New Counter Monk Build Better then shutdown?
Guardian of the Light
Info Wiped
Banebow
I am a large fan of drain enchantment, and would be using that over strip enchantment. It will help manage your energy better, and either you will be the target of a large portion of the enemy group, or none at all, so the health from strip enchantment seems pointless. If you want large scale enchantment removal, you need either rend enchantments or lingering curse, rend being prefered because lingering costs 25 energy.
If you have energy drain in there for more energy denial to your target, switch it out for energy surge, as surge drains more over time. Drain enchantment can make up for the loss of energy management in most cases, but if you planned on echo, then try dropping arcane echo for, say, energy burn.
The real problem I see is that shame has a 30 second cooldown, and so does subversion. These will by no means empty the monks energy bar or his health bar. If they just cast through shame and subversion, you can do nothing. Even if you echoed/arcane echoed one of them, you still do not shut down the monk for a decent length of time. Besides, once he notices that you will keep using these skills on him so he cannot cast, he is liable to just fight through it, and you can do nothing for 30 seconds while your skills charge again.
By the way, it is mesmer, not mesmar
If you have energy drain in there for more energy denial to your target, switch it out for energy surge, as surge drains more over time. Drain enchantment can make up for the loss of energy management in most cases, but if you planned on echo, then try dropping arcane echo for, say, energy burn.
The real problem I see is that shame has a 30 second cooldown, and so does subversion. These will by no means empty the monks energy bar or his health bar. If they just cast through shame and subversion, you can do nothing. Even if you echoed/arcane echoed one of them, you still do not shut down the monk for a decent length of time. Besides, once he notices that you will keep using these skills on him so he cannot cast, he is liable to just fight through it, and you can do nothing for 30 seconds while your skills charge again.
By the way, it is mesmer, not mesmar
Guardian of the Light
Quote:
Originally Posted by Banebow
I am a large fan of drain enchantment, and would be using that over strip enchantment. It will help manage your energy better, and either you will be the target of a large portion of the enemy group, or none at all, so the health from strip enchantment seems pointless. If you want large scale enchantment removal, you need either rend enchantments or lingering curse, rend being prefered because lingering costs 25 energy.
If you have energy drain in there for more energy denial to your target, switch it out for energy surge, as surge drains more over time. Drain enchantment can make up for the loss of energy management in most cases, but if you planned on echo, then try dropping arcane echo for, say, energy burn.
The real problem I see is that shame has a 30 second cooldown, and so does subversion. These will by no means empty the monks energy bar or his health bar. If they just cast through shame and subversion, you can do nothing. Even if you echoed/arcane echoed one of them, you still do not shut down the monk for a decent length of time. Besides, once he notices that you will keep using these skills on him so he cannot cast, he is liable to just fight through it, and you can do nothing for 30 seconds while your skills charge again.
By the way, it is mesmer, not mesmar First of all whats 9x4 36!!!! I calculated the recharge times before I posted this and even if the monk does still cast lets c here how good is a monk with half his skill plus even if he does get bad skill what do u think I put distraction into this for looks distraction may not disarm but monk beware this skill cause it means they can't use the next skill very soon so this build means u got skills that u can't use over and over again and dude shame steals energy 12 energy max 2 shame is 24 energy trust me this build rocks just give it a try
If you have energy drain in there for more energy denial to your target, switch it out for energy surge, as surge drains more over time. Drain enchantment can make up for the loss of energy management in most cases, but if you planned on echo, then try dropping arcane echo for, say, energy burn.
The real problem I see is that shame has a 30 second cooldown, and so does subversion. These will by no means empty the monks energy bar or his health bar. If they just cast through shame and subversion, you can do nothing. Even if you echoed/arcane echoed one of them, you still do not shut down the monk for a decent length of time. Besides, once he notices that you will keep using these skills on him so he cannot cast, he is liable to just fight through it, and you can do nothing for 30 seconds while your skills charge again.
