as we all know this skill makes the cost of maintained enchantmets 2 pips instead of 1.
however, i once played a life bonder in tombs, and i had a total of 9 enchantments on me, (7 party life bonds + 1 life bond on ghost + balth spirit).
when NR went up, one of my enchantments disapeared right off the bat with the little message saying "you have exceeded the maximum number of maintained enchantments blablabla"
so... does NR have a hidden condition that you are only allowed 8 enchantments? or is it because theres a constraint on how much energy degen you can have?
(on a side note, if they also put up QZ i was able to keep all the life bonds up with balthazars spirit and the blessed sigent which recharged faster ^^ )
Natures Renewal
smurfhunter
dansamy
They altered the max degen along with their change to ether renewal. Now, you can only have a degen of -10. Once you reach that, the next enchantment you attempt to maintain will cause you to lose a previously cast one. With NR up, you can only maintain 7 enchantments if your weapons/armor give you a normal +4 regen. Without NR, you can maintain a maximum of 14. Heaven help you if someone puts an energy degen on you.
smurfhunter
Quote:
Originally Posted by dansamy
They altered the max degen along with their change to ether renewal. Now, you can only have a degen of -10. Once you reach that, the next enchantment you attempt to maintain will cause you to lose a previously cast one. With NR up, you can only maintain 7 enchantments if your weapons/armor give you a normal +4 regen. Without NR, you can maintain a maximum of 14. Heaven help you if someone puts an energy degen on you.
oh so i lost two enchantments when NR went up
ew
ew
Ghost.
yeah, dansamy is right