R/ME Interrupt build... please tell me what u think

Ickerus Complex

Pre-Searing Cadet

Join Date: Sep 2005

The Dudamis League

R/Me

Im a R/Me aiming for a interrupt, but im feeling my build isnt working very well... can somone tell me what to get rid of and what to get? I got Troll Unguent,Tigers Fury,Choking Gas, Incendenary Arrows, Distracting Shot, Savage Shot, Serpents Quickness, and Res Sig....

TELL ME WHAT U THINK DONT HOLD BACKKK

Terence

Terence

Pre-Searing Cadet

Join Date: Sep 2005

Singapore

I assume you use Choking Gas and Incendiary Arrows back to back, initialising one after the other ends, and using the other interrupting shots while both preps are recharging and the prep on u has ended.

I tried this out before, but imo it's not as effective as the 'traditional' Practiced Stance/Choking Gas/Tiger's Fury combo, which has a lower preperation time (since u only need to prepare 1 prep instead of your build's 2) but is only effective against casters.

Troll Unguent, Tiger's Fury, Distracting Shot and Res Sig are ok, but I feel you should ditch Serpent's Quickness, since it, being a stance, does not stack with Tiger's Fury (and u'll want to have Tiger's activated as often as possible to be an effective interrupter).

All in all I really don't think the build u mentioned is too flawed. A little skill adjustments here and there should increase the build's interrupting efficiency.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

take it one step further since you have the mes secondary. Do conditions, hexes, AND interrupts. It will mean moving away from bm though.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

You have a secondary. Right now, you've got a blah* interrupt ranger who's not as good as he could be since he's NOT using his secondary.

What can you use in your secondary slot as a ranger to be more dangerous as an interuptor?

Arcane Conundrum comes to mind. Easier to interrupt is always good.

power block/drain/spike
Leech Signet...

All good as they interrupt as well. Using the mesmer interrupts in synch with the ranger interrupts make you that much more dangerous.