r/w hammer build, new ideas?
smurfhunter
ive heard alot of people saying r/w are really good, and more specifically r/w hammers are really good. so... i tried one. heres the specs:
13 expertise
10 WS
12 hammer
irresistable blow
backbreaker
crushing blow
hammerbash
frenzy
lightning reflexes
stormchaser
resig
ok now this build really isnt that great. at least not as great as people keep saying r/w hammers should be. am i missing something? i basically tried to copy what a regular kd warrior would do, only theres no room for an aftershock type skill.
spending all that in WS just for storm chaser seems like a waste... but what else do i put it in?
any advice?
13 expertise
10 WS
12 hammer
irresistable blow
backbreaker
crushing blow
hammerbash
frenzy
lightning reflexes
stormchaser
resig
ok now this build really isnt that great. at least not as great as people keep saying r/w hammers should be. am i missing something? i basically tried to copy what a regular kd warrior would do, only theres no room for an aftershock type skill.
spending all that in WS just for storm chaser seems like a waste... but what else do i put it in?
any advice?
pagansaint
Here's the build I use.
Near 200 views and no flames. Must be decent enough...
http://www.guildwarsguru.com/forum/s...ad.php?t=70267
Near 200 views and no flames. Must be decent enough...
http://www.guildwarsguru.com/forum/s...ad.php?t=70267
smurfhunter
Quote:
Originally Posted by pagansaint
Here's the build I use.
Near 200 views and no flames. Must be decent enough...
http://www.guildwarsguru.com/forum/s...ad.php?t=70267 well... i dont like earthshaker. i use alot of stances so serpents really wont fit... maybe thats a bad idea? humph
Near 200 views and no flames. Must be decent enough...
http://www.guildwarsguru.com/forum/s...ad.php?t=70267 well... i dont like earthshaker. i use alot of stances so serpents really wont fit... maybe thats a bad idea? humph
pagansaint
Yeah, Devestating or Backbreaker works better IF you can hit.
But that is more of a build that uses a SERIOUS spam of IB to build adrenaline for the unblockable Earthshaker.
But that is more of a build that uses a SERIOUS spam of IB to build adrenaline for the unblockable Earthshaker.
Slade xTekno
I would get a few points [3 + 1] into Beast Mastery and replace Frenzy with Tiger's Fury.
smurfhunter
Quote:
Originally Posted by Slade xTekno
I would get a few points [3 + 1] into Beast Mastery and replace Frenzy with Tiger's Fury.
actually my deal with frenzy was like this: id use it as much as possible, and if i get targeted, i have a nice 10 second alterntive to just standing there. i could divide my attributes on TF and stormchaser, but it seems useless to run lightning reflexes with TF, why not just take whirling defense then? my big thing with lightning reflexes is that its an awesome alternative to frenzy when your targeted because you still continue attacking fast, AND you can evade many attacks.
but... maybe. ill try it with tf, but i doubt there will be much of a difference...
but... maybe. ill try it with tf, but i doubt there will be much of a difference...
entropy
Basically use tigers fury. It shouldn't hurt you too much. 5 seconds is not that big of a deal. Is this for 4vs4 or 8vs8? 4vs4 i would bring antidote sig and then. The main problem with R/W hammer is that you don't have the stonefists which are crucial. Without it your knockdowns are very inefective. Backbreaker is needed because of this. A 1.5 second knockdown isn't really doing much. You must keep tiger's fury on or close to on all the time to be the best you can be. Switch in some more energy skills if you have them because as a R/W you can spam them. The main problem with R/W's is that fact that without a 16 in your attribute you don't do much dmg.
Sum Gai
Here's my build for CA:
12 Hammer
11+1 Expertise
8+4 Beast Mastery
Tiger's Fury
Irresistable Blow
Hammer Bash
Crushing Blow
Ferocious Strike
Call of Haste / Comfort Animal
Charm Animal
Res Sig
Basically you just keep Tiger's up, IB > HB > CB. FS whenever possible, CoH whenever possible, or Comfort to res pet. With FS, energy isnt an issue, so I just spam IB, FS and TF until I get enough adrenaline for HB > CB. I regulary hit for 60+ on casters, which is nothing special, but I like this build because it can last. Warrior's eventually lose all their energy, and can't keep their stances up. As long as my pet is alive, I can spam IB, FS and TF for quite some time.
12 Hammer
11+1 Expertise
8+4 Beast Mastery
Tiger's Fury
Irresistable Blow
Hammer Bash
Crushing Blow
Ferocious Strike
Call of Haste / Comfort Animal
Charm Animal
Res Sig
Basically you just keep Tiger's up, IB > HB > CB. FS whenever possible, CoH whenever possible, or Comfort to res pet. With FS, energy isnt an issue, so I just spam IB, FS and TF until I get enough adrenaline for HB > CB. I regulary hit for 60+ on casters, which is nothing special, but I like this build because it can last. Warrior's eventually lose all their energy, and can't keep their stances up. As long as my pet is alive, I can spam IB, FS and TF for quite some time.
Manfred
my thumper (as i afectionately called him) used the disrupting pet skills (bestial pounce, lol, and disrupting lunge i think), so there's 3 skills. I think I used backbreaker, irresistable, TF, and that one that inflicts a deep wound for 5 mana if kd'd. And res sig of course.
With and emphasis on disruption instead of damage, the KD ranger actually becomes a better character, since if you wanted pure damage, there's no reason not to go primary war for strength.
With and emphasis on disruption instead of damage, the KD ranger actually becomes a better character, since if you wanted pure damage, there's no reason not to go primary war for strength.
smurfhunter
just to be clear this is definetly for 8v8... ill try tf. i dont really like the idea of a pet... its kinda weird of you use a hammer with that.
and definetly without 16 hammer my damage is quite crappy, so i absoluetly need a way of keeping myself attacking 33% faster
oh well overall im disapointed in the build
and definetly without 16 hammer my damage is quite crappy, so i absoluetly need a way of keeping myself attacking 33% faster
oh well overall im disapointed in the build
Slade xTekno
As a R/W Hammer, damage isn't your priority; it's the knockdown and disruption. You'll find that spamming Irresistable Blow against Aegis and Guardian works quite well. IMO, R/W Hammer is best played alongside a W/X Axe Spiker.
smurfhunter
Quote:
Originally Posted by Slade xTekno
As a R/W Hammer, damage isn't your priority; it's the knockdown and disruption. You'll find that spamming Irresistable Blow against Aegis and Guardian works quite well. IMO, R/W Hammer is best played alongside a W/X Axe Spiker.
but disruption is just so much easier on an axe warrior, i mean gale + distracting blow = funnnn
im going to BURN my r/w now.
im going to BURN my r/w now.
entropy
Also R/W requires you to spread out yourself a bit thin. Exp, Weapon att, Tigers fury, and wild. 4 attributes for only 2 real energy attacks is bad unless you use Crude swing. Exp I find is pretty useless for anything other than sword. For the most part.
pagansaint
Try my build, you may surprise yourself
Can drop the Charm Animal for Res Signet or Lightning Quickness like you prefer.
Can drop the Charm Animal for Res Signet or Lightning Quickness like you prefer.