R/Me Trapper

Supreme Commander

Supreme Commander

Ascalonian Squire

Join Date: Oct 2005

[ToT]

R/

I've been using this build in the tombs and it works nice for me

Skills:

Dust Trap
Barbed Trap
Flame Trap
Markman's Wager {E}
Savage Shot
Concussion Shot
Mantra of Resolve
Ressurection Signet

Attributes:

Inspiration Magic: 8
Expertise: 9+1(mnr.rune)
Wilderness Survival: 11+3(mjr. rune+mask)
Markmanship: 8+1(mnr rune)

Equipment:

Shortbow of Fortitude & Longbow of Fortitude

Tactics:

Well, it's a pretty common build, so i guess many know it already, but I'll tell anyways. The key is to place traps at the target while you interrupt the healers with savage & concussion shot. all these skills take much energy, so with 10 expertise to reduce cost by 40% and markmans wager for really quick energy it should be no problem to keep your energy up. Mantra of Resolve should be used in battle for easily interruptions while placing traps.

marzabadjeh

Ascalonian Squire

Join Date: Dec 2005

The Netherlands

souls of melandru

R/Mo

ty very much for your tip.. I was always wandering y the f*ck R/Me is such a good combo.. but now I see its a good trapper combo.. I tought that urbody took it as a massiv health degen.. but its goot by its mantra's.. so ty
and see you in PvP

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Don't miss yer shots :-P. And be very careful of stance defenders. Hmm...maybe find room for Called Shot? Nobody ducks that sucker, free energy. Sort of.

lasteele

Academy Page

Join Date: Nov 2005

danger room

R/W

The last thing a R/Me needs to be is a trapper they scream major interupt city.If i had thought about it more when i had made my ranger it would have been with a mesmer and not a warrior.