R/Me Build Prototype

Darr

Darr

Ascalonian Squire

Join Date: Oct 2005

Kansas City, MO

R/Me

Hey guys, I just wanted to see what you guys thought about a build that i have made. I usually win consistently with it if i have a good team. Can you guys find any weaknesses or improvements for this? This Build is basically a condition spammer / trapper, and usually does pretty well in arena, but i don’t know about HoH because i never get invited with this build. I know that i have skill points in 4 of the skills and I’m kind of worried about that, but here it goes.

9 Illusion
15 Wilderness Survival
9 Marksman
6 Expertise

Apply Poison
Fevered Dreams [Elite]
Fragility
Barbed Trap
Dust Trap
Flame Trap
Troll Unguent
Rez Sig / Storm Chaser

The game plan for this build is to set yourself a little away from the group, but not to far away. Just enough to make yourself look a little venerable. You set your 3 traps under yourself. Then Apply poison and scroll through all of your enemies giving everyone within range on the other team poison condition (I keep the all enemies poisoned at all times). This usually attracts attention when you poison everyone for the 3rd time in 1 minute. When someone comes for you quickly hit Ctrl+C to target the one coming to you and cast Fevered Dreams on them, and then if you have enough energy left (i usually do) i cast Fragility. So when one comes for you they step on the trap. Fragility comes into effect, and takes 12 damage for each new condition, and then takes another 12 damage when the condition wears off. When they step on those 3 traps they usually get 4 conditions at once and poison if you had nailed them with that also. This is where the Fevered Dreams skill comes in. That takes all 5 conditions and spreads it to all his allies within his agro range. The Troll Unguent is to counter any conditons on yourself and Storm Chaser is used as my get away.

What do you guys think? I give you full permission to be brutally honest.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Wrong section:: This belongs in the Campire (builds) section!!

btw, i see one main thing being the problem. with 2 second prep time for each trap, and a good amount of energy for 3 traps, i do not see you having enough time to set 3 traps, and recharge the energy for apply poison, fevered dreams AND fragility. IF you even get to lay the traps before being attacked, you most certainly will NOT have enough time to recharge that energy for the mesmer skills and poison...

I would say test this out first, and see how far it gets you. Since i see time as your biggest problem, think about something for faster energy recovery.

Darr

Darr

Ascalonian Squire

Join Date: Oct 2005

Kansas City, MO

R/Me

That is one of the weakness of the build, but this is where expertise comes in. It does do a good amount to reduce the amount of energy used in traps and apply poison. I have 40 in energy and 3 pips of regain. I can set all my traps and prep poison with change left over; however, i have to wait about 7 seconds for the energy to recharge enough to cast both Fragility and Fevered Dreams and it usually takes that long for them to notice me. But i dont really need to have Fragility (it only adds 72 - 60 damage at Illusion 9) as my true purpose is to spead my conditions like microwaved butter. (poison, crippled, on fire, bleeding, blind). I could scrap it for another condition to spread. Maybe Deep Wound?

Ive used this build for a while and the energy regain sometimes does have problems. But usually 9 out of 10 times i recover it pretty fast.