My Necromancer Build: Improvement
The Hand Of Death
I was thinking of making a minion master necromancer and I think I may have gotten something useable. I did 12 death and 9 soul and 9 blood.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
Is this a good minion necromance build or is there something that can be changed to make it better? I needed healing spells so i cast life siphon on as many guys as I can. At least 3 then I cast vampire gaze to do damage. When my first minions come up I cast a death nova on one and when it starts to attack I use taste of death so the enemy can get poisoned. In each pair of minions I use a sacrafise to use death nova and then I use vereta's sacrafise to heal the ones I dont sacrafise. And last infuse condition when I get effects. Is there a spell I can incoperate to make this a better build. I was thinking of vereta's gaze to take other minion necromancer minions away from them or animate bone fiend to have some ranged minions. Or is it good as it is. Any suggestion is nice.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
Is this a good minion necromance build or is there something that can be changed to make it better? I needed healing spells so i cast life siphon on as many guys as I can. At least 3 then I cast vampire gaze to do damage. When my first minions come up I cast a death nova on one and when it starts to attack I use taste of death so the enemy can get poisoned. In each pair of minions I use a sacrafise to use death nova and then I use vereta's sacrafise to heal the ones I dont sacrafise. And last infuse condition when I get effects. Is there a spell I can incoperate to make this a better build. I was thinking of vereta's gaze to take other minion necromancer minions away from them or animate bone fiend to have some ranged minions. Or is it good as it is. Any suggestion is nice.
The Hand Of Death
I got another question. It seems verata's gaze and verata's aura go together very well. I don't know which skill to replace. I think I may replace one with infuse condition but I'm at a loss for the other. Any help would be appreciated.
Ghost.
nah that seems like a pretty good build, maybe try putting in blood of the master
Jasso
Quote:
Originally Posted by The Hand Of Death
I was thinking of making a minion master necromancer and I think I may have gotten something useable. I did 12 death and 9 soul and 9 blood.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
You are lacking some minion healing skills. With verata's sacrifice only, you cant keep your minions alive long enough. They will die rapidly between battles. I am using this build and it seems to be quite good (at least i think so )
N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7
You will have about 380 health but it doesnt really matter after you have raised enough minions.
I use Bortak's Bone Claw and collectors 20/20 death focus
Blood of the Master - 122 healing for minions
Heal Area - 100 healing for minions and yourself
Taste of Death - for emergencies. steals 420 health from nearest minion. if you die, your army will turn against your allies and thats not good
Veratas Sacrifice - 21 seconds of +10 health regen for minions
Animate Bone Horror - lvl 18
Animate Bone Fiend - lvl 18
Offering of Blood - 15 energy
Restore Life/Res Sig/Rebirth - the one which you like most
Have Fun.
Skills
- vampire gaze
- life siphon
- offering of blood
- animate bone minions
- death nova
- taste of death
- vereta's sacrafise
- infuse condition
You are lacking some minion healing skills. With verata's sacrifice only, you cant keep your minions alive long enough. They will die rapidly between battles. I am using this build and it seems to be quite good (at least i think so )
N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7
You will have about 380 health but it doesnt really matter after you have raised enough minions.
I use Bortak's Bone Claw and collectors 20/20 death focus
Blood of the Master - 122 healing for minions
Heal Area - 100 healing for minions and yourself
Taste of Death - for emergencies. steals 420 health from nearest minion. if you die, your army will turn against your allies and thats not good
Veratas Sacrifice - 21 seconds of +10 health regen for minions
Animate Bone Horror - lvl 18
Animate Bone Fiend - lvl 18
Offering of Blood - 15 energy
Restore Life/Res Sig/Rebirth - the one which you like most
Have Fun.
koren
Throw in dark bond and you can tank out anything.
The Hand Of Death
Jasso the problem with yours is that I am not monk second proffesion and verata's is not enough? I will think about adding it. What about healing myself though? Especially before the first corpse. I was also thinking instead of infuse condition but verata's aura because in GvG it seems minion masters are common and if they get killed I have a perfect opportunity to take their hostile minions. Just a thought. But for blood of the master I will definatly add.
