What this change did exactly was as follows:
- towns/outposts play 4 different tracks instead of just one
- all towns/outposts play the same 4 tracks
- some music only heard in towns have been removed (LA)
- all other areas seem unchanged
Of the 4 tracks you can hear in the towns, 2 were not previously heard in GW (that I know of). That is a good thing. The bad thing is that it's the same 4 in every town. The change was made across the board with no thought given to the mood of each area. Equally bad is that some music that was unique to certain towns, like LA, is no longer heard at all.
Let me add that I love the music in GW - some of the pieces are really well done (the 2 Ring of Fire tracks especially come to mind). It's of higher quality than most recent games I have played. It sets the mood and makes me want to listen to the game's music rather than my own.
But, this change was really bad. I posted about this before in another thread: http://www.guildwarsguru.com/forum/s...ad.php?t=65845 and it seemed like many agreed with me. Gaile Gray responded:
Originally Posted by Gaile Gray
Thanks for the feedback. I wanted to tell you I was speaking with one of the DirectSong guys just tonight, and he shared with me that they're going to be making some tweaks that will more-precisely place the music that you hear in various areas. It wasn't the intention to reduce your options, or to take away the music that you liked in certain areas, but rather to expand the play list so that you had more variety and greater relevance to what you were doing.
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So please ANet, change the town/outpost music back to the way it was, to reflect the area that each is in. Make us want to keep the music on again (and buy more) rather than turn it off...