 15>50, 10/10 sundering,+30 health, and req. 8 if not better. If you want to make a lot of money today trading, you better have something that people want, and that's usually low req. weapons.
Valerius
it's all about perfection...
the lowest a max dmg weapon can go is req. 7... so it's perfect
when u have that "perfect" weapon... u have a sense of accomplishment
the lowest a max dmg weapon can go is req. 7... so it's perfect
when u have that "perfect" weapon... u have a sense of accomplishment
LifeInfusion
Quote:
Originally Posted by Valerius
the lowest a max dmg weapon can go is req. 8... so it's perfect
when u have that "perfect" weapon... u have a sense of accomplishment |
RobotMULE
A lower requirement just offers a little more flexibility - if for some reason you only want 8 pts in a particular attribute, you can still use that weapon effectively. Granted, it usually wont make a difference, but its still an improvement. Wanting an item with a low req., unlike wanting Fissure armor, crystalline sword, sickles, black dye, etc, is not just cosmetic.
Chance Folly
I agree with Mike. In my opinion, people are just picky, vain, and too demanding.
One and Two
Lowest if Req.7. I know cus i have a few max dmg req 7.
Sundering is worthless in damage, but SAVIO, Sundering is Great for trades. Idiots like it for some reason.
Lower req's means that you can fool around with you att's more. Example...rangers dont use 16 marksmanship anymore. People like to fool around into wilderness and expertise.
I'd guess Warriors would prefer more strength than 16 axe.
Sundering is worthless in damage, but SAVIO, Sundering is Great for trades. Idiots like it for some reason.
Lower req's means that you can fool around with you att's more. Example...rangers dont use 16 marksmanship anymore. People like to fool around into wilderness and expertise.
I'd guess Warriors would prefer more strength than 16 axe.
MJ12trooper
ok guys here is the deal about whay peeps want lower req weapons other than the fact of rarety
what i have heard is that if u only have the req of the weapon u get the max weapon dmg but the higher above the req u have the more ur critical hits can hit
also what someone above said it offers more flexibility
dont flame me if i am wrong and dont post it does not work that way unless u have proof
what i have heard is that if u only have the req of the weapon u get the max weapon dmg but the higher above the req u have the more ur critical hits can hit
also what someone above said it offers more flexibility
dont flame me if i am wrong and dont post it does not work that way unless u have proof
Savio
I understand the value of Sundering, but this person is calling people stupid for not taking his req. 12 weapon. If you're going for perfection you might as well go for low requirements too.
You don't have proof either. The way tests have shown - the way Ensign has showed - is that requirements don't affect damage at all, as long as you meet requirements; only your relevent weapon skill affects damage.
Quote:
dont flame me if i am wrong and dont post it does not work that way unless u have proof |
MJ12trooper
i did not say i had proof i just said i had heard
i did think they affected criticals though but if i am wrong so be it
i did think they affected criticals though but if i am wrong so be it
Savio
One of Ensign's posts on the subject:
http://www.guildwarsguru.com/forum/s...20&postcount=9
I'm not going to argue.
Only your level in the weapon affects damage and critical percentages.
http://www.guildwarsguru.com/forum/s...20&postcount=9
I'm not going to argue.
Only your level in the weapon affects damage and critical percentages.
MJ12trooper
hmmmmm ok thanks for the link guess i was wrong
Mike BMT
Im not mad I have a req 12 axe, I've customized it and everything, because unlike some people in this game, I understand that the extra points in mastery do ALOT more damage.
I am always at 16 mastery so I don't care if I have a 12 axe.
I am always at 16 mastery so I don't care if I have a 12 axe.
Pevil Lihatuh
It just gives more flexibility.
My max dmg bow right now requires 12 Marksmanship. Which is ok, coz I have the 12. And will keep the 12 most of the time. But say I wanted to adapt (say for PvP) and bring some of my mesmer skills along whilst still keeping my survival skills.
Being forced to keep 12 into marks for the bow damage limits what I can do with my build. If I could drop that down to 7 for some extra mesmer damage/interupt/whatever, it means I can be more flexible for PvP. Attribute points are important; if I'm not intending to play the damage role in a team, then those extra points in marks are a waste.
