Anyway, I would like to make some suggestions for improving solo game play. For people like me, who must resort to playing solo, it's very difficult to get anywhere because the relative strengths and skill ranges of the hireable henchmen are very weak. I've noticed that, in all the towns and outposts I've visited thus far, all the henchmen are level 3, which is very low. When I take a group of them with me out into areas like The Breach, the area beyond the Great Northern Wall, and certain areas of Old Ascalon, they don't last very long, and wind up becoming cannon fodder. So, my suggestion is this: modify the henchmen to be at least almost comparable in level and skills to the player doing the hiring. For example, my character is a level 8 Elementalist/Warrior, the henchmen should be at least between level 5-7, with a better selection of skills than their lower level counterparts. Also, modifications to the henchman AI to make them more effective and less "stupid" are most certainly needed, judging from what I've read from other player's postings. That way, people who want to play solo can do so, and expect to make progress with their time spent in the game.
I think that adjusting the henchmen system and AI would be a great help to all those out there, and I know that there are more than just me (trust me!), who are having difficulties finding solid groups of people to adventure with, and must resort to going solo. Thanks for listening!

Jonathan