Move the first fow enemies 2 steps back

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

I cannot find a good reason to put them SO close to the players spawn point.
Of course entering parties have to move carefull, but sometimes the right enemy group is just 1 step out of aggro range, and one single lagging player can make the party die.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Move back behind the ghost when you first enter. they usually wont come close enough as to aggro you then and you can gather your team and then fight