Of course, if I was to know that I'd always want to do lots of damage with my bow, then I would buy the cheaper, higher req weapon.
My max dmg bow right now requires 12 Marksmanship. Which is ok, coz I have the 12. And will keep the 12 most of the time. But say I wanted to adapt (say for PvP) and bring some of my mesmer skills along whilst still keeping my survival skills.
Being forced to keep 12 into marks for the bow damage limits what I can do with my build. If I could drop that down to 7 for some extra mesmer damage/interupt/whatever, it means I can be more flexible for PvP. Attribute points are important; if I'm not intending to play the damage role in a team, then those extra points in marks are a waste.
Of course, if I was to know that I'd always want to do lots of damage with my bow, then I would buy the cheaper, higher req weapon.
ZXR
I've got a req 8 axe which allows me to pump up my strength for my shield req, while leaving enough points to pump into my monks smiting skill. That's why I've gone low req on the axe.
LifeInfusion
zealous req 8 axe + mark of pain + weaken armor
poofighter
ok, let's leave the effectiveness part aside
lets say you find two axes with the same perfect mods
one is req 13 and one is req 8
the buyer would pay more for the req 8 because it's RARER
it's like dimonds, why would you pay for a real one thousands of dollers when you can get lab made ones for dirt cheap? it's the same
lets say you find two axes with the same perfect mods
one is req 13 and one is req 8
the buyer would pay more for the req 8 because it's RARER
it's like dimonds, why would you pay for a real one thousands of dollers when you can get lab made ones for dirt cheap? it's the same
RobotMULE
I not sure that low requirement items are actually any rarer (I think I find req8 and req13 weapons just as frequently). Its just that the lower requirement is better than a high requirement, so just about anyone would prefer that one, and pay more for it.
Ruvaen
Rarity aside, between a req 8 and a req 12 weapon that I would like to use as my primary weapon, I'd always prefer the lower req because I would otherwise be forced to invest enough points into the weapon specialization (or sacrifice HP) just to change my build or I would be dealing 0 damage. >_<
Arturo02
If you are trying to improve your sales you are going about it in an odd way.
=HT=Ingram
The truth of the matter is that lower level req are good for basic character builds earlier in the game. which if they are making a new build is often the case for buying a new weapon as opposed to find one. for Instance. That axe would be great for a level 10 warrior coming out of pre-searing. and he may use that for some time that way. the larger req axe, that would not be the case. They are mostly for level 20s only, and normally level 20s already have what they want on them. from playing the game. lower lever characters do not. Just IMO. take it or leave it. That's been how I think about items I find. I think of new builds or people in my guild making new builds... there lower reqs are much desired...
Kazahana
so to the point sell your low req weps for as much as the morons will pay more for and keep the higher ones for yourself to customize and use
Chreelister
I often use my level 20 character (he can hit more towns to shop in) to go shop around for my new character's weapon/wand/staff right after he comes out of searing. I look for the low level requirement because basically a 7 requirement goes like this, lets say you have 5 attribute points plus a minor rune and a head piece, you can easily get the 5 attribute points needed for the weapon or staff at level 4, needing only 15 points total, but say the same weapon or staff has a 13 requirement, that is 77 total points needed, using the same rune and head piece. You will need to be level 14 and have all, well 90% of the points invested in that attribute in order to use that weapon or staff. So that is the reason I look and would pay more for the lower requirement, big difference for me between level 4 and level 14 and plus at these levels your points are pretty scattered. And of course requirements of 13 are only for primary classes and if the item your wanting to use isn't for your primary then you can not use the head piece and rune toward getting closer to the requirements, so an item requiring 12 that is not in your primary is like a level 16 or higher requirement.
kawaii_bat
Like ppl said you canuse em on lower level cahracters but people also are of the mind that lower requirements are worth more in a way. And they are if you think about it.
I use a gold 10-19 damage staff req 6 Divine favor with my level 20 monk.
It has godly stats but why would I use something that deals so little damage ?
Because I'm a monk! That's why! I don't *need* to deal max !
