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Originally Posted by NatalieD
I've been saying negative things because, well, (a) I don't see the need for another kind of swordsman, and (b) I still don't know what this class of yours is supposed to be, other than "another kind of swordsman". The things you need to decide here are, like, what role in a party does a swashbuckler fill, why would I want to team up with a swashbuckler over a warrior and vice versa... that sort of thing.
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Valid points, for sure.. I don't envy the developers and powers that be that are trying to come up with new classes, that's for sure. Then again, why a bard or a shapeshifter or, gods forbid, an assassin or rogue as well? Really, there don't seem to be too many gaps in the current system as is... no actual
needs that any new class is needed to fill.
Wellll... there is one reason to add a swordsman... I'd play one. I, for one, don't have any interest in a warrior. It's just not my cup of chowder. However, a melee character that was flashier and less brutish would appeal to me personally.
So then, why not another melee, if for no other reason than to add variety?
Sure, people talk about a hand-to-hand specialist... however I have a hard time seeing someone punch a mahgo to death.
Edit:
You know, I just took a walk to get a caffiene infusion and had a thought... the swordsman could add a new category of stances, defensive stances that are maintained like enchantments. For example,...
Wall of Steel Stance. 10 energy, 60 sec recharge. As long as it's maintained you have a 75% chance to block melee or arrow attacks
while you are stationary and not attacking. The effects of the stance are not felt while moving or attacking, but the cost to maintain remains in place. The stance remains in effect until removed or you are knocked down.
Just a thought.