New Build
- vampire gaze
- blood renewal (needed a way to regain the health I lost from minion healing without relying on enemies to be around)
- offering of blood
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
New Build
- vampire gaze
- blood renewal (needed a way to regain the health I lost from minion healing without relying on enemies to be around)
- offering of blood
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
Da Mad M00
Quote:
Originally Posted by Jasso
N/Mo
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7 Why do so many ppl never do the basic math when giving an advice?
In the advice given by the guy above he has 6 points left.
When he puts the superiour rune in Soul Reapin instead of Blood Magic then he will have 13 points left while keeping everything at the same attribute level. Tho the 13 points gives you the ability to higher blood magic / soul reaping / healing by 1 more.
Blood 9 - 6+3
Death 16 - 12+1+3
Soul Reaping 10 - 9+1
Healing 7 Why do so many ppl never do the basic math when giving an advice?
In the advice given by the guy above he has 6 points left.
When he puts the superiour rune in Soul Reapin instead of Blood Magic then he will have 13 points left while keeping everything at the same attribute level. Tho the 13 points gives you the ability to higher blood magic / soul reaping / healing by 1 more.
Iraqalypse Now
Going Nec/Ranger is a pro move. Wilderness survival is fun, and you can run spirits too to boost your bone fiends (horrors/minions are worthless unless you run death nova-taste of death). Throw up a favorable winds and a winnowing and your minions do 50-100% more damage. Put some points into wildy survival and run healing spring- many times more efficient that heal area.
If you are set on necro/monk, run a maintained enchant to help out your team. Vital blessing on your tank helps out, as does running some life bonds or life barriers. The healing prayers maintained enchantments suck, don't bother trying to drop mending on people. If you insist on healing prayers, run HEALING SEED FFS. Your teammates will love you.
If you are set on necro/monk, run a maintained enchant to help out your team. Vital blessing on your tank helps out, as does running some life bonds or life barriers. The healing prayers maintained enchantments suck, don't bother trying to drop mending on people. If you insist on healing prayers, run HEALING SEED FFS. Your teammates will love you.
The Hand Of Death
I like you idea Iraqalypse Now. My second proffesion used to be ranger so I have all the skill to use it just need to switch proffesions again. I don't use ranged so favorable winds is useless but winnowing will be helpful. I'll check what i can do.
The Hand Of Death
Ok I tried the ranger skills and I like the effects but I can't choose which skill to drop.
- deathly swarm
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
- troll urgent
- offering of blood
- winnowing
Can anyone help me out with droping one and give a reason why. Thanks for the help in advance!
- deathly swarm
- animate bone minions
- death nova
- taste of death
- verata's sacrafise
- blood of the master
- troll urgent
- offering of blood
- winnowing
Can anyone help me out with droping one and give a reason why. Thanks for the help in advance!
The Hand Of Death
Simple question that I might as well add to this. I was searching through the forums for necro griffon farming tips and I was wondering is it possible to farm griffons with a necro and if it is can you tell me what major attribute it would be in. I would rather just get the attribute and make a build myself. Gives me a sense of pride when I make a build and someone says its good.
Iraqalypse Now
Winnowing. You should be making your minions into bombs, so the attack damage should not be that large.
koren
Necro farming:
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf
The Hand Of Death
I said don't give me the build just the attributes!!! Oh well, whats done is done thanks for your time.
The Hand Of Death
Ok I tried your strategy and frankly it doesn't work as well as I thought. The problem is I can't even get past a rockshot with this build which if I may say means it sucks. Spiteful curse isn't that useful anyway. I need a better one if I am to be even a single griffon.
koren
Nobody solos rockshots.. solo monks run away from them. This build works fine for me.
The Hand Of Death
Yea but what your saying is that one rockshot is stronger than 10 or so griffons.
