hi. new poster here. the warrior was the first class that i've played. i enjoy the warrior class very much as it allows me to survive much better. but when i think of a warrior, not only do i think high damage absorbtion but also high health. currently, the warrior has the exact same health as any other class does. no warrior armor even adds health. from item alone, the most health a character can have is 480+30 from weapon+45 from focus/shield +50 from rune = 605. but usually people will tack on a sup rune, reducing health to 530
anyhow, the point is, any character is able to achieve that amount of hp. i know that the warrior does have two skills that allow temporary hp bonuses, but thats the problem, its temporary. its too short in most cases to be of much use.
so my suggestion is to have the warrior be able to independently raise his own health and that no other class can do it. two ideas come to my mind: warrior armor or warrior attribute. armor is hard because of balancing issues, but i have a suggestion for attribute.
instead of giving strength armor penetration, strength will give health instead, and tactics will then give armor penetration. so then each tactics point would give 1% armor penetration. as for strength, the exact amount of health one point gives can be determined. lets say at 15 strength we want it to give an extra 150 health, then easily we can say one point gives 10 health.
giving warriors more health would allow them to tank more effectively and set them even more apart from the other characters. any thoughts?
s

