gold and purple items galore

razorback fossil

Pre-Searing Cadet

Join Date: Oct 2005

Dark Angels of Destruction

E/Mo

all of these items I am taking the highest bid I will update at the end of the week because that is when my bidding closes for then and I will post when I take the highest bid so far on those items also please leave your offer and for what item and also game name if there is not a in game name and even if you have the highest bid it will go to the second highest bid because of no in game namemy in game name is clark of ingram or razorback fossil

so here are the items

shields
S1: ornate buckler- armor:16 req 8 tactics armor:6 vs trolls

S2: wooden buckler- armor:16 req 11 tactics receive dmg -2 chance 7%

S3: round shield armor- 16 req 8 tactics health +32 while hexed

bows
B1: ebon longbow of enchanting- earth dmg: 14-28 req 10 marksmanship dmg +13% while health is above 50% enchantments last 17% longer

B2: icy shortbow of warding- cold dmg: 15-28 requires 12 marksmanship dmg +18% while health is below 50% armor +7 vs elemental attacks

staffs and stuff
SS1: cane- chaos dmg: 11-22 requires 13 domination magic energy +4 while health is below 50%

SS2: hale bone staff of defense- energy +9 cold dmg: 9-17 requires 10 death magic health +23 armor +5

SS3: truncheon- darm dmg: 11-22 req. 13 blood magic energy +4 while health is below 50%

SS4: inscribed staff of shelter- energy+10 chaos dmg: 11-22 req. 10 domination magic improves asting of earth magic skills (chance 18%) armor +6 vs physical attacks

SS5: scroll- energy +12 req. 8 earth magic illusion +1 20% chance armor +4 while attacking

SS6: defensive holy staff of divine favor- energy +10 fire dmg: 11-22 requires 8 divine favor imrpoves smiting prayers recharge 16% improves casting speed 9% armor +5 divinve favor +1 while using skills 19%

SS7: defensie earth staff of fortitude- energy +9 dmg: 11-20 requires 8 earth magic armor +5 health +25

SS8: jeweled chalice- energy +11 requires 10 inspiration improves healing prayer skills recharge 18% health +38 while hexed

SS9: inscribed staff- energy +10 choas dmg: 11-22 requires 13 domination magic quick recover from disease

SS10: jeweled staff of pruning- energy +10 chaos dmg: 11-22 requires 13 illusion improves death skill recharge 13% dmg: 13% vs plants

SS11: truncheon- dark dmg: 11-22 requires 12 blood magic improves casting speed of curses 14%

SS12: idol- energy +12 requires 12 blood magic armor +4 while attacking

SS13: earth staff of fortitude- energy+10 dmg: 10-20 requires 8 earth magic improves casting speed 6% health +21

axes
A1: fiery serpent axe- fire dmg: 6-28 requires 11 axe mastery dmg: +11% while enchanted

A2: heavy double-bladed axe of fortitude- slashing dmg: 6-25 requires 11 axe mastery lengthens weakness of foe health +22

hammers
H1: fiery twin hammers of fortitude- fire dmg: 19-35 requires 9 hammer mastery dmg+13% while health is below 50% health +28

Let the bidding begin!