Slaying mods and + armor mods

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Of Charrslaying Damage +10-20% (vs. Charr)
Of Deathbane Damage +10-20% (vs. Undead)
Of Dwarfslaying Damage +10-20% (vs. Dwarves)
Of Giantslaying Damage +10-20% (vs. Giants)
Of Pruning Damage +10-20% (vs. Plants)
Of Skeletonslaying Damage +10-20% (vs. Skeletons)
Of Tenguslaying Damage +10-20% (vs. Tengu)
Of Trollslaying Damage +10-20% (vs. Troll)

All these should BE INHERENT as a second modifier (like 15>50, 20 vs charr instaed of 15>50 only), don't you think? If they are suffixes, they are SO useless.

Armor +4-8 vs.: Charr / Dwarves / Giants / Plants / Skeletons / Tengu / Trolls / Undead.

This should be the 3RD stat on a shield or focus...not 2nd
(+45/-2 stance/+8 vs charr, anyone?)

Not posting this as a suggestion, more as a concern. This could very well balance PvE and PvP more.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I agree.
By the way, I think +7 is the highest, not +8

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I don't see any real reason to add second/third inherent modifier. Especially not for the sake of garbage weapon compents that are easy enough to replace.

Plus, dropped shields/focus tend to always suck and are best gotten as collector's items by default.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Sanji, the point is so that you will NOT get slaying mods as a suffix/prefix or as one of 2 shield/focus mods which provides greater chance of decent mods.

It would also give a little boost to PvE, in the fact that PvE weapons would have a modifier that only works in PvE.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I concur. As of now, the vs. mods suck too much to be very useful, compared to the other mods.

calithratheheala

calithratheheala

Ascalonian Squire

Join Date: Sep 2005

N/

I agree with lifeinfusion and unienaule and i think making it a third modifier would be great as they are useless in any other form

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by LifeInfusion
Sanji, the point is so that you will NOT get slaying mods as a suffix/prefix or as one of 2 shield/focus mods which provides greater chance of decent mods.
It's a needless change for something that honestly isn't a problem. Rather than change the balance of items and the possible reprocussions of a coding error (+15% Damage without a downside for example), it'd be better just to remove those mods.

Sure, it doesn't have any effect in PvP, but I don't see a reason for making items be better across the board (in limited situations as it is) just because you occasionally get some vendor trash. There are already viable ways of getting a good shield or focus in the game already. As for them being bad weapon components, that's a practically a non-issue.

Barry Whitte

Frost Gate Guardian

Join Date: Sep 2005

ohio

[plat]

R/Me

if anyone has any of these mods and doesnt want them i will buy for 200-1k depending on the damadge.

add barry whitte to friends and whisper me.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

I might pay a little for the undead or dwarf modifiers. Those would at least serve some purpose as there are undead in the Fissure and a ton of dwarves in Sorrow's, two places high level characters spend a lot of time.

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Oh God I HATE getting a pruning mod. I just drop it and continue on lol.

But yeah, I agree with you. But some mods, like Dwarve mods can be useful, but I would rather have the boost in health or armor, ect.