I was thinking of making a minion master necromancer and I think I may have gotten something useable. I did 12 death and 9 soul and 9 blood.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
Is this a good minion necromance build or is there something that can be changed to make it better? I needed healing spells so i cast life siphon on as many guys as I can. At least 3 then I cast vampire gaze to do damage. When my first minions come up I cast a death nova on one and when it starts to attack I use taste of death so the enemy can get poisoned. In each pair of minions I use a sacrafise to use death nova and then I use vereta's sacrafise to heal the ones I dont sacrafise. And last infuse condition when I get effects. Is there a spell I can incoperate to make this a better build. I was thinking of vereta's gaze to take other minion necromancer minions away from them or animate bone fiend to have some ranged minions. Or is it good as it is. Any suggestion is nice.
My Necromancer Build: Improvement
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Quote:
Originally Posted by The Hand Of Death
I was thinking of making a minion master necromancer and I think I may have gotten something useable. I did 12 death and 9 soul and 9 blood.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
You are lacking some minion healing skills. With verata's sacrifice only, you cant keep your minions alive long enough. They will die rapidly between battles. I am using this build and it seems to be quite good (at least i think so
)
N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7
You will have about 380 health but it doesnt really matter after you have raised enough minions.
I use Bortak's Bone Claw and collectors 20/20 death focus
Blood of the Master - 122 healing for minions
Heal Area - 100 healing for minions and yourself
Taste of Death - for emergencies. steals 420 health from nearest minion. if you die, your army will turn against your allies and thats not good
Veratas Sacrifice - 21 seconds of +10 health regen for minions
Animate Bone Horror - lvl 18
Animate Bone Fiend - lvl 18
Offering of Blood - 15 energy
Restore Life/Res Sig/Rebirth - the one which you like most
Have Fun.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
You are lacking some minion healing skills. With verata's sacrifice only, you cant keep your minions alive long enough. They will die rapidly between battles. I am using this build and it seems to be quite good (at least i think so
)N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7
You will have about 380 health but it doesnt really matter after you have raised enough minions.
I use Bortak's Bone Claw and collectors 20/20 death focus
Blood of the Master - 122 healing for minions
Heal Area - 100 healing for minions and yourself
Taste of Death - for emergencies. steals 420 health from nearest minion. if you die, your army will turn against your allies and thats not good

Veratas Sacrifice - 21 seconds of +10 health regen for minions
Animate Bone Horror - lvl 18
Animate Bone Fiend - lvl 18
Offering of Blood - 15 energy
Restore Life/Res Sig/Rebirth - the one which you like most
Have Fun.
k
Jasso the problem with yours is that I am not monk second proffesion and verata's is not enough? I will think about adding it. What about healing myself though? Especially before the first corpse. I was also thinking instead of infuse condition but verata's aura because in GvG it seems minion masters are common and if they get killed I have a perfect opportunity to take their hostile minions. Just a thought. But for blood of the master I will definatly add.
New Build
- vampire gaze
- blood renewal (needed a way to regain the health I lost from minion healing without relying on enemies to be around)
- offering of blood
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
New Build
- vampire gaze
- blood renewal (needed a way to regain the health I lost from minion healing without relying on enemies to be around)
- offering of blood
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
D
Quote:
Originally Posted by Jasso
N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7 Why do so many ppl never do the basic math when giving an advice?
In the advice given by the guy above he has 6 points left.
When he puts the superiour rune in Soul Reapin instead of Blood Magic then he will have 13 points left while keeping everything at the same attribute level. Tho the 13 points gives you the ability to higher blood magic / soul reaping / healing by 1 more.
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7 Why do so many ppl never do the basic math when giving an advice?
In the advice given by the guy above he has 6 points left.
When he puts the superiour rune in Soul Reapin instead of Blood Magic then he will have 13 points left while keeping everything at the same attribute level. Tho the 13 points gives you the ability to higher blood magic / soul reaping / healing by 1 more.
I
Going Nec/Ranger is a pro move. Wilderness survival is fun, and you can run spirits too to boost your bone fiends (horrors/minions are worthless unless you run death nova-taste of death). Throw up a favorable winds and a winnowing and your minions do 50-100% more damage. Put some points into wildy survival and run healing spring- many times more efficient that heal area.
If you are set on necro/monk, run a maintained enchant to help out your team. Vital blessing on your tank helps out, as does running some life bonds or life barriers. The healing prayers maintained enchantments suck, don't bother trying to drop mending on people. If you insist on healing prayers, run HEALING SEED FFS. Your teammates will love you.
If you are set on necro/monk, run a maintained enchant to help out your team. Vital blessing on your tank helps out, as does running some life bonds or life barriers. The healing prayers maintained enchantments suck, don't bother trying to drop mending on people. If you insist on healing prayers, run HEALING SEED FFS. Your teammates will love you.
Ok I tried the ranger skills and I like the effects but I can't choose which skill to drop.
- deathly swarm
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
- troll urgent
- offering of blood
- winnowing
Can anyone help me out with droping one and give a reason why. Thanks for the help in advance!
- deathly swarm
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
- troll urgent
- offering of blood
- winnowing
Can anyone help me out with droping one and give a reason why. Thanks for the help in advance!
Simple question that I might as well add to this. I was searching through the forums for necro griffon farming tips and I was wondering is it possible to farm griffons with a necro and if it is can you tell me what major attribute it would be in. I would rather just get the attribute and make a build myself. Gives me a sense of pride when I make a build and someone says its good. 

I
k
Necro farming:
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf

k
One more question. I have tested the differnet types of minions out and I noticed that bone horrors do twice the amount of damage as bone minions and have more health while bone minions come two to a corpse so that you can mass more. In guild verse guild which would be more effective the bone minions or horrors. Personally I think the minions would work better because no one really goes around kill the minions excessivly. Maybe if they are surrounded they will kill two or three but not all. Even with half the attack power of a horror there will be two to a corpse equaling the attack power so there is no loss in strength in that area. I also feel minions are better suited for suicide minions because they are weak and in a sense cost less energy. Last point is that with 2 minions per corpse you will have at least half more minions than you would horrors (including suicided minions and deaths) which adds the the part where your minions can surround someone to the point where they can't move (happened to me before). But I would also like the views of some other people and their opinions one which is more useful and I will take it into consideration on my strategy.
Thanks in advance.
Thanks in advance.
k
