Relentless W/R and Pet

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Frost Gate Guardian

Join Date: Feb 2005

Idea is you and your pet get hasted and frenzied from the start, and you can waste no time in putting pressure on any target.

Weapon of choice is 5/1 Vampiric Hammer +15% dmg while Health<50% Customized

Strength 15
Hammer Mastery 16
Beast Mastery 3

Defy Pain {E}
Endure Pain
Antidote Signet
Sprint
Frenzy
Call of Haste
Charm Animal
Rez Signet

Suggestions to increase dmg output are welcome, although as it stands it's nice right now.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

5/1 Vamp means you lose health over time. Usually people bring mending.

Why? In random arenas, you cant depend on having a monk. If you have one, you can't depend on them anyways.

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Frost Gate Guardian

Join Date: Feb 2005

This build doesn't depend on a monk, but if there are monks its a strong enough dmg dealer.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Hm, MAXED hammer mastery and no hammer skills?
hm....

What kind of build is that?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Dmitri3
Hm, MAXED hammer mastery and no hammer skills?
hm....

What kind of build is that? Even in CA, the ONLY 'self-heal' I bring is an anti-hex/condition skill. No warrior can beat a damage oriented team using some piddly temp max hp boost and some e. required heals.

No hammer skills at 16 hammer? No damage.

No 16 BM means no damage either but you should at least run 10!!!

16 hammer, 9 strength, 10 beast

With that hammer setup, I'd DEFINITELY bring Devastating Hammer {E}. Hands down.

Your pet should augment your damage a little. But JUST a little.

For that build, I'd make it like a combo of 2 warriors moving in for a tag team beatdown. Since pet attacks NOW behave like shouts, the W/R beast isn't as shitty as it used to be.

Consider this:

Devastating Hammer {E}
Crushing Blow
Hammer Bash
Irresistable Blow
Maiming Strike
Call of Haste
Comfort Animal
Charm Animal

No room for a res sig, which is what's going to happen when you bring in a pet. Maybe ditch comfort if you're sure your pet won't get toasted.

Instead of yourself bringing Frenzy and Sprint which only last for so long, using the pet to keep up with your enemy and IAS is fine. Maiming has a nice duration and recycle time so worrying about feeding it energy all the time isn't a problem.

My gripe is that Ranger has NOTHING that can benefit from warrior knockdown. [and no, switching to bow to use hunter's shot after a hammer KD is just stupid to the max...]

I personally would run an Axe warrior using Evis + Axe Rake for a 2nd chance to cripple. Exe Strike is hot too.

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

I just don't see why have defy pain? If you wan't armor, go with disciplined stance or watch yourself so that you don't waste an elite like that.

Quote:
Originally Posted by One and Two
5/1 Vamp means you lose health over time. Usually people bring mending. Or smart players only equip their vamp weapon once battle starts.

Anyhow, KD ranger+pet interrupts works pretty well for me, as long as you keep spamming mana skills (irresistable and crushing blows, bestial pounce and disrupting lunge) reversing classes to get to expertise might really be worth it.

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Frost Gate Guardian

Join Date: Feb 2005

I tried getting rid of the pet and using hammer skills as in the following:

Strength 15
Hammer Mastery 16

Defy Pain {E}
Endure Pain
Sprint
Frenzy
Staggering Blow
Heavy Blow
Crushing Blow
Rez

..but the pet build with strength is better..it gets more kills and dies less. Feel free to make suggestions.