Skill combos !
2 pages • Page 2
We're missing alot of the tried and true dmg chains like:
W/??? - Eviscerate, Executing Strike, Penetrating Blow
Spike Damage + Deep Wound
Me/??? - Phantom Pain, Shatter Delusions
Spike Damage + Deep Wound
Me/??? - Clumsiness + Ineptitude
Spike Damage + Blindness
And then lock down combos...
Me/E - Glyph of Renewal + Diversion/Guilt or Shame/Interupt
Locks alert player down for twice the duration of the original hex if chain casted, and screws over the non-alert ones for obvious reasons
Me/??? - Shame + Diversion
Puts healers in a no win situation in which COP isn't a desired option. Good for assisting coordinated spike attempts.
I'm sure there are others. I'm just not thinking of them right now.
W/??? - Eviscerate, Executing Strike, Penetrating Blow
Spike Damage + Deep Wound
Me/??? - Phantom Pain, Shatter Delusions
Spike Damage + Deep Wound
Me/??? - Clumsiness + Ineptitude
Spike Damage + Blindness
And then lock down combos...
Me/E - Glyph of Renewal + Diversion/Guilt or Shame/Interupt
Locks alert player down for twice the duration of the original hex if chain casted, and screws over the non-alert ones for obvious reasons
Me/??? - Shame + Diversion
Puts healers in a no win situation in which COP isn't a desired option. Good for assisting coordinated spike attempts.
I'm sure there are others. I'm just not thinking of them right now.
E
Quote:
Originally Posted by Molochh
My favorite at the moment :
Apply Posion + Barrage
Result: Whole team poisoned Barrage Skill Description:
All your "Preparations" are removed. Shoot arrows at up to 6 enemies near your target. These arrows strike for +1-13 damage if they hit.
Quote:
Apply Posion + Barrage
Result: Whole team poisoned Barrage Skill Description:
All your "Preparations" are removed. Shoot arrows at up to 6 enemies near your target. These arrows strike for +1-13 damage if they hit.
Quote:
|
Echo + Arcane Eco + Arcane Thievery Result: Disable 3 spells of your enemy You would be better off just bringing Arcane Thievery and Arcane Larceny, and save your elite as well as not need to waste all that energy trying to pull off that absrud combo. Quote:
|
A/W
Way of Perfection, Critical Defenses, Wild Blow, Critical Eye optional
(Self heal, self preservation, decent damage, no energy cost, and ends stances. Critical eye can be used if you run out of energy to spam Wild Blow.)
Someone else posted this in another thread, I'm not taking credit in any way, shape, or form.
You can also spam Watch Yourself! quite easily with just regular attacks, and no tactics.
Way of Perfection, Critical Defenses, Wild Blow, Critical Eye optional
(Self heal, self preservation, decent damage, no energy cost, and ends stances. Critical eye can be used if you run out of energy to spam Wild Blow.)
Someone else posted this in another thread, I'm not taking credit in any way, shape, or form.
You can also spam Watch Yourself! quite easily with just regular attacks, and no tactics.
M
T
E/A
Ride the lightning + Falling Spider + Twisting Fangs
Someone did this to me in RA once. It hurt. Suddenly I was on the ground and there was an ele stabbing me to death...
E/N
Incendiary Bonds + Fireball + Virulence
If you do it right, the bonds and fireball hit at the same time so they're on fire which makes virulence work. Eh?
Me/x
Power Return + Energy Burn
They try to cast a spell setting them to little energy... you interrupt it, they get energy back, you hurt them for it. (imo, looks like it wouldn't work too well...
)
W/N
low health + Grenth's Balance + Final Thrust
The Grenth's should put them at around half health so it'll trigger extra damage bonus from Final Thrust. Not to mention you'll have a lot more health too.
Me/N
Recurring Insecurity + Soul Barbs + Wastrel's Worry/other hexes
Someone else thought of this, but yeah. Wastrel's makes Insecurity reapply itself which triggers Soul Barbs. Wastrel's also does damage with Soul Barbs too. Other hexes are always nice, too.
Ride the lightning + Falling Spider + Twisting Fangs
Someone did this to me in RA once. It hurt. Suddenly I was on the ground and there was an ele stabbing me to death...

