Fun N/W build for Comp Arena

Vexed Arcanist

Banned

Join Date: Sep 2005

Ring of Steel

Mo/

I have been playing this for a while now and find it a blast as it isn't a common build. It works best if you have a distraction team member like a monk who can keep himself alive while you do your dastardly deeds to the opposing team's casters, rangers and finally warriors.

Frenzy
Eviscerate
Axe Rake
Executioner's Strike
Sprint
Spinal Shivers
Healing Signet
Res Signet

12 Axe
9 Tactics
11 Curses (+1 rune)
4 Soul Reap (+1 rune)

Sup Vigor
Icy Axe of Defense +5
Blood focus +12 energy, +1 Blood, +30 health
Armor of choice (I used Tormentors but hit a few smiters)

This is a mad interrupter build and, unlike the W/N with spinal shivers, has almost no energy issue aside from someone draining you or putting spirit shackles on you. Skills not listed that might serve you well include a cover hex like Feintheartedness, Parasitic Bond or Rigor Mortis. Plague Touch or Wild Blow have uses. You can use Flurry if you dislike Frenzy, however in that case I recommend going sword and moving to Skullcrack and Final Thrust, just play a variant of the spellslasher concentrating purely on interrupting.

You have to play as an oblique fighter vs. skilled warriors. You will interrupt healing signets, attack skills, hex removers and so on.

You can play this with sword skills if you prefer. Sever Artery, Gash, Final Thrust, Hamstring, etc.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

Frenzy is definately not good for this build, what the hell are you thinking?

Dovi the Monk

Frost Gate Guardian

Join Date: Feb 2005

Beaches of Kryta, aka Florida

Remnants of Ascalon

Mo/Me

if your doing a mostly interupter build, Id say flurry is defanitely a better choiuce.

Vexed Arcanist

Banned

Join Date: Sep 2005

Ring of Steel

Mo/

Quote:
Originally Posted by tafy69
Frenzy is definately not good for this build, what the hell are you thinking?
Well speaking from someone who played it I would have to disagree with someone who hasn't, heh!

If you have no clue how to handle frenzy then you can move on. You have Sprint to drop out of Frenzy. This build not only interrupts it deals very nice damage and actually KILLS the target. How about you play it before you make invalid comments? I have been PLAYING it, this isn't some theory.

If you want a whimpy Flurry build then you don't use ANY of the damage skills I listed, you instead go for the skull crack final thrust pseudo Spellslasher as I stated.

Quote:
Originally Posted by Dovi the Monk
if your doing a mostly interupter build, Id say flurry is defanitely a better choiuce. Obviously I am not "mostly interupter build" I actually KILL my targets. Go read the skill descriptions. It is a devasting anti-caster.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

why is this a N/W if you only have one necro spell.

i might be wrong, since i have never played a warrior, but it just seems wierd to me.

Cranky

Ascalonian Squire

Join Date: Jul 2005

W/Mo

its because warrior has a large energy restriction and that is important because spinal shivers is very energy intensive

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

thx.
it seems so simple now

Mithroch

Ascalonian Squire

Join Date: May 2005

Yeah... Frenzy is definately better for this build. As long as Shivers is going what are they going to do to you? The only thing is if they have someone guarding your target... but hey... thats the risk. Nice build.