hmmm

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

People i've been thinking....
If I wanna make a pure solo build..... what would you suggest a W/MO
or a Mo/W ......
I wanna go with a hammer, but i do think i like divine favour to......
hmmm plz can someone advise me something???

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

I assume by "pure solo" you mean a single person farming build, no henchmen.

Search for "monk farming build", "UW solo monk", "griffon run", or anything with the word farming in the title.

In a nutshell, both monk primaries and warrior/monks are easily able to solo in certain areas with specific enemies. You will not want to use a hammer though.

In fact, with some consideration and judicious selection of skills, tailored to the area and enemies, any class can solo.

If your goal was to play through large portions of the game solo, you're probably out of luck. The variation in enemies and skills prohibits any single build from being successful in all areas, although if you were very clever, you might be able to play through multiple areas by periodically switching builds to suit the situation.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

I know there aint a build that would be good enough to solo all.....that would be to overpowerd.
But the main thing i wanna do is being able to kill enemys and not depending on an other person.... to keep me alive.... because most of the time they are the ones who are getting the most stress on
But this still aint a solution to my problem....
So let me remake my question...
What would be more able to kill multiple anemys, Mo/w *smiting & hammer* or a w/mo *smiting and hammer*

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

If you want durability + damage, W/Mo is the way to go. You might have energy problems, but Balthazar's Spirit might help with that. If you split up your attributes smartly, you could probably fit Strength, Hammer Mastery, Smiting prayers, and either Healing prayers or Protection prayers all into one build (or Tactics if you prefer, that might be even better).

If you want to be unorthodox, Mo/W with a hammer and touch range/melee skills isn't unfeasible... but you'll have trouble attacking and healing yourself simultaneously... can't swing a hammer and cast spells at the same time.