The Hand Of Death
I got another question. Anyone know of a good place where you can use a minion master to farm? That gives decent drops and money of course.
The Hand Of Death
One more question. I have tested the differnet types of minions out and I noticed that bone horrors do twice the amount of damage as bone minions and have more health while bone minions come two to a corpse so that you can mass more. In guild verse guild which would be more effective the bone minions or horrors. Personally I think the minions would work better because no one really goes around kill the minions excessivly. Maybe if they are surrounded they will kill two or three but not all. Even with half the attack power of a horror there will be two to a corpse equaling the attack power so there is no loss in strength in that area. I also feel minions are better suited for suicide minions because they are weak and in a sense cost less energy. Last point is that with 2 minions per corpse you will have at least half more minions than you would horrors (including suicided minions and deaths) which adds the the part where your minions can surround someone to the point where they can't move (happened to me before). But I would also like the views of some other people and their opinions one which is more useful and I will take it into consideration on my strategy.
Thanks in advance.
Thanks in advance.
koren
Because you can solo griffons and can't solo rockshots who have interrupt skills doesn't mean rockshots are stronger than griffons. What the hell kind of logic is that?
The Hand Of Death
If you are going to insult me these to post here. Rockshots don't inturpt every single attack anyway. So what is one spell.
The Hand Of Death
Ok I'll try this again. If you are going to insult me please don't post here.
Saba The Hobo
Quote:
Originally Posted by The Hand Of Death
Yea but what your saying is that one rockshot is stronger than 10 or so griffons.
To a spell heavy farmer -- Yes.
Simply run past the rockshots.
Simply run past the rockshots.
The Hand Of Death
Another question. What is a good second proffesion for a necromancer. I can't choos between the classes. I keep switching and I want to get a solid second proffesion preferably not monk.
Yamat
Mesmer.
Prepare to be the first target in PvP.
Prepare to be the first target in PvP.
plntfbas
Quote:
Originally Posted by koren
Necro farming:
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf i tried this today... im not sure how its done?? i keep on dying on jzt 3 minotaurs?! can you pls tell me what im doing wrong lolz oh will this work even if my hp is not 55??
N/Mo
Attributes:
put 16 into curses
10 into prot protection prayers
8 into healing prayers
rest into blood magic
Equipment:
All sup runes with the -50 focus for 55 hp
Skills:
Awaken the blood
Spitefull Spirit {E}
Essence Bond
Balthazar's Spirit
Watchful Spirit
Protective Spirit
Mending
Healing Breeze
How this is used:
First put on all 4 enchantments and make sure you have atleast 10 energy left to cast a protective spirit. Gather a big mob of griffons or hydras or minos and activate awaken the blood and put spiteful spirit on one of them. You might have to move around a little bit to make sure everyone is getting hit by spiteful spirit. As soon as spiteful recharges cast it on another guy. The whole group should be dead by the time spiteful is recharged again which is around 20-30 seconds. Use healing breeze on yourself if the mob you gathered is too big and you are losing hp faster than you can recharge.
Awaken the blood can be swapped out for something else since spiteful kills fast enough at level 16 but I like to bring it to make things drop faster.
Enjoy!
pls dont nerf i tried this today... im not sure how its done?? i keep on dying on jzt 3 minotaurs?! can you pls tell me what im doing wrong lolz oh will this work even if my hp is not 55??
koren
Your health has to be at 55 for it to work properly. 105 would probably work too but you'd have to keep healing breeze on yourself most of the time.
Generally less health is better so try to pick up a -50 or -20 focus item.
Generally less health is better so try to pick up a -50 or -20 focus item.
Frank-Ultra
my monk runs the 55 build and i was thinking about changing my n//e (which i believe to be quite useless) to a n/mo minion master to maybe do some small SF runs with a couple guildies
looks like n/mo will totaly smoke the n/e i have now.
i have always liked minions more than fiends
looks like n/mo will totaly smoke the n/e i have now.
i have always liked minions more than fiends
reddie
Quote:
Originally Posted by koren
Nobody solos rockshots.. solo monks run away from them. This build works fine for me.