By the way, it is mesmer, not mesmar First of all whats 9x4 36!!!! I calculated the recharge times before I posted this and even if the monk does still cast lets c here how good is a monk with half his skill plus even if he does get bad skill what do u think I put distraction into this for looks distraction may not disarm but monk beware this skill cause it means they can't use the next skill very soon so this build means u got skills that u can't use over and over again and dude shame steals energy 12 energy max 2 shame is 24 energy trust me this build rocks just give it a try
agentblade
Quote:
Originally Posted by Guardian of the Light
I haven't tryed this build very much but the idea sounds good its a mesmar that takes advantage of the fact that u got 2 skills in Me and N that are almost exactly the same
Subversioner Mesmer
Me/N
Mark of Subversion
Shame
Echo or Energy Drain
Arcane Echo
Energy tap
Strip Enchantment
Ether Fest
Diversion or Res Sig
Blood Magic: 11
Domination Magic: 9+1
Inspiration Magic: 8
Fast Casting:8
This Build cna be quite powerful in disarming monks. What u do is u use arcane echo and then mark of subversion then u use echoed mark of subversion when he either trys to cast another skill or the first mark runs out after use Echo (if u got it) and then Shame after he cast another spell or it runs out again repeat this over and over again and u will either disarm 4/8 skills of the monk or the monk will wait till the all hexs lift (a.k.a NEVER)
However inbetween echos and marks use Energy Tap to get your energy back as this combo req a lot of energy.
If your monk manages to get an enchantment on him get rid of it with strip enchantment.
In a group build it might be a good idea to have a battery nerco by u restoring your energy. U haven't tried this build much but u know this build rocks.. ok.. sorry it seems funny to me..but that's not the point..haha..
Like wat u said this is a very energy demanding build and to use so much energy to shut down a monk may be good in 4v4 but not for 8v8, and even in 4v4 if u come up against 2 monks u're gonna have a hard time..
Good monks will just cast their spammable spells thru it cos there isn't any dmg done and it doesn't disable the spell like diversion.
I might try it but on paper it doesn't seem too impressive but u never know paper and in game sometimes give different results..
Subversioner Mesmer
Me/N
Mark of Subversion
Shame
Echo or Energy Drain
Arcane Echo
Energy tap
Strip Enchantment
Ether Fest
Diversion or Res Sig
Blood Magic: 11
Domination Magic: 9+1
Inspiration Magic: 8
Fast Casting:8
This Build cna be quite powerful in disarming monks. What u do is u use arcane echo and then mark of subversion then u use echoed mark of subversion when he either trys to cast another skill or the first mark runs out after use Echo (if u got it) and then Shame after he cast another spell or it runs out again repeat this over and over again and u will either disarm 4/8 skills of the monk or the monk will wait till the all hexs lift (a.k.a NEVER)
However inbetween echos and marks use Energy Tap to get your energy back as this combo req a lot of energy.
If your monk manages to get an enchantment on him get rid of it with strip enchantment.
In a group build it might be a good idea to have a battery nerco by u restoring your energy. U haven't tried this build much but u know this build rocks.. ok.. sorry it seems funny to me..but that's not the point..haha..
Like wat u said this is a very energy demanding build and to use so much energy to shut down a monk may be good in 4v4 but not for 8v8, and even in 4v4 if u come up against 2 monks u're gonna have a hard time..
Good monks will just cast their spammable spells thru it cos there isn't any dmg done and it doesn't disable the spell like diversion.
I might try it but on paper it doesn't seem too impressive but u never know paper and in game sometimes give different results..
rii
Mantra of Recovery
Guardian of the Light
Quote:
Originally Posted by agentblade
Like wat u said this is a very energy demanding build and to use so much energy to shut down a monk may be good in 4v4 but not for 8v8, and even in 4v4 if u come up against 2 monks u're gonna have a hard time..
Good monks will just cast their spammable spells thru it cos there isn't any dmg done and it doesn't disable the spell like diversion.
I might try it but on paper it doesn't seem too impressive but u never know paper and in game sometimes give different results..
HOWEVER another good point is that a shutdown builds skills that intrupt don't "disarm" it seems look at power spike which is most commonly found in shutdown buils
Power Spike - Spell
If target foe is casting a spell, the spell is interrupted and target foe takes 20-86 damage
But still the use fo intrupt build even thou they too have a slow recharge times still do seem to "disarm"
I say before u make assumetions yourself u should try this build
Quote:
manta of recovery
ty
Manfred
I dunno, arcane echoed shame and mark of subversion, with mantra of recovery running, seems like a good build idea to me . But yeah, definitely needs drain enchantment and maybe even leech sig for energy management.
Guardian of the Light
Info Destoyed
Guardian of the Light
I jsut tried out this build IT WORK PERFECTLY it disarms if u do it right however I do suggest taking disversion with u just in case
Now to destoy all info in this thread to make sure no one else using this build Amused Observer
Now plz explain why that setup works better than a simple blackout (7 seconds at 16 dom)?
rii
it lasts longer, and it doesnt shaft you in the process. tbh, you only need to steal one spell.... how many monks have a spell that they can live without. Perhaps heal other or something can be lost in a push.... but not much else.
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