I use a gold 10-19 damage staff req 6 Divine favor with my level 20 monk.
It has godly stats but why would I use something that deals so little damage ?
Because I'm a monk! That's why! I don't *need* to deal max !
monk muffle
i think ur pist no1 will buy ur gold 12 req axe at least im guessing that lol
Daegul Mistweaver
Here's a scenario, maybe it'll help the OP & like-mindeds understand.
You're a trapper doing Underworld; this means you want the absolute max in both expertise and wilderness survival. The most raw skill you can have in any skill is 12. Now, you can raise both to 12 (and add superior runes) but that will leave you with a 4 in marksmanship(given a minor rune) or 6 marksmanship (given superiour). You can't get a max damage bow with req 6; but you need a viable weapon in case a pull goes bad and not everything paths into your traps. So, if you have a req 7 bow you can have access to a max damage weapon while only sacrificing 1 rank in expertise/WS; or at best use a req 9 bow if you are going with 3 superior runes. Now, if you only have a req 13 bow you have to sacrifice 2 ranks from 1 and 1 rank for the other; and that's given a superior rune...if you only have a minor then you're forced to lose 3 in each just to have that emergency weapon.
So you see, with certain builds low req weapons are a must; add that in with the fact that they are more rare, and you have justifiable price increase.
You're a trapper doing Underworld; this means you want the absolute max in both expertise and wilderness survival. The most raw skill you can have in any skill is 12. Now, you can raise both to 12 (and add superior runes) but that will leave you with a 4 in marksmanship(given a minor rune) or 6 marksmanship (given superiour). You can't get a max damage bow with req 6; but you need a viable weapon in case a pull goes bad and not everything paths into your traps. So, if you have a req 7 bow you can have access to a max damage weapon while only sacrificing 1 rank in expertise/WS; or at best use a req 9 bow if you are going with 3 superior runes. Now, if you only have a req 13 bow you have to sacrifice 2 ranks from 1 and 1 rank for the other; and that's given a superior rune...if you only have a minor then you're forced to lose 3 in each just to have that emergency weapon.
So you see, with certain builds low req weapons are a must; add that in with the fact that they are more rare, and you have justifiable price increase.
IPlayGuildWars
Quote:
Originally Posted by monk muffle
i think ur pist no1 will buy ur gold 12 req axe at least im guessing that lol
|
Obviously that's not the case.
Okay, let's put it this way. You won't be dealing 26+ damage a hit with a req 12 axe at level 8, but you can with a level 8. Now, you get like 50 att points with those 4 points of difference, which can be put into a lot of other things. I use a req 8 axe with my farming warrior and my Cyclone axe acts as a second balthazar's aura (30-40 damage every 4 seconds). Now, that 30-40 damage a second adds up in the 25 seconds of recharge of Balthazar's Aura. Would you rather do 10 damage a hit, then 30-40? It saves time. It may save 15 seconds, but it saves 15 seconds EVERY time, and it adds up.
Again, doing more damage is better than none, and IT IS NOT NECESSARY TO HAVE MAX AXE MASTERY. In some cases, the extra damage will add up. Instead of 30 hits of 6 damage, it'll be 30 hits of 30 damage. 180 damage? or 900 damage? While at the same time you're pulling off a really long bonetti's or defensive stance or something.
Now I know that 30 hits of 50 damage will be even greater, but some builds demand you to specialize solely on other attributes, and you're maximizing your output rather than destroy the build and play a warped version of it.
Knight of Eternal Darknes
lower req the more attributes that you can put into other things, and lower req is more rare the lower the req the rarer the items, just like when people will pay twice as more for a req 7 sword when they can get a req 8 for twice as less, it's a lot more rare to get and it's just like buying rarer type of axes there still the same stats and if they look cool then they have more valuable. Lower req is also nicer to look at, the lower req makes the weapon useful for other builds. Also speaking as a former trader i would call you stupid for asking a stupid question and i probably would call you a noob not knowing about trading, before you go out and try trading something you might wanna look for a price check and lower req making an item having a higher valuable isn't a hard consempt to grasp in which its more useful for more things.