I solo rockshots whenever I feel like taking out some frustration, they r teh EZ.
Manfred
Tch, minions are the awesome in pve for three reasons:
Two batteries for the price of one!
Two nova bombs for the price of one!
Double bonus from Barbs FTW!
I did go N/R on my necro for a little bit for the mega-fiend army + Fav Wind, and that was fun.
Two batteries for the price of one!
Two nova bombs for the price of one!
Double bonus from Barbs FTW!
I did go N/R on my necro for a little bit for the mega-fiend army + Fav Wind, and that was fun.
Akhilleus
Quote:
Originally Posted by Yamat
Mesmer.
Prepare to be the first target in PvP. yeah...cuz everyone knows if you do not drop a skilled n/me like a sack of potatos, they will deliver hurt by the truckload. given enough time an n/me can shut down player after player after player.
Prepare to be the first target in PvP. yeah...cuz everyone knows if you do not drop a skilled n/me like a sack of potatos, they will deliver hurt by the truckload. given enough time an n/me can shut down player after player after player.
Enigmatics
That was... a bit oblivious,
Necro/Mesmers have Soul Reaping, the premier skill that benefits almost no one, except Minion Masters.
Mesmer Primaries will be able to fast cast, which is decidedly more useful than Soul Reaping, which will not help shut down at all; it will only help you once the enemies are dead.
Btw, can anyone post an AoTL farming build? Cause I really can't afford using skill points to experiment on my necro.
Necro/Mesmers have Soul Reaping, the premier skill that benefits almost no one, except Minion Masters.
Mesmer Primaries will be able to fast cast, which is decidedly more useful than Soul Reaping, which will not help shut down at all; it will only help you once the enemies are dead.
Btw, can anyone post an AoTL farming build? Cause I really can't afford using skill points to experiment on my necro.
Mister Someone
Will someone please help me out here understanding something. Ive been thinking about making a minion master because im not really liking and of the classes i try also i think they would be really fun to play as. But... in the guide it says you have to get to forge one of the hardest places in the game to get bone fiend and bone minions the best minion skills so that just kinda shot my dreams of being a minion master!! Someone please help me out here thx for reading
Mister Someone
Ok everyone please help me out on this. Ive tried all the classes in guild wars.Except necro and i saw this guy in one mission with me just getting a butt load of minions and owning(aww struck).So ive been thinking of trying a minion master.Then i look in the guide and it says to get the bone minions and bone fiend u have to get to forge one of the hardest places in the game to buy the skill or get to the wilds to get a quest for them so that kinda shot my dreams of being a mm.reply please.Thank you
Sniper22
Aight im gonna have to disagree with most of the minion master stuff posted here. But people work better with different things. As long as you don't burn out your energy, at least minion skill (I think fiends are the best, over 2x more dmg than minions, and minions just get in the way all the time), veratas sacrafice, and res/res signet, you're build should be fine.
Pardoz
If you don't want to/can't afford to/can't find a runner to the Forge, you can get Fiends easily by capping the skill from the boss you have to kill for the Balancing the Skales quest out of the Ascalon Settlement (make sure to get the free cap sig from LA first).
Mister Someone
So the quest is in Ascalon City.If it is thanks a lot that will help a bunch.Any idea of where to get bone minions.Thanks Again
Pardoz
Settlement, not City; Captain Greywind gives you the quest.
Mister Someone
Ok Thanks.That will help a lot.
Enigmatics
Lord Timot uses Bone Minions or Bone Fiends. Use an SoC on him; quest is Reversing the Scales from Greywind.
And, uh... Echo/Arcane Echo works marvelously on Vereta's Sacrifice. Should you be turned off by the tediously hard minion maintenance that is a part of most builds.
And, uh... Echo/Arcane Echo works marvelously on Vereta's Sacrifice. Should you be turned off by the tediously hard minion maintenance that is a part of most builds.