What is the max base energy you can get with a monk?

jkamra2

Pre-Searing Cadet

Join Date: May 2005

I want to keep the +4 energy pip, so no negative energy items? What is the most you can get with armor and weapons and focus items...whatever?

I am trying to find out, so any help would be nice.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Collector has energy regen -1 +15 +12 = +27, -1 pip = 3 pips

You can get +5 energy >50 wand, +12 energy focus (any) --> +17, 4 pips

You can get a +5 insightful staff --> +15 energy, 4 pips

EDIT: You can get a +15 +12 - 1 pip offhand also. that means +54 and 2 pips if you use both the +12 +15/-1 offhand and weapon

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

let's see.... +12 with an off hand focus, +10ish with all tattoo armor....

I'd guess around 48 or 50 total. I'd have to look to be sure.

Missy Osiris

Missy Osiris

Frost Gate Guardian

Join Date: Jul 2005

E/Mo

Have like 69 enegry on my monk

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

he doesn't want a -1 energy degen offhand...

so...

Monk Base = 20 Energy
Ascetic Armor Set = 18 Energy
Wand/HoD Sword = 5 Energy
Offhand w/o -1 Energy Degen = 12 Energy
-----------------------------------------
55 Energy

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

I believe offhands have a max of 12, and they can have innate mods to further increase.

Just something I remember, can anyone confirm?

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

yeah offhands have a max of 12 energy... then there are the other offhands with a -1 energy degen but u get +30HP and +27Energy

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

I'm pretty sure I had an offhand +12 normal and like +4 more energy when health>50 or something, without the -1degen.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

oh ur talking about a rod/wand?

max on any rod/wand is +5 energy

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I have full ascetic tattoos, and the +12, +15 -1 offhand and have 65 energy. So, without the -1 regen I would have 50 energy. Add a weapon with a + energy and you could up that a little.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Monk Base = 20 Energy
Ascetic Armor Set = 18 Energy
The Yakslapper = 15 Energy

Total: 53 Energy

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Monk base Energy: 20
Ascetic armor: 18
Wand/HoD sword: 5
Offhand: 12

Total: 55
I don't know where all of your numbers came from, but this is what my Monk currently has.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Savio
Monk base Energy: 20
Ascetic armor: 18
Wand/HoD sword: 5
Offhand: 12

Total: 55
I don't know where all of your numbers came from, but this is what my Monk currently has.
This is correct. The post above that is in error. ALL profession's base energy is 20. Ascetic armor (full set) is 18

Evil Hypnotist

Evil Hypnotist

Frost Gate Guardian

Join Date: Jul 2005

I Dragon I [PAIN]

For my healer I have found that its not a case of how much of an energy pip you have but how fast you can regen it, especially when using low energy cost spells like orison and word of healing.

My guy has only 45 max without morale bonuses but even just an extra +1 regen from the 15k saintly pants has made a huge difference and I rarely run out of energy when doing run-of-the-mill battles and still manage to do a decent job..except in UW where only 2 hits from those aataxes manage to kill ppl....

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Quote:
Originally Posted by quickmonty
This is correct. The post above that is in error. ALL profession's base energy is 20. Ascetic armor (full set) is 18
Yeah, the other posts seem confused: in my opinion, there are 2 ways to look at it: base energy of 20 or 30 (since all casters normal armour gives +10 overall).
I'd say:

Monk base Energy: 20
Standard armor bonus: 10
Ascetic armor: 8
Wand/HoD sword: 5
Offhand: 12

Total: 55

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by Evil Hypnotist
For my healer I have found that its not a case of how much of an energy pip you have but how fast you can regen it, especially when using low energy cost spells like orison and word of healing.

My guy has only 45 max without morale bonuses but even just an extra +1 regen from the 15k saintly pants has made a huge difference and I rarely run out of energy when doing run-of-the-mill battles and still manage to do a decent job..except in UW where only 2 hits from those aataxes manage to kill ppl....
I'm pretty sure all monk pants give the same regeneration bonus.

Rico

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

55 is correct, although the +1 scalp is a waste, so sacrifice the +1 energy to get +1 to whatever attribute you need.

So for practical purposes 54 is the best you should hope for.(with conditions)

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

I traded / found (can't remember) a +14en / -1en degen gold Truncheon, so it's possible to have +en/-degen weapons as well. I I haven't seen any rods / wands with this but it's possible.

Most of the weapons you see are +2en to +5en > 50%.