E/N
Incendiary Bonds + Fireball + Virulence
If you do it right, the bonds and fireball hit at the same time so they're on fire which makes virulence work. Eh?
Me/x
Power Return + Energy Burn
They try to cast a spell setting them to little energy... you interrupt it, they get energy back, you hurt them for it. (imo, looks like it wouldn't work too well...
)W/N
low health + Grenth's Balance + Final Thrust
The Grenth's should put them at around half health so it'll trigger extra damage bonus from Final Thrust. Not to mention you'll have a lot more health too.
Me/N
Recurring Insecurity + Soul Barbs + Wastrel's Worry/other hexes
Someone else thought of this, but yeah. Wastrel's makes Insecurity reapply itself which triggers Soul Barbs. Wastrel's also does damage with Soul Barbs too. Other hexes are always nice, too.
T
E
L
Won't quote the post because of the pictures, but nice combo Frog. Have you considered using Arcane Echo as well? Unless you put mending on quick enough, your whole team could be dead in seconds, as without a god-like 4 pips of regen you wouldn't stand a chance.
I happen to like:
Shield of Judgment + blocking stance + wait to get hit by a W or A + Holy Strike + Stonesoul Strike.
Unlike AS, the Strikes have no aftercast, allowing some nice chaining. And as you're a monk, you'll be a prime target. Net damage at max smiting is 51 + 58 + 58 + 58 + 58. Not lethal, but quite damaging, and SoJ slows the warriors speed of attack, not to mention the combo is quite suprising. No-one expects a monk to fight back. Finally, in PvE, casters like wanding, so you can get a nice amount of extra damage from them, even if they're too far away to follow up on.
I happen to like:
Shield of Judgment + blocking stance + wait to get hit by a W or A + Holy Strike + Stonesoul Strike.
Unlike AS, the Strikes have no aftercast, allowing some nice chaining. And as you're a monk, you'll be a prime target. Net damage at max smiting is 51 + 58 + 58 + 58 + 58. Not lethal, but quite damaging, and SoJ slows the warriors speed of attack, not to mention the combo is quite suprising. No-one expects a monk to fight back. Finally, in PvE, casters like wanding, so you can get a nice amount of extra damage from them, even if they're too far away to follow up on.
P
Quote:
Originally Posted by Lets Get to Healing
Phantom pain + Shatter Delusions + Fragility + Virluence.
I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic
Or drop epidemic if there is no one near the target foe. Or if you have an Earth Elementalist with you, (s)he then casts Stoning, then crystal wave after 8 seconds.
Or drop epidemic if there is no one near the target foe. Or if you have an Earth Elementalist with you, (s)he then casts Stoning, then crystal wave after 8 seconds.
S
Quote:
Originally Posted by Pick Me
I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic
Nah, you'd want to do them in order like this:
Fragility + Phantom Pain + Shatter Delusions + Virulence + Epidemic
Virulence does Enfeeble too AFAIK, so no need for that in the middle. That's an awesome build though.
Fragility + Phantom Pain + Shatter Delusions + Virulence + Epidemic
Virulence does Enfeeble too AFAIK, so no need for that in the middle. That's an awesome build though.
/sarcasm on *
I have 3 ultra uber super combos that everyone must know about by now.
1. W/Mo (Must be a wammo, improves the insults)
Frenzy + Healing Signet
Even Echo and Mending cant keep up wit this level of healing.
2. X/X (Works well for all class combos)
Alt + F4
(Instantly adds 3 ectos to your inventory in HoH)
3. X/X (Works well for all class combos)
F12 + Enter
Instantly adds 2 skill points to your charcter
/Sarcasm off *
I have 3 ultra uber super combos that everyone must know about by now.
1. W/Mo (Must be a wammo, improves the insults)
Frenzy + Healing Signet
Even Echo and Mending cant keep up wit this level of healing.
2. X/X (Works well for all class combos)
Alt + F4
(Instantly adds 3 ectos to your inventory in HoH)
3. X/X (Works well for all class combos)
F12 + Enter
Instantly adds 2 skill points to your charcter
/Sarcasm off *
