23 Oct 2005 at 14:30 - 13
Quote:
Originally Posted by rii
shame/guilt cost 10 and steal 12.... unless im wrong thats not hefty.. its just free shutdown.
theres also a 'hefty' recharge associated with these... i only take guilt/shame on a mesmer if i know im going to be waiting for more energy/recharge on my skills and i need a way of shutting them down temporarily while my stuff recharges.
no one really casts through them, but its great when they dont pay attention and do cast through it.
23 Oct 2005 at 16:52 - 14
Use them with mantra of recovery and laugh a bit more. tbh, id rather they stood there and waited for it to run out in that situation, since the downtime is only 6s....
23 Oct 2005 at 18:43 - 15
here's a better list for you
power block (E)
diversion
backfire
price of failure
arcane conundrom
drain enchantment
shadow of fear
res sig
now you can be a real pain in the ass. backfire one monk. AC the other one and wait for the power block. go back to other monk diversion. whola you just shut down 2 monks for about 15+ seconds.
you don't need condition removal you monk should be able to take care of that. weakness is useless will be removed in seconds while shaow of fear can screw a group of warriors and harder to remove. since warriors are slowed you monk should be able to heal you easily.
23 Oct 2005 at 18:57 - 16
Well, but in 4v4 monks are dumb.
and this does seem to be a 4v4 build, since it's actually feasible to shut down the entire enmy team in 4v4.
With more people, it really is more effective to have a speciality.
And yeah, sof triggers with every miss, not just those caused by it.
24 Oct 2005 at 04:55 - 17
Quote:
Originally Posted by Schorny
Come on - you are totally ignoring the fact that the enemy can also do things. As I said (please try to read my posts before answering) Power Block is your best choice - there is nothing wrong with it -> but your other skills are bad choosen.
A spirit of Failure will harm only bad teams (it may work in CA but tell me a build that does not work there) and every team that has just the slightest idea of what they do it will get removed pretty quickly. And even if not - SoF alone is not a total warrior hate... Enfeeble is much better - but conditions are removed nealry instantly...
Shame and Guilt are good - but you are just a slight annoyance with them. They are not that good if they are alone. You can't shutdown a monk or a caster or a warrior. All you can do is power block them (which is fine) but why not concentrate on one thing. atm besides power block a good team will just laugh at your attempts. Guilt for example - if not removed the ele just waits the few seconds. An ele can easily wait - he just regens energy. So guilt alone is useless. Shame is a bit better, because not every monk can wait a few seconds until he starts healing. So if you can coordinate a spike it may be good. But in CA I wouldn't care about Shame - i'll just wait. Everyone got selfheals so for few seconds they can keep themselfs alive.
And no res sig serioulsy harms your team.
Power Block is good but the other skills are not.
I never said anything about damage. If you would care to rad my post, I said you can't shutdown anyone (besides powwerblock).
It may work in CA - but come one, in CA I normally kill people with Symbol of Wrath and Shield of Judgement - most people there are too stupid for TA or just testing a build.
Why do you ask for feedback if you react that harshly on critic?
You have posted now many builds - none of them got good feedback, right? Doesn't that make you start to think...?
@rii:
how stupid most one be to cast with Shame/Guilt on him?
Well. I've read your post and you're missing my point. Everything you mentioned are counters. I can do that too. Not hard.
Any hex can get removed quickly, what's your point?
The ele waits a few seconds? That's A LOT of free time my monk DOESN'T need to heal damage away. Making someone wait a few precious seconds [or casting giving me energy] is win-win. Few seconds is enough for my team to save energy healing. Ele does no damage, I don't need healing.
I've tried res sig as a mesmer. Everyone's targetting me and I get interrupted at the drop of a hat. Especially when they see the res sig (which isn't affected by my fast casting) I don't like res sigs on myself because of this. I know it's good to have even though it gets interrupted but I'd rather disrupt them first...
I'm not reacting harshly on critic. I'm critiquing your critic. I'm allowed to say I like/don't like what you're saying. And you're allowed the same. Back off...
I've posted tons of builds and have recieved MANY good questions asking me for tips and tricks. Maybe YOU should be the one to think... How many pms have YOU recieved asking for help?
edit**
oh, before I forget, to efficiently shut down a non-caster you need only 2 skills. If you need more than that... uh...
YOUUU SSSUUUUCCKK!!!
24 Oct 2005 at 08:27 - 18
Quote:
Originally Posted by Yukito Kunisaki
Well. I've read your post and you're missing my point. Everything you mentioned are counters. I can do that too. Not hard.