One thing that has always bothered me slightly, when you are chatting in "guild" chat and then proceed to another zone, why does it not STAY on "guild" chat? It always reverts to "all" chat, which can be embarassing at the least and can hurt your chances in pvp at most (I've seen countless people type something into the chat that was meant for guild-only). It's something that could be very easily fixed, and if someone doesnt have a guild, or gets booted out while on guild-chat? Easy, just set it up like you have "team" chat now; it will give you a message saying you don't have a guild, ect. There's no reason to blackout the guild tab when guildless; I don't see the team chat tab blacked out when i solo.
Second, this has been mentioned elsewhere before, why does your friends list not have a chat tab? Think about it; I have friends that are in other guilds, usually because they are not as active as I am, but they are still friends nonetheless. Whispering is completely ineffecient, especially when you are trying to work out a trade-deal with one guy, while 2 of your friends are whispering you. Note that this would also require the friend's list to be changed, so that in order to have someone on your friend list, you have to be on their list as well (mutual acceptance, it would work like a guild invitation, only with the friends list). Adding a new chat tab, maybe beside the guild tab, would help keep friends in contact, adding a reason to add them to the friends list in the first place. Would be especially helpful for missions like thunderhead keep, where finding a competent PUG is about as rare as finding the people you add to your friends list; why go through all that again, when you could just ask for help from all your friends at once?
While we are on the topic of the friends list, why not make the character's class(es) visible, next to their name? In fact, why not apply that to the guild list as well? It would be effortless to piece together a team with a system like that in place; heres an example-
Rough picture yes, but you get the idea. And of course this idea would NOT be applied to the ignored list, as they are ignored for a reason.
My final query would require a major update, so I wouldn't expect to see this anytime soon, but here goes. Why are certain classes so reliant on monks? My poor Ele and Mesmer are basically unable to heal themselves at all (aura of restoration and ether feast just don't cut it), while necros rely on stealing health form their opponents (nothing wrong with that really). The only classes that can truely survive without a monk grouped are warriors and rangers; their healing skills are adequate to solo things to an extent, but not comparable to a monk's healing spells. Each class should either have improved healing skills, or healing potions (yes, they are the cliche of most mmorpgs) should be made availible. Monk's would still be much welcomed, as they could save mega-bucks and their healing is superior, but it would help put a stop to the all channel being flooded with "GLF 2 monks".
With some of the recent updates that add on language support, skillbar enhancements and other non-crucial things that make the game better, these don't seem like too much to be asking (except the last one, that's a real tough one); consider my first suggestion as a bug report, as IMO it should have been fixed in the first week of release. Thanks for reading ;p
H
